SEARCH:

+men (505)

123456 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Dimensional Breach
Dimensional Breach 5WhiteWhite (7)
Sorcery

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

Scourge (Rare)
Dimensional Infiltrator
Dimensional Infiltrator 1Blue (2)
Creature — Eldrazi (2/1)

Devoid (This card has no color.)

Flash

Flying

1Colorless: Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (Colorless represents colorless mana.)

Oath of the Gatewatch (Rare)
Displacement Wave
Displacement Wave Variable ColorlessBlueBlue (2)
Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

Magic Origins (Rare)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Rare)
Other Versions
Odyssey (Rare)
Dolmen Gate
Dolmen Gate 2 (2)
Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Lorwyn (Rare)
Dominaria's Judgment
Dominaria's Judgment 2White (3)
Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Planeshift (Rare)
Dragon Appeasement
Dragon Appeasement 3BlackRedGreen (6)
Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

Alara Reborn (Uncommon)
Drogskol Armaments
Drogskol Armaments (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Drogskol Reinforcements
Drogskol Reinforcements 3White (4)
Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

Innistrad: Crimson Vow Commander (Rare)
Dromoka Monument
Dromoka Monument 3 (3)
Artifact

Tap: Add Green or White.

4GreenWhite: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.

Dragons of Tarkir (Uncommon)
Duskfang Mentor
Duskfang Mentor 2Black (3)
Creature — Human Cleric (1/3)

When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

1Black, Tap: Put a +1/+1 counter on each creature you control with lifelink.

Ikoria: Lair of Behemoths (Uncommon)
Dust Elemental
Dust Elemental 2WhiteWhite (4)
Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

Planar Chaos (Rare)
Dust of Moments
Dust of Moments 2White (3)
Instant

Choose one —

• Remove two time counters from each permanent and each suspended card.

• Put two time counters on each permanent with a time counter on it and each suspended card.

Future Sight (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Battlebond (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Iconic Masters (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.

1–9 | Each player sacrifices a permanent.

10–19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Elderleaf Mentor
Elderleaf Mentor 3Green (4)
Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Eldrazi Monument
Eldrazi Monument 5 (5)
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Commander Anthology (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Commander 2015 (Mythic Rare)
Elemental
Elemental (0)
Creature — Elemental (7/7)

Trample

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Duel Decks: Elves vs. Goblins (Common)
Elemental Appeal
Elemental Appeal RedRedRedRed (4)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Zendikar (Rare)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Elemental Bond
Elemental Bond 2Green (3)
Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Commander 2019 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Commander 2017 (Uncommon)
Elemental Eruption
Elemental Eruption 4RedRed (6)
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Outlaws of Thunder Junction Commander (Rare)
Elemental Expressionist
Elemental Expressionist Blue or RedBlue or RedBlue or RedBlue or Red (4)
Creature — Orc Wizard (4/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Strixhaven: School of Mages (Rare)
Elemental Masterpiece
Elemental Masterpiece 5BlueRed (7)
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

Blue or RedBlue or Red, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Shadowmoor (Rare)
Elemental Resonance
Elemental Resonance 2GreenGreen (4)
Enchantment — Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Dissension (Rare)
Elemental Shaman
Elemental Shaman (0)
Creature — Elemental Shaman (3/1)

Duel Decks: Jace vs. Chandra (Common)
Elemental Summoning
Elemental Summoning 3Blue or RedBlue or Red (5)
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Elemental Time Flamingo
Elemental Time Flamingo (0)
Stickers

2 — Exile this permanent: You may cast target nonland card from your graveyard this turn.

4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

2 — 1/5

3 — 5/4

Unfinity (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Elementalist's Palette
Elementalist's Palette 3 (3)
Artifact

Whenever you cast a spell with Variable Colorless in its mana cost, put two charge counters on Elementalist's Palette.

Tap: Add one mana of any color.

Tap: Add Colorless for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain Variable Colorless.

Commander 2021 (Rare)
Elusive Tormentor
Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)

1, Discard a card: Transform Elusive Tormentor.

Shadows over Innistrad (Rare)
Elvish Promenade
Elvish Promenade 3Green (4)
Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Embodiment of Agonies
Embodiment of Agonies 1BlackBlack (3)
Creature — Demon (0/0)

Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2Black and 1BlackBlack are different mana costs.)

Core Set 2020 (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Embodiment of Spring
Embodiment of Spring Blue (1)
Creature — Elemental (0/3)

1Green, Tap, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Khans of Tarkir (Common)
Encampment Keeper
Encampment Keeper White (1)
Creature — Dog (1/1)

First strike

7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Ixalan (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Chronicles (Uncommon)
Other Versions
Legends (Common)
Urza's Saga (Uncommon)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Entrapment Maneuver
Entrapment Maneuver 3White (4)
Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2016 (Rare)
Warhammer 40,000 Commander (Rare)
Environmental Sciences
Environmental Sciences 2 (2)
Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Strixhaven: School of Mages (Common)
Ephara's Enlightenment
Ephara's Enlightenment 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Born of the Gods (Uncommon)
Epic Experiment
Epic Experiment Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Mythic Rare)
Equal Treatment
Equal Treatment 1White (2)
Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.

Torment (Uncommon)
Era of Enlightenment
Era of Enlightenment 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Ertha Jo, Frontier Mentor
Ertha Jo, Frontier Mentor 2RedWhite (4)
Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

Outlaws of Thunder Junction (Uncommon)
Eruth, Tormented Prophet
Eruth, Tormented Prophet 1BlueRed (3)
Legendary Creature — Human Wizard (2/4)

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

Innistrad: Crimson Vow (Rare)
Escaped Experiment
Escaped Experiment 1Blue (2)
Artifact Creature — Phyrexian Beast (2/1)

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

Phyrexia: All Will Be One (Common)
Eureka Moment
Eureka Moment 2GreenBlue (4)
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

Strixhaven: School of Mages (Common)
Everlasting Torment
Everlasting Torment 2Black or Red (3)
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Commander 2016 (Rare)
Other Versions
Shadowmoor (Rare)
Experiment Five (playtest)
Experiment Five (playtest) Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. (Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)

Mystery Booster (Common)
Experiment Kraj
Experiment Kraj 2GreenGreenBlueBlue (6)
Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

Commander Masters (Rare)
Other Versions
Dissension (Rare)
Guild Kit: Simic (Rare)
Experiment One
Experiment One Green (1)
Creature — Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Ravnica Remastered (Uncommon)
Other Versions
Gatecrash (Uncommon)
Commander 2015 (Uncommon)
Guild Kit: Simic (Uncommon)
Double Masters 2022 (Common)
Experiment Twelve
Experiment Twelve 3Green (4)
Creature — Elf Lizard Warrior (4/4)

Trample

Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.

Disguise 4Green (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor Commander (Rare)
Experimental Augury
Experimental Augury 1Blue (2)
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Experimental Aviator
Experimental Aviator 3BlueBlue (5)
Creature — Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Kaladesh (Uncommon)
Experimental Confectioner
Experimental Confectioner 2Black (3)
Creature — Human Peasant (2/3)

When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Uncommon)
Experimental Frenzy
Experimental Frenzy 3Red (4)
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can't play lands or cast spells from your hand.

3Red: Destroy Experimental Frenzy.

Guilds of Ravnica (Rare)
Experimental Overload
Experimental Overload 2BlueRed (4)
Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

Core Set 2021 (Uncommon)
Experimental Pilot
Experimental Pilot Blue (1)
Creature — — Human Pilot (1/1)

Ward 2

Blue, Discard two cards: Draft a card from Experimental Pilot's spellbook.

Experimental Pilot crews Vehicles as though its power were 2 greater.

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Experimental Synthesizer
Experimental Synthesizer Red (1)
Artifact

When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2Red, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

Kamigawa: Neon Dynasty (Common)
Explosive Derailment
Explosive Derailment Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Explosive Derailment deals 4 damage to target creature.

+ 2 — Destroy target artifact.

Outlaws of Thunder Junction (Common)
Faithful Mending
Faithful Mending WhiteBlue (2)
Instant

You gain 2 life, draw two cards, then discard two cards.

Flashback 1WhiteBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Final Judgment
Final Judgment 4WhiteWhite (6)
Sorcery

Exile all creatures.

Betrayers of Kamigawa (Rare)
Final Payment
Final Payment WhiteBlack (2)
Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Ravnica Allegiance (Common)
Final Punishment
Final Punishment 3BlackBlack (5)
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

Scourge (Rare)
Other Versions
Ninth Edition (Rare)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Core Set 2020 (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Starter 1999 (Uncommon)
Magic 2013 (Common)
Dominaria (Common)
Core Set 2019 (Common)
Firefiend Elemental
Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Fire-Omen Crane
Fire-Omen Crane 3RedRed (5)
Creature — Bird Spirit (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Firmament Sage
Firmament Sage 3Blue (4)
Creature — Human Wizard (2/3)

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.

Whenever day becomes night or night becomes day, draw a card.

Innistrad: Midnight Hunt (Uncommon)
Flame Elemental
Flame Elemental 2RedRed (4)
Creature — Elemental (3/2)

Red, Tap, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

Mirage (Uncommon)
Flamecore Elemental
Flamecore Elemental 2RedRed (4)
Creature — Elemental (5/4)

Echo 2RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral (Common)
Flying Men
Flying Men Blue (1)
Creature — Human (1/1)

Flying

Time Spiral "Timeshifted" (Special)
Other Versions
Arabian Nights (Common)
Fog Elemental
Fog Elemental 2Blue (3)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Beatdown Box Set (Common)
Other Versions
Classic Sixth Edition (Common)
Weatherlight (Common)
Tenth Edition (Uncommon)
Forgotten Monument
Forgotten Monument (0)
Land — Cave

Tap: Add Colorless.

Other Caves you control have "Tap, Pay 1 life: Add one mana of any color."

The Lost Caverns of Ixalan (Uncommon)
Forsaken Monument
Forsaken Monument 5 (5)
Legendary Artifact

Colorless creatures you control get +2/+2.

Whenever you tap a permanent for Colorless, add an additional Colorless.

Whenever you cast a colorless spell, you gain 2 life.

Commander Masters (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Fragment of Konda
Fragment of Konda (0)
Enchantment Creature — Human Noble (1/3)

Defender

When Fragment of Konda dies, draw a card.

Kamigawa: Neon Dynasty (Uncommon)
Fragment Reality
Fragment Reality White (1)
Instant

Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.

Kamigawa: Neon Dynasty Alchemy (Rare)
Fragmentize
Fragmentize White (1)
Sorcery

Destroy target artifact or enchantment with mana value 4 or less.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Frillscare Mentor
Frillscare Mentor 2Red (3)
Creature — Human Warrior (3/2)

When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

2Red, Tap: Put a +1/+1 counter on each creature you control with menace.

Ikoria: Lair of Behemoths (Uncommon)
Fungus Elemental
Fungus Elemental 3Green (4)
Creature — Fungus Elemental (3/3)

Green, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.

Weatherlight (Rare)
Fusion Elemental
Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)

Dominaria United Commander (Uncommon)
Other Versions
Conflux (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Jumpstart (Uncommon)
Galvanic Bombardment
Galvanic Bombardment Red (1)
Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Garbage Elemental (Garbage Elemental (a))
Garbage Elemental (Garbage Elemental (a)) 4Red (5)
Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (b))
Garbage Elemental (Garbage Elemental (b)) 4Red (5)
Creature — Elemental Rigger (3/1)

When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (e))
Garbage Elemental (Garbage Elemental (e)) 4Red (5)
Creature — Elemental (4/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (f))
Garbage Elemental (Garbage Elemental (f)) 4Red (5)
Creature — Elemental (6/5)

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

Unstable (Uncommon)
Gather Specimens
Gather Specimens 3BlueBlueBlue (6)
Instant

If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.

Shards of Alara (Rare)
Ghitu Encampment
Ghitu Encampment (0)
Land

Ghitu Encampment enters the battlefield tapped.

Tap: Add Red.

1Red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Goblin Bombardment
Goblin Bombardment 1Red (2)
Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Tempest (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Tempest Remastered (Uncommon)
Modern Horizons 2 (Rare)
123456 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue