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Aurelia, the Warleader
( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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Aurelia's Fury
( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Aurelia's Vindicator
( 4)
Creature — Angel
(4/2)
Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
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Aurification
( 4)
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
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Auriok Bladewarden
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Auriok Champion
( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.
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Auriok Edgewright
( 2)
Creature — Human Soldier
(2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Auriok Glaivemaster
( 1)
Creature — Human Soldier
(1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
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Auriok Replica
( 3)
Artifact Creature — Cleric
(2/2)
, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
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Auriok Salvagers
( 4)
Creature — Human Soldier
(2/4)
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
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Auriok Siege Sled
( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks Auriok Siege Sled this turn if able. : Target artifact creature can't block Auriok Siege Sled this turn.
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Auriok Steelshaper
( 2)
Creature — Human Soldier
(1/1)
Equip costs you pay cost less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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Auriok Sunchaser
( 2)
Creature — Human Soldier
(1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
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Auriok Survivors
( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Auriok Windwalker
( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aurochs
( 4)
Creature — Aurochs
(2/3)
Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurochs Herd
( 6)
Creature — Aurochs
(4/4)
Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurora Champion
( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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Aurora Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
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Aurora Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
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Aurora of Emrakul
( 0)
Creature — Eldrazi Reflection
(1/4)
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
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Aurora Phoenix
( 6)
Creature — Phoenix
(5/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
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Avacyn, the Purifier
( 0)
Legendary Creature — Angel
(6/5)
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Avatar of Fury
( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.
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Aven Augur
( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
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Aven Courier
( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Aven of Enduring Hope
( 5)
Creature — Bird Cleric
(3/3)
Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life.
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Aven Surveyor
( 5)
Creature — Bird Scout
(2/2)
Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand.
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Ayara, Furnace Queen
( 0)
Legendary Creature — Phyrexian Elf Noble
(4/4)
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
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Aysen Bureaucrats
( 2)
Creature — Human Advisor
(1/1)
: Tap target creature with power 2 or less.
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Azure Fleet Admiral
( 4)
Creature — Human Pirate
(3/3)
When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.
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Azure Mage
( 2)
Creature — Human Wizard
(2/1)
: Draw a card.
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Azusa's Many Journeys
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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B.F.M. (Big Furry Monster)
( 0)
Creature — The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or
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Backwoods Survivalists
( 4)
Creature — Human Warrior
(4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bag of Devouring
( 1)
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it. , , Sacrifice another artifact or creature: Draw a card. , , Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
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Baki's Curse
( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Balduvian Conjurer
( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Bant Sureblade
( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
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Barbed-Back Wurm
( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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Barrowin of Clan Undurr
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Basic Conjuration
( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Baton of Courage
( 3)
Artifact
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Battering Wurm
( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.
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Battlefield Thaumaturge
( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Beast of Burden
( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
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Bellowing Aegisaur
( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Tanglewurm
( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Bereaved Survivor
( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform Bereaved Survivor.
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Berserk Murlodont
( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Bess, Soul Nourisher
( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Bestial Fury
( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bhaal, Lord of Murder
( 5)
Legendary Creature — God
(4/4)
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
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Bifurcate
( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Bilbo, Retired Burglar
( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
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Bile Urchin
( 1)
Creature — Spirit
(1/1)
Sacrifice Bile Urchin: Target player loses 1 life.
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Blast-Furnace Hellkite
( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as thought it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
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Blessings of Nature
( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Blighted Burgeoning
( 3)
Enchantment — Aura
Enchant land When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Blind Fury
( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Blinkmoth Urn
( 5)
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.
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Blood Burglar
( 2)
Creature — Vampire Rogue
(2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
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Blood Curdle
( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
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Bloodcurdler
( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Blood-Cursed Knight
( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodflow Connoisseur
( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Blow Your House Down
( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Blur
( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Blur of Blades
( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Blur Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
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Blurred Mongoose
( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
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Blurry Beeble
( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Bomat Courier
( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bond of Flourishing
( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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Bonehoard Dracosaur
( 5)
Creature — Dinosaur Dragon
(5/5)
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
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Boneyard Lurker
( 4)
Creature — Nightmare Beast
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
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Boneyard Scourge
( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Boneyard Wurm
( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Book Burning
( 2)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
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Book Devourer
( 6)
Creature — Beast
(4/5)
Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Bookwurm
( 8)
Creature — Wurm
(7/7)
Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. : Put Bookwurm from your graveyard into your library third from the top.
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Boreal Centaur
( 2)
Snow Creature — Centaur Warrior
(2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Boros Fury-Shield
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Boss's Chauffeur
( 5)
Creature — Elf Citizen
(0/0)
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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