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Glassworks // Shattered Yard (Glassworks)
  ( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Glissa, Herald of Predation
   ( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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God-Favored General
  ( 2)
Creature — Human Soldier
(1/1)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create two 1/1 white Soldier enchantment creature tokens.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you gain 2 life for each other creature you control.
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Gornog, the Red Reaper
  ( 3)
Legendary Creature — Minotaur Warrior
(2/3)
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
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Go-Shintai of Shared Purpose
  ( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Greven, Predator Captain
   ( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Hatred
   ( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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Heartwarming Redemption
   ( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Hedge Shredder
   ( 4)
Artifact — Vehicle
(5/5)
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Heroes Remembered
    ( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Hidden Predators
 ( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
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Hired Blade
  ( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Claw
 ( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.  : Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
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Hired Giant
  ( 4)
Creature — Giant
(4/4)
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hired Hexblade
  ( 2)
Creature — Elf Warlock
(2/2)
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Hired Muscle
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Hired Torturer
  ( 3)
Creature — Human Rogue
(2/3)
Defender  , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Dreyleader
  ( 3)
Creature — Squirrel Warrior
(1/1)
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
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Honored Heirloom
 ( 3)
Artifact
: Add one mana of any color.
, : Exile target card from a graveyard.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and " : Add one mana of any color."
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Hundred-Handed One
   ( 4)
Creature — Giant
(3/5)
Vigilance    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Kami
  ( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Hundred-Talon Strike
 ( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Ill-Tempered Cyclops
  ( 4)
Creature — Cyclops
(3/3)
Trample  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ill-Tempered Loner
   ( 4)
Creature — Human Werewolf
(3/3)
Whenever this creature is dealt damage, it deals that much damage to any target.  : This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Immersturm Predator
   ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Indentured Djinn
   ( 3)
Creature — Djinn
(4/4)
Flying When this creature enters, each other player may draw up to three cards.
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Indentured Oaf
  ( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that this creature would deal to red creatures.
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Inspired Charge
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn.
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Inspired Idea
  ( 3)
Sorcery
Cleave   (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. Your maximum hand size is reduced by three for the rest of the game.
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Inspired Inventor
  ( 3)
Creature — Human Artificer
(2/2)
When this creature enters, choose one — • You get   (three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.
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Inspired Sphinx
   ( 7)
Creature — Sphinx
(5/5)
Flying When this creature enters, draw cards equal to the number of opponents you have.  : Create a 1/1 colorless Thopter artifact creature token with flying.
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Inspired Sprite
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. : Draw a card, then discard a card.
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Inspired Tinkering
  ( 5)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Jared Carthalion
     ( 5)
Legendary Planeswalker — Jared
(5)
+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.
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Jared Carthalion, True Heir
   ( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Jon Irenicus, Shattered One
   ( 4)
Legendary Creature — Elf Wizard
(3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
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Kaima, the Fractured Calm
   ( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kami of Tattered Shoji
  ( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever this creature is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kami of Whispered Hopes
  ( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is this creature's power.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
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Keen-Eared Sentry
  ( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
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Keeper of the Sacred Word
  ( 3)
Creature — Human Druid
(2/3)
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
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Kindred Boon
   ( 4)
Enchantment
As this enchantment enters, choose a creature type.  : Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
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Kindred Charge
   ( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Kindred Denial
   ( 4)
Instant
Counter target spell. Seek a card with the same mana value as that spell.
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Kindred Discovery
   ( 5)
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kindred Dominance
   ( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Kindred Summons
   ( 7)
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
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Lagomos, Hand of Hatred
   ( 3)
Legendary Creature — Human Shaman
(1/3)
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
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Ledger Shredder
  ( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Lurking Predators
   ( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Magnus the Red
   ( 5)
Legendary Creature — Demon Primarch
(4/5)
Flying Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
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Martyred Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature can't attack this turn.
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Master of Predicaments
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
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Meandered Towershell (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Mild-Mannered Librarian
 ( 1)
Creature — Human
(1/1)
 : This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
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Mimeoplasm, Revered One
    ( 3)
Legendary Creature — Ooze
(0/0)
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. : Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
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Mirror Room // Fractured Realm (Mirror Room)
  ( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirrored Lotus (playtest)
 ( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add  .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Murderous Redcap
   ( 4)
Creature — Goblin Assassin
(2/2)
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Mystic Redaction
  ( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nazahn, Revered Bladesmith
   ( 6)
Legendary Creature — Cat Artificer
(5/4)
When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : This creature fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Nightveil Predator
    ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Order of Sacred Dusk
   ( 8)
Creature — Vampire Knight
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.
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Ordered Migration
   ( 5)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
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Ovalchase Daredevil
  ( 4)
Creature — Human Pilot
(4/2)
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
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Overencumbered
  ( 2)
Enchantment — Aura
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
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Oxidda Daredevil
  ( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: This creature gains haste until end of turn.
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Paired Tactician
  ( 3)
Creature — Human Warrior
(3/2)
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
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Paladin of Predation
   ( 7)
Creature — Phyrexian Knight
(6/7)
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) This creature can't be blocked by creatures with power 2 or less.
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Pantlaza, Sun-Favored
    ( 5)
Legendary Creature — Dinosaur
(4/4)
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Pelakka Predation
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Perilous Predicament
  ( 5)
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature of their choice.
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Pilfered Plans
   ( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Plundering Predator
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, you may discard a card. If you do, draw a card.
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Predation Steward
  ( 2)
Creature — Phyrexian Elf Warrior
(2/2)
This creature enters with two oil counters on it.  , , Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
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Predator Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
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Predator Ooze
   ( 3)
Creature — Ooze
(1/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Predator, Flagship
 ( 5)
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
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Predator's Gambit
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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