+/ (192)
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Target creature gets +2/+2 until end of turn.
Intervention deals 3 damage to any target and you gain 3 life.
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Switch the power and toughness of each of up to two target creatures until end of turn.
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
All creatures able to block target creature this turn do so.
Return any number of target permanents you own to your hand.
All lands you control become 1/1 creatures until end of turn. They're still lands.
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Destroy target nonblack creature. It can't be regenerated.
Draw two cards, then discard two cards.
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Draw two cards.
Create a 3/3 green Hippo creature token.
Destroy target creature or planeswalker.
Target creature gets -1/-1 until end of turn.
Any number of target creatures you control phase out.
Target opponent discards two cards.
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Target creature gets +X/+0 until end of turn, where X is its power.
Exile target attacking creature.
Target player discards a card.
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Creatures you control get +1/+1 until end of turn.
Target creature gets +2/+4 until end of turn.
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Destroy each artifact, creature, and enchantment with mana value X.
Destroy target multicolored permanent.
Destroy target tapped creature.
All creatures get -2/-2 until end of turn.
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Destroy target artifact.
Scry 3.
Counter target spell unless its controller pays .
Refuse deals damage to target spell's controller equal to that spell's mana value.
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Create a token that's a copy of target creature you control.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Shuffle up to four cards you own from outside the game into your library.
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Double your life total. Target opponent loses half their life, rounded up.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Each opponent loses X life.
Each opponent chooses a creature they control. You gain control of those creatures.
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Rough deals 2 damage to each creature without flying.
Up to three target lands don't untap during their controller's next untap step.
Ruin deals damage to target creature equal to the number of lands you control.
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Return target instant or sorcery card from your graveyard to your hand.
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Target creature gets -6/-0 until end of turn.
Destroy all Auras and Equipment.
//
Herd
Sorcery
Create three 2/2 green Elk creature tokens.
Saw
Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Counter target noncreature spell.
Prevent the next 2 damage that would be dealt to target creature this turn.
Create two 1/1 white Warrior creature tokens with vigilance.
Fire
Instant
Fire deals 2 damage divided as you choose among one or two targets.
Destroy target artifact, creature, or enchantment.
Target creature gets +1/+1 and gains deathtouch until end of turn.
Struggle deals damage to target creature equal to the number of lands you control.
Destroy target land.
Create X 1/1 green Saproling creature tokens.
Each player shuffles their graveyard into their library.
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Destroy target enchantment.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Create a 4/4 red and green Beast creature token with trample.
Target player draws two cards and loses 2 life.
Return all creatures blocking or blocked by target creature to their owner's hand.
Trouble deals damage to target player equal to the number of cards in that player's hand.
Tumble deals 6 damage to each creature with flying.
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Target creature gains double strike until end of turn.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Put target attacking or blocking creature on top of its owner's library.
You gain 2 life for each creature you control.
Who
oXoW
Target player gains X life.
What
o2oR
When
o2oU
Counter target creature spell.
Where
o3oB
Why
o1oG
Creatures you control gain deathtouch and lifelink until end of turn.
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