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Scour from Existence
Scour from Existence 7 (7)
Instant

Exile target permanent.

Battle for Zendikar (Common)
See the Unwritten
See the Unwritten 4GreenGreen (6)
Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Khans of Tarkir (Mythic Rare)
Shaman of Forgotten Ways
Shaman of Forgotten Ways 2Green (3)
Creature — Human Shaman (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable — 9GreenGreen, Tap: Each player's life total becomes the number of creatures they control. Activate this ability only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Mythic Rare)
Shambling Attendants
Shambling Attendants 7Black (8)
Creature — Zombie (3/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Khans of Tarkir (Common)
Silent Attendant
Silent Attendant 2White (3)
Creature — Human Cleric (0/2)

Tap: You gain 1 life.

Urza's Saga (Common)
Sling-Gang Lieutenant
Sling-Gang Lieutenant 3Black (4)
Creature — Goblin (1/1)

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Modern Horizons (Uncommon)
Soul's Attendant
Soul's Attendant White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you may gain 1 life.

Rise of the Eldrazi (Common)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Stench of Evil
Stench of Evil 2BlackBlack (4)
Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay 2.

Ice Age (Uncommon)
Stenchskipper
Stenchskipper 3Black (4)
Creature — Elemental (6/5)

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Morningtide (Rare)
Stensia Banquet
Stensia Banquet 2Red (3)
Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.

Eldritch Moon (Common)
Stensia Bloodhall
Stensia Bloodhall (0)
Land

Tap: Add Colorless.

3BlackRed, Tap: Stensia Bloodhall deals 2 damage to target player or planeswalker.

Innistrad (Rare)
Stensia Innkeeper
Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

Eldritch Moon (Common)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Sustenance
Sustenance 1Green (2)
Enchantment

1, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Temple of Enlightenment
Temple of Enlightenment (0)
Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add White or Blue.

Born of the Gods (Rare)
Tenacious Dead
Tenacious Dead Black (1)
Creature — Skeleton Warrior (1/1)

When Tenacious Dead dies, you may pay 1Black. If you do, return it to the battlefield tapped under its owner's control.

Battlebond (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Tenacious Hunter
Tenacious Hunter 2GreenGreen (4)
Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

Hour of Devastation (Uncommon)
Tenacity
Tenacity 3White (4)
Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Shadows over Innistrad (Uncommon)
Tendershoot Dryad
Tendershoot Dryad 4Green (5)
Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

Rivals of Ixalan (Rare)
Tendo Ice Bridge
Tendo Ice Bridge (0)
Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

Tap: Add Colorless.

Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Betrayers of Kamigawa (Rare)
Tendrils of Agony
Tendrils of Agony 2BlackBlack (4)
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Vintage Masters (Uncommon)
Other Versions
Scourge (Uncommon)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Time Spiral (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Commander 2014 (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Teneb, the Harvester
Teneb, the Harvester 3WhiteBlackGreen (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2Black. If you do, put target creature card from a graveyard onto the battlefield under your control.

Commander 2017 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Tenement Crasher
Tenement Crasher 5Red (6)
Creature — Beast (5/4)

Haste

Return to Ravnica (Common)
Tenth District Guard
Tenth District Guard 1White (2)
Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

Guilds of Ravnica (Common)
Tenth District Legionnaire
Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)

Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

War of the Spark (Uncommon)
Tenth District Veteran
Tenth District Veteran 2White (3)
Creature — Human Soldier (2/3)

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Ravnica Allegiance (Common)
Tenza, Godo's Maul
Tenza, Godo's Maul 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Thalia's Lieutenant
Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Shadows over Innistrad (Rare)
Thorn Lieutenant
Thorn Lieutenant 1Green (2)
Creature — Elf Warrior (2/3)

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

5Green: Thorn Lieutenant gets +4/+4 until end of turn.

Core Set 2019 (Rare)
Threaten
Threaten 2Red (3)
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and Tap this turn.)

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Onslaught (Uncommon)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Battle for Zendikar (Common)
Torsten Von Ursus
Torsten Von Ursus 3GreenGreenWhite (6)
Legendary Creature — Human Soldier (5/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Tortured Existence
Tortured Existence Black (1)
Enchantment

Black, Discard a creature card: Return target creature card from your graveyard to your hand.

Stronghold (Common)
Toxic Stench
Toxic Stench 1Black (2)
Instant

Target nonblack creature gets -1/-1 until end of turn.

Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

Judgment (Common)
Treva's Attendant
Treva's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Treva's Attendant: Add GreenWhiteBlue.

Invasion (Uncommon)
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle (0)
Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

Tap: Add Red.

Zendikar (Rare)
Void Attendant
Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)

Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Uncommon)
Wall of Forgotten Pharaohs
Wall of Forgotten Pharaohs 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.

Hour of Devastation (Common)
Wolfbitten Captive
Wolfbitten Captive Green (1)
Creature — Human Werewolf (1/1)

1Green: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Dark Ascension (Rare)
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