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Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
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Hunt Down
( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hylda of the Icy Crown
( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Involuntary Cooldown
( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Kabira Takedown
( 2)
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
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Lay Down Arms
( 1)
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
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Leafcrown Dryad
( 2)
Enchantment Creature — Nymph Dryad
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
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Leaf-Crowned Elder
( 4)
Creature — Treefolk Shaman
(3/5)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
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Leaf-Crowned Visionary
( 2)
Creature — Elf Druid
(1/1)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Make Your Own Luck
( 5)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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March of the Drowned
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
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Massacre Girl, Known Killer
( 4)
Legendary Creature — Human Assassin
(4/4)
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
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Meltdown
( 1)
Sorcery
Destroy each artifact with mana value X or less.
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Mercadia's Downfall
( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Mindstorm Crown
( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Moira Brown, Guide Author
( 3)
Legendary Creature — Human Citizen
(2/3)
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.
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Oblivion Crown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Oko, Thief of Crowns
( 3)
Legendary Planeswalker — Oko
(4)
+2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
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Omniclown Colossus
( 10)
Artifact Creature — Clown Robot
(7/7)
Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample
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One-Clown Band
( 2)
Artifact Creature — Clown Robot Bard
(1/3)
: Target Robot gets +2/+0 until end of turn.
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Overgrown Arch
( 2)
Creature — Plant Wall
(0/4)
Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Farmland
( 0)
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .
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Overgrown Pest
( 3)
Creature — Pest
(2/2)
When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Peri Brown
( 4)
Legendary Creature — Human
(2/3)
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Port Town
( 0)
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .
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Protector of the Crown
( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Reap What Is Sown
( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reckoner Shakedown
( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Renowned Weaver
( 1)
Creature — Human Shaman
(1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Revenge of the Drowned
( 4)
Instant
Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Ride Down
( 2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Rotcrown Ghoul
( 5)
Creature — Zombie
(3/3)
When Rotcrown Ghoul dies, target player mills five cards.
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Run Out of Town
( 4)
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
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Runed Crown
( 3)
Artifact — Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip
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Sanctuary Lockdown
( 3)
Enchantment
Humans you control get +1/+1. , Tap two untapped Humans you control: Tap target creature an opponent controls.
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Shakedown Heavy
( 3)
Creature — Ogre Warrior
(6/4)
Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
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Shelkin Brownie
( 2)
Creature — Ouphe
(1/1)
: Target creature loses all "bands with other" abilities until end of turn.
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Shoot Down
( 4)
Sorcery
Exile target artifact, enchantment, or creature with flying.
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Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Spooky Clown Mox
( 0)
Stickers
2 — Vigilance 4 — , : Tap target creature. 2 — 1/5 3 — 5/4
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Sporecrown Thallid
( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
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Star-Crowned Stag
( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
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Stormkeld Vanguard
( 6)
Creature — Giant Warrior
(6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
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Sun-Crowned Hunters
( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Sundown Pass
( 0)
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .
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Take Down
( 1)
Sorcery
Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
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Tandem Takedown
( 3)
Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
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Temporary Lockdown
( 3)
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
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The Beamtown Bullies
( 4)
Legendary Creature — Ogre Devil Warrior
(4/4)
Vigilance, haste : Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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The Countdown Is at One
( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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This Town Ain't Big Enough
( 5)
Instant
This spell costs less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Thistledown Duo
( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
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Thistledown Liege
( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Tilonalli's Crown
( 2)
Enchantment — Aura
Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
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Toil to Renown
( 2)
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
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Town Gossipmonger
( 1)
Creature — Human
(1/1)
, Tap an untapped creature you control: Transform Town Gossipmonger.
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Town Sentry
( 3)
Creature — Human Soldier
(2/2)
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
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Town-Razer Tyrant
( 4)
Creature — — Dragon
(4/4)
Flying When Town-Razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
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Track Down
( 2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Transmogrant's Crown
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or
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Trash the Town
( 1)
Instant
Spree (Choose one or more additional costs.) + — Put two +1/+1 counters on target creature. + — Target creature gains trample until end of turn. + — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Vengeful Townsfolk
( 3)
Creature — Human Citizen
(3/3)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
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Weigh Down
( 1)
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
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Withercrown
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
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