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Ashling the Pilgrim
Ashling the Pilgrim 1Red (2)
Legendary Creature — Elemental Shaman (1/1)

1Red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Lorwyn (Rare)
Aspiring Aeronaut
Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Magic Origins (Common)
Assassin's Strike
Assassin's Strike 4BlackBlack (6)
Sorcery

Destroy target creature. Its controller discards a card.

Jumpstart (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Battlebond (Uncommon)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Gatecrash (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Assert Authority
Assert Authority 5BlueBlue (7)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mirrodin (Uncommon)
Astral Drift
Astral Drift 2White (3)
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2White (2White, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Modern Horizons (Rare)
Atris, Oracle of Half-Truths
Atris, Oracle of Half-Truths 2BlueBlack (4)
Legendary Creature — Human Advisor (3/2)

Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Theros Beyond Death (Rare)
Attrition
Attrition 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Destroy target nonblack creature.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Urza's Destiny (Rare)
Magic: The Gathering-Commander (Rare)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Auriok Champion
Auriok Champion WhiteWhite (2)
Creature — Human Cleric (1/1)

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Iconic Masters (Rare)
Other Versions
Fifth Dawn (Rare)
Auriok Edgewright
Auriok Edgewright WhiteWhite (2)
Creature — Human Soldier (2/2)

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Scars of Mirrodin (Uncommon)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Auriok Replica
Auriok Replica 3 (3)
Artifact Creature — Cleric (2/2)

White, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Scars of Mirrodin (Common)
Auriok Salvagers
Auriok Salvagers 3White (4)
Creature — Human Soldier (2/4)

1White: Return target artifact card with mana value 1 or less from your graveyard to your hand.

Double Masters (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Modern Masters (Rare)
Auriok Siege Sled
Auriok Siege Sled 6 (6)
Artifact Creature — Juggernaut (3/5)

1: Target artifact creature blocks Auriok Siege Sled this turn if able.

1: Target artifact creature can't block Auriok Siege Sled this turn.

Darksteel (Uncommon)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Auriok Sunchaser
Auriok Sunchaser 1White (2)
Creature — Human Soldier (1/1)

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Scars of Mirrodin (Common)
Auriok Survivors
Auriok Survivors 5White (6)
Creature — Human Soldier (4/6)

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

New Phyrexia (Uncommon)
Auriok Transfixer
Auriok Transfixer White (1)
Creature — Human Scout (1/1)

White, Tap: Tap target artifact.

Mirrodin (Common)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aurora Griffin
Aurora Griffin 3White (4)
Creature — Griffin (2/2)

Flying

White: Target permanent becomes white until end of turn.

Planeshift (Common)
Auspicious Starrix
Auspicious Starrix 4Green (5)
Creature — Elk Beast (6/6)

Mutate 5Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Ikoria: Lair of Behemoths (Uncommon)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Hour of Devastation (Uncommon)
Authority of the Consuls
Authority of the Consuls White (1)
Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Kaladesh (Rare)
Avacyn, the Purifier
Avacyn, the Purifier (0)
Legendary Creature — Angel (6/5)

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

From the Vault: Transform (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Avacynian Missionaries
Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Shadows over Innistrad (Uncommon)
Avacynian Priest
Avacynian Priest 1White (2)
Creature — Human Cleric (1/2)

1, Tap: Tap target non-Human creature.

Innistrad (Common)
Avacyn's Pilgrim
Avacyn's Pilgrim Green (1)
Creature — Human Monk (1/1)

Tap: Add White.

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Common)
Avalanche Riders
Avalanche Riders 3Red (4)
Creature — Human Nomad (2/2)

Haste

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Legacy (Uncommon)
Avarice Amulet
Avarice Amulet 4 (4)
Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Avarice Totem
Avarice Totem 1 (1)
Artifact

5: Exchange control of Avarice Totem and target nonland permanent.

Fifth Dawn (Uncommon)
Avaricious Dragon
Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Magic Origins (Mythic Rare)
Aven Battle Priest
Aven Battle Priest 5White (6)
Creature — Bird Cleric (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

Magic Origins (Common)
Aven Brigadier
Aven Brigadier 3WhiteWhiteWhite (6)
Creature — Bird Soldier (3/5)

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

Onslaught (Rare)
Aven Fogbringer
Aven Fogbringer 3Blue (4)
Creature — Bird Wizard (2/1)

Flying

When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

Judgment (Common)
Aven of Enduring Hope
Aven of Enduring Hope 4White (5)
Creature — Bird Cleric (3/3)

Flying

When Aven of Enduring Hope enters the battlefield, you gain 3 life.

Hour of Devastation (Common)
Aven Riftwatcher
Aven Riftwatcher 2White (3)
Creature — Bird Rebel Soldier (2/3)

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Eternal Masters (Common)
Aven Shrine
Aven Shrine 1WhiteWhite (3)
Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Aven Sunstriker
Aven Sunstriker 1WhiteWhite (3)
Creature — Bird Warrior (1/1)

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Megamorph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Awe Strike
Awe Strike White (1)
Instant

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mirrodin (Common)
Axegrinder Giant
Axegrinder Giant 4RedRed (6)
Creature — Giant Warrior (6/4)

Lorwyn (Common)
Ayli, Eternal Pilgrim
Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)

Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Oath of the Gatewatch (Rare)
Azor, the Lawbringer
Azor, the Lawbringer 2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)

Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay Variable ColorlessWhiteBlueBlue. If you do, you gain X life and draw X cards.

Rivals of Ixalan (Mythic Rare)
Azorius Æthermage (Azorius Aethermage)
Azorius Æthermage (Azorius Aethermage) 1WhiteBlue (3)
Creature — Human Wizard (1/1)

Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Dissension (Uncommon)
Azorius Arrester
Azorius Arrester 1White (2)
Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Azorius Chancery
Azorius Chancery (0)
Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

Tap: Add WhiteBlue.

Kaldheim Commander (Uncommon)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Commander 2013 Edition (Common)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Common)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Guild Kit: Azorius (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Iconic Masters (Uncommon)
Azorius Cluestone
Azorius Cluestone 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue, Tap, Sacrifice Azorius Cluestone: Draw a card.

Dragon's Maze (Common)
Azorius First-Wing
Azorius First-Wing WhiteBlue (2)
Creature — Griffin (2/2)

Flying, protection from enchantments

Dissension (Common)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Kaldheim Commander (Common)
Other Versions
Return to Ravnica (Common)
Dragon's Maze (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Ravnica Allegiance (Common)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Azorius Herald
Azorius Herald 2White (3)
Creature — Spirit (2/1)

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless Blue was spent to cast it.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Commander 2013 Edition (Uncommon)
Azorius Justiciar
Azorius Justiciar 2WhiteWhite (4)
Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Azorius Knight-Arbiter
Azorius Knight-Arbiter 3WhiteBlue (5)
Creature — Human Knight (2/5)

Vigilance

Azorius Knight-Arbiter can't be blocked.

Ravnica Allegiance (Common)
Azorius Locket
Azorius Locket 3 (3)
Artifact

Tap: Add White or Blue.

White or BlueWhite or BlueWhite or BlueWhite or Blue, Tap, Sacrifice Azorius Locket: Draw two cards.

Commander 2019 (Common)
Other Versions
Ravnica Allegiance (Common)
Azorius Ploy
Azorius Ploy 1WhiteWhiteBlue (4)
Instant

Prevent all combat damage target creature would deal this turn.

Prevent all combat damage that would be dealt to target creature this turn.

Dissension (Uncommon)
Azorius Signet
Azorius Signet 2 (2)
Artifact

1, Tap: Add WhiteBlue.

Kaldheim Commander (Uncommon)
Other Versions
Dissension (Common)
Archenemy (Common)
Modern Masters 2017 Edition (Uncommon)
Commander 2018 (Uncommon)
Guild Kit: Azorius (Uncommon)
Ikoria Commander (Uncommon)
Azorius Skyguard
Azorius Skyguard 4WhiteBlue (6)
Creature — Human Knight (3/3)

Flying, first strike

Creatures your opponents control get -1/-0.

Ravnica Allegiance (Uncommon)
B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You’ll Ever See (99/99)

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

Unglued (Rare)
Back from the Brink
Back from the Brink 4BlueBlue (6)
Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Innistrad (Rare)
Bad River
Bad River (0)
Land

Bad River enters the battlefield tapped.

Tap, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Vintage Masters (Uncommon)
Other Versions
Mirage (Uncommon)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander 2017 (Rare)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Baleful Strix
Baleful Strix BlueBlack (2)
Artifact Creature — Bird (1/1)

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Double Masters (Rare)
Other Versions
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Vintage Masters (Rare)
Eternal Masters (Rare)
Commander 2016 (Uncommon)
Planechase Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Secret Lair Drop (Rare)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Banisher Priest
Banisher Priest 1WhiteWhite (3)
Creature — Human Cleric (2/2)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Ikoria Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

Judgment (Common)
Barbarian General
Barbarian General 4Red (5)
Creature — Human Barbarian Soldier (3/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Uncommon)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Barbarian Horde
Barbarian Horde 3Red (4)
Creature — Human Barbarian Soldier (3/3)

Portal Three Kingdoms (Common)
Barbarian Lunatic
Barbarian Lunatic 2Red (3)
Creature — Human Barbarian (2/1)

2Red, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.

Odyssey (Common)
Barbarian Outcast
Barbarian Outcast 1Red (2)
Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice Barbarian Outcast.

Torment (Common)
Barbarian Riftcutter
Barbarian Riftcutter 4Red (5)
Creature — Human Barbarian (3/3)

Red, Sacrifice Barbarian Riftcutter: Destroy target land.

Ravnica: City of Guilds (Common)
Barbarian Ring
Barbarian Ring (0)
Land

Tap: Add Red. Barbarian Ring deals 1 damage to you.

Threshold — Red, Tap, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Odyssey (Uncommon)
Barishi
Barishi 2GreenGreen (4)
Creature — Elemental (4/3)

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Weatherlight (Uncommon)
Barricade Breaker
Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

Aether Revolt (Uncommon)
Barrier Breach
Barrier Breach 2Green (3)
Instant

Exile up to three target enchantments.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Barrier of Bones
Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)

Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Guilds of Ravnica (Common)
Barrin, Master Wizard
Barrin, Master Wizard 1BlueBlue (3)
Legendary Creature — Human Wizard (1/1)

2, Sacrifice a permanent: Return target creature to its owner's hand.

Urza's Saga (Rare)
Barrin, Tolarian Archmage
Barrin, Tolarian Archmage 1BlueBlue (3)
Legendary Creature — Human Wizard (2/2)

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Core Set 2021 (Rare)
Barrin's Codex
Barrin's Codex 4 (4)
Artifact

At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

4, Tap, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Urza's Saga (Rare)
Barrin's Spite
Barrin's Spite 2BlueBlack (4)
Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Invasion (Rare)
Barrin's Unmaking
Barrin's Unmaking 1Blue (2)
Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Invasion (Common)
Basri Ket
Basri Ket 1WhiteWhite (3)
Legendary Planeswalker — Basri (3)

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Core Set 2021 (Mythic Rare)
Basri, Devoted Paladin
Basri, Devoted Paladin 4WhiteWhite (6)
Legendary Planeswalker — Basri (4)

+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.

−6: Creatures you control get +2/+2 and gain flying until end of turn.

Core Set 2021 (Mythic Rare)
Basri's Acolyte
Basri's Acolyte 2WhiteWhite (4)
Creature — Cat Cleric (2/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Core Set 2021 (Common)
Basri's Aegis
Basri's Aegis 2WhiteWhite (4)
Sorcery

Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Basri's Lieutenant
Basri's Lieutenant 3White (4)
Creature — Human Knight (3/4)

Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Core Set 2021 (Rare)
Basri's Solidarity
Basri's Solidarity 1White (2)
Sorcery

Put a +1/+1 counter on each creature you control.

Core Set 2021 (Uncommon)
Battering Craghorn
Battering Craghorn 2RedRed (4)
Creature — Goat Beast (3/1)

First strike

Morph 1RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Archenemy (Common)
Other Versions
Onslaught (Common)
Battering Krasis
Battering Krasis 2Green (3)
Creature — Shark Beast (2/1)

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Dragon's Maze (Common)
Battering Ram
Battering Ram 2 (2)
Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Antiquities (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Battering Sliver
Battering Sliver 5Red (6)
Creature — Sliver (4/4)

All Sliver creatures have trample.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Battering Wurm
Battering Wurm 6Green (7)
Creature — Wurm (4/3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.

Guildpact (Uncommon)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Battle at the Bridge
Battle at the Bridge Variable ColorlessBlack (1)
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

Aether Revolt (Rare)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Ultimate Masters (Common)
Other Versions
Eventide (Common)
Gatecrash (Common)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Uncommon)
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