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Rupture
  ( 3)
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
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Rupture Spire
( 0)
Land
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Scale Up
 ( 1)
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload   (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Seismic Rupture
  ( 3)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
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Skirsdag Supplicant
  ( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Soulblade Corrupter
  ( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulfire Eruption
    ( 9)
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Spare Supplies
 ( 2)
Artifact
Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. , , Sacrifice Spare Supplies: Draw a card.
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Spell Rupture
  ( 2)
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
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Spellwild Ouphe
  ( 2)
Creature — Ouphe
(1/3)
Spells that target Spellwild Ouphe cost less to cast.
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Square Up
  ( 2)
Instant
Target creature has base power and toughness 4/4 until end of turn.
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Star Pupil
 ( 1)
Creature — Human Wizard
(0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control.
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Stitcher's Supplier
 ( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
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Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
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Stupor
  ( 3)
Sorcery
Target opponent discards a card at random, then discards a card.
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Super Secret Tech
 ( 3)
Artifact
Premium spells cost less to cast. Premium creatures get +1/+1.
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Super-Duper Death Ray
  ( 3)
Instant
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
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Superior Numbers
  ( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Supernatural Stamina
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Supersize
  ( 2)
Instant
Target creature gets +3½/+3½ until end of turn.
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Supplant Form
   ( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Supply Caravan
  ( 5)
Creature — Camel
(3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
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Supply Runners
  ( 5)
Creature — Dog
(2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
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Supply-Line Cranes
   ( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
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Suppress
  ( 3)
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
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Suppression Bonds
  ( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Suppression Field
  ( 2)
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
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Supreme Exemplar
  ( 7)
Creature — Elemental
(10/10)
Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Supreme Inquisitor
   ( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
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Supreme Phantom
  ( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
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Supreme Verdict
    ( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
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Supreme Will
  ( 3)
Instant
Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Take Up Arms
  ( 5)
Instant
Create three 1/1 white Warrior creature tokens.
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Tendrils of Corruption
  ( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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The First Eruption
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. II — Add  . III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
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Theoretical Duplication
  ( 3)
Instant
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
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Tread Upon
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Undercity Uprising
   ( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Updraft
  ( 2)
Instant
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Upheaval
   ( 6)
Sorcery
Return all permanents to their owners' hands.
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Uphill Battle
  ( 3)
Enchantment
Creatures played by your opponents enter the battlefield tapped.
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Uproot
  ( 4)
Sorcery — Arcane
Put target land on top of its owner's library.
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Upwelling
  ( 4)
Enchantment
Players don't lose unspent mana as steps and phases end.
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Urborg Uprising
  ( 5)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
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Viridian Corrupter
   ( 3)
Creature — Elf Shaman
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters the battlefield, destroy target artifact.
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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