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Guardian's Magemark
Guardian's Magemark 2White (3)
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Guildpact (Common)
Guardians of Akrasa
Guardians of Akrasa 2White (3)
Creature — Human Soldier (0/4)

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Shards of Alara (Common)
Guardians of Koilos
Guardians of Koilos 5 (5)
Artifact Creature — Construct (4/4)

When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Guardians of Meletis
Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)

Defender (This creature can't attack.)

Magic Origins (Common)
Other Versions
Theros (Common)
Guardians of Oboro
Guardians of Oboro 2Blue (3)
Creature — Moonfolk Samurai (3/4)

Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Guardians' Pledge
Guardians' Pledge 1WhiteWhite (3)
Instant

White creatures you control get +2/+2 until end of turn.

Magic 2012 (Common)
Hajar, Loyal Bodyguard
Hajar, Loyal Bodyguard RedGreen (2)
Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

The Brothers' War (Rare)
Hamlet Vanguard
Hamlet Vanguard 2Green (3)
Creature — Human Warrior (1/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

Innistrad: Crimson Vow (Rare)
Hamza, Guardian of Arashin
Hamza, Guardian of Arashin 4GreenWhite (6)
Legendary Creature — Elephant Warrior (5/5)

This spell costs 1 less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost 1 less to cast for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
Historic Anthology 4 (Uncommon)
March of the Machine Commander (Uncommon)
Harbin, Vanguard Aviator
Harbin, Vanguard Aviator WhiteBlue (2)
Legendary Creature — Human Soldier (3/2)

Flying

Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

The Brothers' War (Rare)
Harbor Guardian
Harbor Guardian 2WhiteBlue (4)
Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

Mirage (Uncommon)
Harried Spearguard
Harried Spearguard Red (1)
Creature — Human Soldier (1/1)

Haste

When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Common)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Haunted Guardian
Haunted Guardian 2 (2)
Artifact Creature — Construct (2/1)

Defender, first strike

Avacyn Restored (Uncommon)
Henge Guardian
Henge Guardian 5 (5)
Artifact Creature — Dragon Wurm (3/4)

2: Henge Guardian gains trample until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Hikari, Twilight Guardian
Hikari, Twilight Guardian 3WhiteWhite (5)
Legendary Creature — Spirit (4/4)

Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Champions of Kamigawa (Rare)
Hisoka's Guard
Hisoka's Guard 1Blue (2)
Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.

1Blue, Tap: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Hoverguard Observer
Hoverguard Observer 2BlueBlue (4)
Creature — Drone (3/3)

Flying

Hoverguard Observer can block only creatures with flying.

Darksteel (Uncommon)
Hoverguard Sweepers
Hoverguard Sweepers 6BlueBlue (8)
Creature — Drone (5/6)

Flying

When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

Commander 2014 (Rare)
Other Versions
Fifth Dawn (Rare)
Hydromorph Guardian
Hydromorph Guardian 2Blue (3)
Creature — Elemental (2/2)

Blue, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

Torment (Common)
Inner-Chamber Guard
Inner-Chamber Guard 1White (2)
Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Saviors of Kamigawa (Uncommon)
Ivory Guardians
Ivory Guardians 4WhiteWhite (6)
Creature — Giant Cleric (3/3)

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Chronicles (Uncommon)
Jade Guardian
Jade Guardian 3Green (4)
Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Ixalan (Common)
Jetfire, Air Guardian
Jetfire, Air Guardian (0)
Legendary Artifact — Vehicle (3/4)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Flying

BlueBlueBlue: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

The Brothers' War Transformers Cards (Mythic Rare)
Kaheera, the Orphanguard
Kaheera, the Orphanguard 1Green or WhiteGreen or White (3)
Legendary Creature — Cat Beast (3/2)

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Karsus Depthguard
Karsus Depthguard 2Red (3)
Creature — Viashino Warrior (4/3)

Defender

As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.

March of the Machine (Common)
Kemba's Skyguard
Kemba's Skyguard 1WhiteWhite (3)
Creature — Cat Knight (2/2)

Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.

Scars of Mirrodin (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Kinsbaile Borderguard
Kinsbaile Borderguard 1WhiteWhite (3)
Creature — Kithkin Soldier (1/1)

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

Morningtide (Rare)
Kjeldoran Elite Guard
Kjeldoran Elite Guard 3White (4)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Kjeldoran Guard
Kjeldoran Guard 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.

Ice Age (Common)
Kjeldoran Home Guard
Kjeldoran Home Guard 3White (4)
Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Tenth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ice Age (Rare)
Labyrinth Guardian
Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)

When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Ledev Guardian
Ledev Guardian 3White (4)
Creature — Human Knight (2/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Guilds of Ravnica (Common)
Legion Vanguard
Legion Vanguard 1Black (2)
Creature — Vampire Soldier (2/2)

1, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Uncommon)
Leonin Armorguard
Leonin Armorguard 2GreenWhite (4)
Creature — Cat Soldier (3/3)

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

Alara Reborn (Common)
Leonin Den-Guard
Leonin Den-Guard 1White (2)
Creature — Cat Soldier (1/3)

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

Mirrodin (Common)
Leonin Vanguard
Leonin Vanguard White (1)
Creature — Cat Soldier (1/1)

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

Core Set 2019 (Uncommon)
Lieutenants of the Guard
Lieutenants of the Guard 4White (5)
Creature — Human Soldier (2/2)

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Conspiracy: Take the Crown (Common)
Lim-Dûl's High Guard
Lim-Dûl's High Guard 1BlackBlack (3)
Creature — Skeleton (2/1)

First strike

1Black: Regenerate Lim-Dûl's High Guard.

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)
Llanowar Vanguard
Llanowar Vanguard 2Green (3)
Creature — Dryad (1/1)

Tap: Llanowar Vanguard gets +0/+4 until end of turn.

Invasion (Common)
Looming Hoverguard
Looming Hoverguard 4BlueBlue (6)
Creature — Drone (3/3)

Flying

When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.

Mirrodin (Uncommon)
Lotus Guardian
Lotus Guardian 7 (7)
Artifact Creature — Dragon (4/4)

Flying

Tap: Add one mana of any color.

Invasion (Rare)
Loyal Guardian
Loyal Guardian 4Green (5)
Creature — Rhino (4/4)

Trample

Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Commander Masters (Uncommon)
Other Versions
Commander 2018 (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Luminous Guardian
Luminous Guardian 3White (4)
Creature — Human Nomad (1/4)

White: Luminous Guardian gets +0/+1 until end of turn.

2: Luminous Guardian can block an additional creature this turn.

Odyssey (Uncommon)
Lychguard
Lychguard 2Black (3)
Artifact Creature — Necron (2/3)

Guardian Protocols — 3Black, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.

Warhammer 40,000 Commander (Rare)
Manor Guardian
Manor Guardian 2Black (3)
Creature — — Demon (4/3)

When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)

Jumpstart: Historic Horizons (Uncommon)
Maritime Guard
Maritime Guard 1Blue (2)
Creature — Merfolk Soldier (1/3)

Magic Origins (Common)
Other Versions
Magic 2011 (Common)
Masked Blackguard
Masked Blackguard 1Black (2)
Creature — Human Rogue (2/1)

Flash (You may cast this spell any time you could cast an instant.)

2Black: Masked Blackguard gets +1/+1 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Core Set 2021 (Common)
Mausoleum Guard
Mausoleum Guard 3White (4)
Creature — Human Scout (2/2)

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Midnight Guard
Midnight Guard 2White (3)
Creature — Human Soldier (2/3)

Whenever another creature enters the battlefield, untap Midnight Guard.

Jumpstart 2022 (Common)
Other Versions
Dark Ascension (Common)
Magic 2015 Core Set (Common)
Battlebond (Common)
Mirrormere Guardian
Mirrormere Guardian 2Green (3)
Creature — Dwarf Soldier (4/2)

When Mirrormere Guardian dies, the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Mosquito Guard
Mosquito Guard White (1)
Creature — Kithkin Soldier (1/1)

First strike

Reinforce 1—1White (1White, Discard this card: Put a +1/+1 counter on target creature.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Morningtide (Common)
Munda's Vanguard
Munda's Vanguard 4White (5)
Creature — Kor Knight Ally (3/3)

Cohort — Tap, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

Oath of the Gatewatch (Rare)
Neighborhood Guardian
Neighborhood Guardian 1White (2)
Creature — Unicorn (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

Murders at Karlov Manor (Uncommon)
Nemata, Grove Guardian
Nemata, Grove Guardian 4GreenGreen (6)
Legendary Creature — Treefolk (4/5)

2Green: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Commander Masters (Uncommon)
Other Versions
Planeshift (Rare)
Neutralize the Guards
Neutralize the Guards 2Black (3)
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Uncommon)
Neyali, Suns' Vanguard
Neyali, Suns' Vanguard 2RedWhite (4)
Legendary Creature — Human Rebel (3/3)

Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

Phyrexia: All Will Be One Commander (Mythic Rare)
Night Market Guard
Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)

Night Market Guard can block an additional creature each combat.

Battlebond (Common)
Other Versions
Aether Revolt (Common)
Nightguard Patrol
Nightguard Patrol 2White (3)
Creature — Human Soldier (2/1)

First strike, vigilance

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Nyxborn Seaguard
Nyxborn Seaguard 2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)

Theros Beyond Death (Common)
Old Guard
Old Guard 1White (2)
Artifact Creature — Cyborg Soldier (2/1)

White, Tap: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Unsanctioned (Common)
Other Versions
Unstable (Common)
Oltec Cloud Guard
Oltec Cloud Guard 3White (4)
Creature — Human Soldier (3/2)

Flying

When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

The Lost Caverns of Ixalan (Common)
Oona's Blackguard
Oona's Blackguard 1Black (2)
Creature — Faerie Rogue (1/1)

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Jumpstart (Uncommon)
Opal Guardian
Opal Guardian WhiteWhiteWhite (3)
Enchantment

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Time Spiral (Rare)
Ore-Scale Guardian
Ore-Scale Guardian 5RedRed (7)
Creature — Dragon (4/4)

This spell costs 1 less to cast for each land card in your graveyard.

Flying, haste

Modern Horizons (Uncommon)
Oriss, Samite Guardian
Oriss, Samite Guardian 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent all damage that would be dealt to target creature this turn.

Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

Future Sight (Rare)
Pack Guardian
Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Palace Guard
Palace Guard 2White (3)
Creature — Human Soldier (1/4)

Palace Guard can block any number of creatures.

Magic 2011 (Common)
Other Versions
Magic 2010 (Common)
Paliano Vanguard
Paliano Vanguard 1White (2)
Creature — Human Soldier (2/2)

Draft Paliano Vanguard face up.

As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.

Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Conspiracy: Take the Crown (Rare)
Pegasus Guardian
Pegasus Guardian 5White (6)
Creature — Pegasus (3/3)

Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Phalanx Vanguard
Phalanx Vanguard 1White (2)
Creature — Human Soldier (2/2)

Vigilance

Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

The Brothers' War (Common)
Pippin, Guard of the Citadel
Pippin, Guard of the Citadel WhiteBlue (2)
Legendary Creature — Halfling Soldier (2/2)

Vigilance, ward 1

Tap: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

The Lord of the Rings: Tales of Middle Earth (Rare)
Pride Guardian
Pride Guardian White (1)
Creature — Cat Monk (0/3)

Defender

Whenever Pride Guardian blocks, you gain 3 life.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Magic 2012 (Common)
Recruiter of the Guard
Recruiter of the Guard 2White (3)
Creature — Human Soldier (1/1)

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Conspiracy: Take the Crown (Rare)
Redtooth Vanguard
Redtooth Vanguard 1Green (2)
Creature — Elf Warrior (3/1)

Trample

Whenever an enchantment enters the battlefield under your control, you may pay 2. If you do, return Redtooth Vanguard from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
Pegasus Guardian (Rescue the Foal)
Pegasus Guardian (Rescue the Foal) 1White (2)
Instant — Adventure

Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Rhox Bodyguard
Rhox Bodyguard 3GreenWhite (5)
Creature — Rhino Monk Soldier (2/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When Rhox Bodyguard enters the battlefield, you gain 3 life.

Conflux (Common)
Ritual Guardian
Ritual Guardian 2White (3)
Creature — Human Soldier (3/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

Innistrad: Midnight Hunt (Common)
Rowan's Battleguard
Rowan's Battleguard 3Red (4)
Creature — Human Knight (3/3)

First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

Throne of Eldraine (Uncommon)
Safeguard
Safeguard 3WhiteWhite (5)
Enchantment

2White: Prevent all combat damage that would be dealt by target creature this turn.

Tempest (Rare)
Sanctum Guardian
Sanctum Guardian 1WhiteWhite (3)
Creature — Human Cleric (1/4)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Battle Royale Box Set (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Sanguine Guard
Sanguine Guard 1BlackBlack (3)
Creature — Phyrexian Zombie Knight (2/2)

First strike

1Black: Regenerate Sanguine Guard.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Scaleguard Sentinels
Scaleguard Sentinels GreenGreen (2)
Creature — Human Soldier (2/3)

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

Dragons of Tarkir (Uncommon)
Seed Guardian
Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)

Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

Oath of the Gatewatch (Uncommon)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2020 (Rare)
Other Versions
Core Set 2019 (Rare)
Sigarda's Vanguard
Sigarda's Vanguard 4White (5)
Creature — Angel (3/3)

Flash

Flying

Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Silkguard
Silkguard Variable ColorlessGreen (1)
Instant

Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Rare)
Skyknight Vanguard
Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)

Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Core Set 2020 (Uncommon)
Slumbering Keepguard
Slumbering Keepguard White (1)
Creature — Human Knight (1/1)

Whenever an enchantment enters the battlefield under your control, scry 1.

2White: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

Wilds of Eldraine (Common)
Somber Hoverguard
Somber Hoverguard 5Blue (6)
Creature — Drone (3/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Soratami Mirror-Guard
Soratami Mirror-Guard 3Blue (4)
Creature — Moonfolk Wizard (3/1)

Flying

2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Champions of Kamigawa (Common)
Soulbound Guardians
Soulbound Guardians 4White (5)
Creature — Kor Spirit (4/5)

Defender, flying

Rise of the Eldrazi (Uncommon)
Spara's Bodyguard
Spara's Bodyguard GreenWhiteBlue (3)
Creature — — Rhino Warrior (3/3)

When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

Streets of New Capenna Alchemy (Mythic Rare)
Spectral Gateguards
Spectral Gateguards 4White (5)
Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Spectral Guardian
Spectral Guardian 2WhiteWhite (4)
Creature — Spirit (2/3)

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

Mirage (Rare)
Spiritual Guardian
Spiritual Guardian 3WhiteWhite (5)
Creature — Spirit (3/4)

When Spiritual Guardian enters the battlefield, you gain 4 life.

Arena Base Set (Common)
Other Versions
Portal (Rare)
Staunch Throneguard
Staunch Throneguard 5 (5)
Artifact Creature — Construct (2/5)

Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
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