|
Creepy Doll
( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
|
|
|
Crescendo of War
( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
|
|
|
Crimson Fleet Commodore
( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.
|
|
|
Crown of Doom
( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
|
|
|
Crown of Gondor
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.
|
|
|
Curse of Fool's Wisdom
( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Cut Down
( 1)
Instant
Destroy target creature with total power and toughness 5 or less.
|
|
|
Dakkon, Shadow Slayer
( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
|
|
|
Dance of Shadows
( 5)
Sorcery — Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Darien, King of Kjeldor
( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
|
|
Dauntless Dourbark
( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
|
|
|
Davriel, Rogue Shadowmage
( 3)
Legendary Planeswalker — Davriel
(3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.
|
|
|
Day's Undoing
( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
|
|
Death's Shadow
( 1)
Creature — Avatar
(13/13)
Death's Shadow gets -X/-X, where X is your life total.
|
|
|
Declare Dominance
( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
|
|
|
Deepmuck Desperado
( 3)
Creature — Homarid Mercenary
(2/4)
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
|
|
|
Desdemona, Freedom's Edge
( 4)
Legendary Creature — Human Rogue
(3/4)
Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
|
|
|
Desert Cerodon
( 6)
Creature — Beast
(6/4)
Cycling (, Discard this card: Draw a card.)
|
|
|
Devour in Shadow
( 2)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
|
|
|
Diamond Kaleidoscope
( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.
|
|
|
Didgeridoo
( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
|
|
|
Down // Dirty (Dirty)
( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Display of Dominance
( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
|
|
|
Dive Down
( 1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Do or Die
( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
|
|
|
Doc Aurlock, Grizzled Genius
( 2)
Legendary Creature — Bear Druid
(2/3)
Spells you cast from your graveyard or from exile cost less to cast. Plotting cards from your hand costs less.
|
|
|
Docent of Perfection
( 5)
Creature — Insect Horror
(5/4)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
|
|
|
Dockside Chef
( 1)
Enchantment Creature — Human Citizen
(1/2)
, Sacrifice an artifact or creature: Draw a card.
|
|
|
Dockside Extortionist
( 2)
Creature — Goblin Pirate
(1/2)
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Dodecapod
( 4)
Artifact Creature — Golem
(3/3)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
|
|
|
Dodgy Jalopy
( 3)
Artifact — Vehicle
(*/5)
Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
|
|
|
Dog Walker
( 2)
Creature — Human Citizen
(3/1)
Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
|
|
|
Dogged Detective
( 2)
Creature — Human Rogue
(2/1)
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
|
|
|
Dogged Hunter
( 3)
Creature — Human Nomad
(1/1)
: Destroy target creature token.
|
|
|
Dogged Pursuit
( 4)
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
|
|
|
Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Dogpile
( 4)
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
|
|
|
Dogsnail Engine
( 0)
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
|
|
|
Do-It-Yourself Seraph
( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
|
|
|
Dollhouse of Horrors
( 5)
Artifact
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
|
|
|
Dolmen Gate
( 2)
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
|
|
|
Domesticated Watercourse (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or . : Until end of turn, CARDNAME becomes an Equipment artifact with equip . Whenever equipped creature deals combat damage to a player, draw a card.
|
|
|
Domestication
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
|
|
|
Dominaria's Judgment
( 3)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
|
|
|
Dominate
( 3)
Instant
Gain control of target creature with mana value X or less.
|
|
|
Dominating Vampire
( 3)
Creature — Vampire
(3/3)
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Dominator Drone
( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
|
|
|
Domineer
( 3)
Enchantment — Aura
Enchant artifact creature You control enchanted artifact creature.
|
|
|
Domineering Will
( 4)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
|
|
Dominus of Fealty
( 5)
Creature — Spirit Avatar
(4/4)
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
|
|
|
Domri Rade
( 3)
Legendary Planeswalker — Domri
(3)
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
|
|
|
Domri, Anarch of Bolas
( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
|
|
|
Domri, Chaos Bringer
( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
|
|
|
Domri, City Smasher
( 6)
Legendary Planeswalker — Domri
(4)
+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
|
|
|
Domri's Ambush
( 2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
|
|
|
Domri's Nodorog
( 5)
Creature — Beast
(5/2)
Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Don Andres, the Renegade
( 4)
Legendary Creature — Vampire Pirate
(4/3)
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
|
|
|
Donal, Herald of Wings
( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
|
|
|
Donate
( 3)
Sorcery
Target player gains control of target permanent you control.
|
|
|
Said // Done (Done)
( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
|
|
|
Done for the Day
( 3)
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
|
|
|
Dong Zhou, the Tyrant
( 5)
Legendary Creature — Human Soldier
(3/3)
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
|
|
|
Donna Noble
( 4)
Legendary Creature — Human
(2/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Don't Blink
( 2)
Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling (, Discard this card: Draw a card.)
|
|
|
Don't Move
( 5)
Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
|
|
|
Don't Try This at Home
( 2)
Enchantment
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) , Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
|
|
|
Doom Blade
( 2)
Instant
Destroy target nonblack creature.
|
|
|
Doom Cannon
( 6)
Artifact
As Doom Cannon enters the battlefield, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
|
|
|
Doom Foretold
( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
|
|
|
Doom Weaver
( 6)
Creature — Spider Horror
(1/8)
Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
|
|
|
Doom Whisperer
( 5)
Creature — Nightmare Demon
(6/6)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Doomed Artisan
( 3)
Creature — Human Artificer
(1/1)
Sculptures you control can't attack or block. At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."
|
|
|
Doomed Dissenter
( 2)
Creature — Human
(1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
|
|
|
Doomed Necromancer
( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
|
|
|
Doomed Traveler
( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Doomfall
( 3)
Sorcery
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
|
|
|
Doomgape
( 7)
Creature — Elemental
(10/10)
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
|
|
|
Doomsday
( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
|
|
|
Doomsday Confluence
( 1)
Sorcery
Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.
|
|
|
Doomsday Specter
( 4)
Creature — Specter
(2/3)
Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
|
|
|
Doomskar Oracle
( 3)
Creature — Human Cleric
(3/2)
Whenever you cast your second spell each turn, you gain 2 life. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Doomskar Titan
( 6)
Creature — Giant Berserker
(4/4)
When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Doomskar Warrior
( 4)
Creature — Human Warrior
(4/3)
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Doomwake Giant
( 5)
Enchantment Creature — Giant
(4/6)
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
|
|
|
Door of Destinies
( 4)
Artifact
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
|
|
Doorkeeper
( 2)
Creature — Homunculus
(0/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender.
|
|
|
Doorkeeper Thrull
( 2)
Creature — Thrull
(1/2)
Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger.
|
|
|
Doors of Durin
( 5)
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
|
|
|