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Cage of Hands
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand.
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Caged Sun
( 6)
Artifact
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Cagemail
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't attack.
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Cait, Cage Brawler
( 2)
Legendary Creature — Human Warrior
(1/1)
As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
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Callous Bloodmage
( 3)
Creature — Vampire Warlock
(2/1)
When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
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Camouflage
( 1)
Instant
Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
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Candlekeep Sage
( 3)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
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Carnage Gladiator
( 4)
Creature — Skeleton Warrior
(4/2)
Whenever a creature blocks, that creature's controller loses 1 life. : Regenerate Carnage Gladiator.
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Carnage Interpreter
( 3)
Creature — Devil Detective
(3/3)
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
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Carnage Tyrant
( 6)
Creature — Dinosaur
(7/6)
This spell can't be countered. Trample, hexproof
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Carnage Wurm
( 7)
Creature — Wurm
(6/6)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Carnophage
( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
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Case of the Shifting Visage
( 3)
Enchantment — Case
At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
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Cephalid Pathmage
( 3)
Creature — Cephalid Wizard
(1/2)
Cephalid Pathmage can't be blocked. , Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
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Cephalid Sage
( 4)
Creature — Cephalid
(2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Cinderslash Ravager
( 6)
Creature — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.
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Clear the Stage
( 5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
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Cold Storage
( 4)
Artifact
: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
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Collateral Damage
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
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Collective Voyage
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
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Collector's Cage
( 2)
Artifact
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) , : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
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Consult the Necrosages
( 3)
Sorcery
Choose one — • Target player draws two cards. • Target player discards two cards.
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Convincing Mirage
( 2)
Enchantment — Aura
Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
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Coordinated Barrage
( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
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Cosima, God of the Voyage
( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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Cosi's Ravager
( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
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Courage in Crisis
( 3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Courageous Outrider
( 4)
Creature — Human Scout
(3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Courageous Resolve
( 3)
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crimson Mage
( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cunning Sparkmage
( 3)
Creature — Human Shaman
(0/1)
Haste : Cunning Sparkmage deals 1 damage to any target.
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Curse of Marit Lage
( 5)
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.
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Dakmor Salvage
( 0)
Land
Dakmor Salvage enters the battlefield tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Damia, Sage of Stone
( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Dark Tutelage
( 3)
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Darkblade Agent
( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
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Davriel, Rogue Shadowmage
( 3)
Legendary Planeswalker — Davriel
(3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.
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Dawn of a New Age
( 2)
Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
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Deal Damage
( 4)
Instant
Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha" When you do, return Deal Damage from your graveyard to your hand.
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Deeproot Pilgrimage
( 2)
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Defiant Salvager
( 3)
Creature — Aetherborn Artificer
(2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
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Delina, Wild Mage
( 4)
Legendary Creature — Elf Shaman
(3/2)
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again.
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Dense Foliage
( 3)
Enchantment
Creatures can't be the targets of spells.
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Devouring Rage
( 5)
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
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Dire Fleet Ravager
( 5)
Creature — Orc Pirate Wizard
(4/4)
Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
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Dire-Strain Rampage
( 3)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback
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Dragon Mage
( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
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Dragonrage
( 3)
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
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Dragon's Rage Channeler
( 1)
Creature — Human Shaman
(1/1)
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
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Dream Pillager
( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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Dream Salvage
( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Dualcaster Mage
( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Duelist's Heritage
( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duergar Hedge-Mage
( 3)
Creature — Dwarf Shaman
(2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Duskana, the Rage Mother
( 5)
Legendary Creature — Bear
(5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
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Eager Beaver
( 3)
Host Creature — Beaver
(3/2)
When this creature enters the battlefield, you may untap target permanent.
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Eager Construct
( 2)
Artifact Creature — Construct
(2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Eager First-Year
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
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Echoing Courage
( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Elegant Entourage
( 4)
Creature — Elf Druid
(4/4)
Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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Elite Guardmage
( 4)
Creature — Human Wizard
(2/3)
Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
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Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Empyreal Voyager
( 3)
Creature — Vedalken Scout
(2/3)
Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
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Enchanted Carriage
( 5)
Artifact — Vehicle
(4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Enrage
( 1)
Instant
Target creature gets +X/+0 until end of turn.
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Enraged Ceratok
( 4)
Creature — Rhino
(4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
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Enraged Giant
( 6)
Creature — Giant
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste
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Enraged Huorn
( 5)
Creature — Treefolk
(4/5)
Trample When Enraged Huorn enters the battlefield, the Ring tempts you.
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Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Ethereal Forager
( 6)
Creature — Elemental Whale
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
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Ethersworn Shieldmage
( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
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Etherwrought Page
( 4)
Artifact
At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
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