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Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Steelgaze Griffin
Steelgaze Griffin 4Blue (5)
Creature — Griffin (2/4)

Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Darksteel (Rare)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Storm Skreelix
Storm Skreelix 3BlueRed (5)
Creature — Drake Horror (2/4)

Flying

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Sword of Sinew and Steel
Sword of Sinew and Steel 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip 2

Modern Horizons (Mythic Rare)
Tempered Steel
Tempered Steel 1WhiteWhite (3)
Enchantment

Artifact creatures you control get +2/+2.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Double Masters (Rare)
Historic Anthology 3 (Rare)
The Omenkeel
The Omenkeel 1Blue (2)
Legendary Artifact — Vehicle (3/3)

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

Kaldheim (Rare)
The Prydwen, Steel Flagship
The Prydwen, Steel Flagship 4WhiteWhite (6)
Legendary Artifact — Vehicle (6/6)

Flying

Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2

Magic The Gathering—Fallout (Rare)
Thundersteel Colossus
Thundersteel Colossus 7 (7)
Artifact — Vehicle (7/7)

Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Common)
Wheel and Deal
Wheel and Deal 3Blue (4)
Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

Onslaught (Rare)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Commander 2016 (Rare)
Wheel of Fortune
Wheel of Fortune 2Red (3)
Sorcery

Each player discards their hand, then draws seven cards.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Wheel of Misfortune
Wheel of Misfortune 2Red (3)
Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Commander Legends (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Wheel of Torture
Wheel of Torture 3 (3)
Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.

Urza's Legacy (Rare)
Whetwheel
Whetwheel 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Target player mills X cards.

Morph 3 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Rare)
Whispersteel Dagger
Whispersteel Dagger 2Black (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip 3

Zendikar Rising Commander (Rare)
Windrider Eel
Windrider Eel 3Blue (4)
Creature — Fish (2/2)

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

Archenemy: Nicol Bolas (Common)
Other Versions
Zendikar (Common)
Wyleth, Soul of Steel
Wyleth, Soul of Steel 1RedWhite (3)
Legendary Creature — Human Warrior (2/2)

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

Commander Legends (Mythic Rare)
Yavimaya Steelcrusher
Yavimaya Steelcrusher 1Red (2)
Creature — Ape Warrior (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

1, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

Dominaria United (Common)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

As long as it's your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
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