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Flowstone Crusher
   ( 5)
Creature — Beast
(4/4)
: This creature gets +1/-1 until end of turn.
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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From the Ashes
  ( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Furnace Punisher
  ( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Gate Smasher
 ( 3)
Artifact — Equipment
This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Geralf's Mindcrusher
   ( 6)
Creature — Zombie Horror
(5/5)
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gerrard Capashen
   ( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.  : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Glacial Crasher
   ( 6)
Creature — Elemental
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can't attack unless there is a Mountain on the battlefield.
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Goblin Airbrusher
  ( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Goblin Haberdasher
  ( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
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Gorex, the Tombshell
   ( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Fae of Wishes (Granted)
  ( 4)
Sorcery — Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
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Grave-Shell Scarab
    ( 5)
Creature — Insect
(4/4)
, Sacrifice this creature: Draw a card.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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Grotag Thrasher
  ( 5)
Creature — Lizard
(3/3)
Whenever this creature attacks, target creature can't block this turn.
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Grow from the Ashes
  ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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Gustcloak Skirmisher
  ( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
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Haberthrasher
  ( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
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Haunt of the Dead Marshes
 ( 1)
Creature — Nightmare Elf
(1/1)
When this creature enters, scry 1.  : Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Hellkite Punisher
   ( 7)
Creature — Dragon
(6/6)
Flying : This creature gets +1/+0 until end of turn.
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Horde Ambusher
  ( 2)
Creature — Human Berserker
(2/2)
Whenever this creature blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When this creature enters, each player loses 3 life.
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Icatian Skirmishers
  ( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
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Illusory Ambusher
  ( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
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Iridescent Vinelasher
 ( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iron-Craw Crusher
 ( 7)
Artifact Creature — Wurm
(4/6)
Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/5
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Ironfist Crusher
  ( 5)
Creature — Human Soldier
(2/4)
This creature can block any number of creatures. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ironshell Beetle
  ( 2)
Creature — Insect
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Irontread Crusher
 ( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Kaervek, the Punisher
   ( 3)
Legendary Creature — Human Warlock
(3/3)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
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Keening Banshee
   ( 4)
Creature — Spirit
(2/2)
Flying When this creature enters, target creature gets -2/-2 until end of turn.
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Kingfisher
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
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Kitesail Skirmisher
  ( 4)
Creature — Human Pirate
(3/1)
Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore  ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Knightfisher
   ( 5)
Creature — Bird Knight
(4/5)
Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
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Kolaghan Skirmisher
  ( 2)
Creature — Human Warrior
(2/2)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Krenko's Buzzcrusher
   ( 4)
Artifact Creature — Insect Thopter
(4/4)
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Legions to Ashes
   ( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Lightshell Duo
  ( 4)
Creature — Rat Otter
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Losheel, Clockwork Scholar
  ( 3)
Legendary Creature — Elephant Artificer
(2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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Loxodon Punisher
  ( 4)
Creature — Elephant Soldier
(2/2)
This creature gets +2/+2 for each Equipment attached to it.
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Marauding Boneslasher
  ( 3)
Creature — Zombie Minotaur
(3/3)
This creature can't block unless you control another Zombie.
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Martyr of Ashes
 ( 1)
Creature — Human Shaman
(1/1)
, Reveal X red cards from your hand, Sacrifice this creature: This creature deals X damage to each creature without flying.
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Maze Rusher
  ( 6)
Creature — Elemental
(6/3)
Haste Multicolored creatures you control have haste.
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Meandered Towershell (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
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Meandering Towershell
   ( 5)
Creature — Turtle
(5/9)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
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Midnight Banshee
    ( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
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Migloz, Maze Crusher
   ( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz enters with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Mistmeadow Vanisher
  ( 3)
Creature — Kithkin Wizard
(3/2)
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Moonlit Ambusher
( 0)
Creature — Werewolf
(6/3)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Morkrut Banshee
   ( 5)
Creature — Spirit
(4/4)
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Mycoid Shepherd
    ( 4)
Creature — Fungus
(5/4)
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
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Nightkin Ambusher
   ( 4)
Creature — Mutant Warrior
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
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Nightmare Shepherd
   ( 4)
Enchantment Creature — Demon
(4/4)
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Nightpack Ambusher
   ( 4)
Creature — Wolf
(4/4)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
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Nim Lasher
  ( 3)
Creature — Zombie
(1/1)
This creature gets +1/+0 for each artifact you control.
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Nullmage Shepherd
  ( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Ogre Gatecrasher
  ( 4)
Creature — Ogre Rogue
(3/3)
When this creature enters, destroy target creature with defender.
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Olog-hai Crusher
  ( 4)
Creature — Troll Soldier
(4/4)
Trample This creature can't block unless you control a Goblin or Orc.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Owlbear Shepherd
  ( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Oxidda Finisher
   ( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
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Party Crasher
  ( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with this creature once each combat during each opponent's turn.
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Party Thrasher
  ( 2)
Creature — Lizard Wizard
(1/4)
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Phelia, Exuberant Shepherd
  ( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Phyrexian Snowcrusher
 ( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
This creature attacks each combat if able.  : This creature gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
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Plated Crusher
    ( 7)
Creature — Beast
(7/6)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Polis Crusher
   ( 4)
Creature — Cyclops
(4/4)
Trample, protection from enchantments   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
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Preston, the Vanisher
  ( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.  , Sacrifice five Illusions: Exile target nonland permanent.
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Qasali Ambusher
   ( 3)
Creature — Cat Warrior
(2/3)
Reach If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.
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Quartzwood Crasher
    ( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Quicksilver Fisher
   ( 5)
Creature — Phyrexian Drake
(4/3)
Flying When this creature enters, draw a card, then discard a card.
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Raff Capashen, Ship's Mage
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Rampart Smasher
    ( 4)
Creature — Giant
(5/5)
This creature can't be blocked by Knights or Walls.
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Reality Smasher
  ( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reaper of Sheoldred
  ( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
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Redcap Heelslasher
  ( 4)
Creature — Goblin Rogue
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Refurbished Familiar
  ( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Ring of Three Wishes
 ( 5)
Artifact
This artifact enters with three wish counters on it. , , Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Rushed Rebirth
  ( 2)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
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