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Spectra Ward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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Steward of Solidarity
  ( 2)
Creature — Human Warrior
(2/2)
, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Steward of the Harvest
  ( 4)
Creature — Human Druid
(3/3)
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
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Swift Warden
   ( 3)
Creature — Merfolk Warrior
(3/3)
Flash When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Tajuru Pathwarden
  ( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Tattoo Ward
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.
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Tatyova, Steward of Tides
   ( 3)
Legendary Creature — Merfolk Druid
(3/3)
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
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Throne Warden
  ( 2)
Creature — Human Soldier
(2/2)
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
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Timely Ward
  ( 3)
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Torii Watchward
  ( 5)
Creature — Spirit
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Trove Warden
   ( 4)
Creature — Cat Beast
(3/4)
Vigilance Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard. When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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Valeron Wardens
  ( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Vault Skyward
 ( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Onward // Victory (Victory)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Ward of Bones
 ( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Ward of Lights
  ( 2)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
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Ward of Piety
  ( 2)
Enchantment — Aura
Enchant creature  : The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
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Ward Sliver
  ( 5)
Creature — Sliver
(2/2)
As this creature enters, choose a color. All Slivers have protection from the chosen color.
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Warded Battlements
  ( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
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Warden of Evos Isle
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
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Warden of Geometries
 ( 4)
Creature — Eldrazi Drone
(2/3)
Vigilance : Add . ( represents colorless mana.)
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Warden of the Beyond
  ( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
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Warden of the Chained
   ( 3)
Creature — Minotaur Warrior
(4/4)
Trample This creature can't attack unless you control another creature with power 4 or greater.
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Warden of the Eye
    ( 5)
Creature — Djinn Wizard
(3/3)
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
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Warden of the Grove
  ( 3)
Creature — Hydra
(2/2)
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
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Warden of the Inner Sky
 ( 1)
Creature — Human Soldier
(1/2)
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
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Warden of the Wall
 ( 3)
Artifact
This artifact enters tapped. : Add .
During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.
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Warden of the Woods
   ( 6)
Creature — Treefolk
(5/7)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
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Wardens of the Cycle
    ( 4)
Creature — Elf Warlock
(3/4)
Morbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life.
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Wardscale Crocodile
  ( 5)
Creature — Crocodile
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Wardscale Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying As long as this creature is attacking, defending player can't cast spells.
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Waterspout Warden
  ( 3)
Creature — Frog Soldier
(3/2)
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
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Wayward Angel
   ( 6)
Creature — Angel Horror
(4/4)
Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
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Wayward Disciple
( 0)
Creature — Human Cleric
(2/4)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Wayward Guide-Beast
 ( 1)
Creature — Beast
(2/2)
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
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Wayward Servant
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
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Wayward Soul
   ( 4)
Creature — Spirit
(3/2)
Flying : Put this creature on top of its owner's library.
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Wayward Swordtooth
  ( 3)
Creature — Dinosaur
(5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
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White Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.
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Wicked Reward
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.
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