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"Alliances" (144)

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Sheltered Valley
Sheltered Valley (0)
Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

Tap: Add Colorless.

Alliances (Rare)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Alliances (Uncommon)
Other Versions
Masters Edition (Common)
Sol Grail
Sol Grail 3 (3)
Artifact

As Sol Grail enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

Alliances (Uncommon)
Other Versions
Masters Edition III (Common)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's converted mana cost.

Alliances (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Alliances (Rare)
Other Versions
Masters Edition II (Uncommon)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soldevi Steam Beast
Soldevi Steam Beast 5 (5)
Artifact Creature — Beast (4/2)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

2: Regenerate Soldevi Steam Beast.

Alliances (Common)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Spiny Starfish
Spiny Starfish 2Blue (3)
Creature — Starfish (0/1)

Blue: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Alliances (Uncommon)
Other Versions
Masters Edition III (Uncommon)
Splintering Wind
Splintering Wind 2GreenGreen (4)
Enchantment

2Green: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep Green." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Alliances (Rare)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Storm Cauldron
Storm Cauldron 5 (5)
Artifact

Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Storm Crow
Storm Crow 1Blue (2)
Creature — Bird (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Alliances (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Storm Elemental
Storm Elemental 5Blue (6)
Creature — Elemental (3/4)

Flying

Blue, Exile the top card of your library: Tap target creature with flying.

Blue, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Storm Shaman
Storm Shaman 2Red (3)
Creature — Human Cleric Shaman (0/4)

Red: Storm Shaman gets +1/+0 until end of turn.

Alliances (Common)
Other Versions
Seventh Edition (Uncommon)
Stromgald Spy
Stromgald Spy 3Black (4)
Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Alliances (Uncommon)
Suffocation
Suffocation 1Blue (2)
Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Surge of Strength
Surge of Strength RedGreen (2)
Instant

As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.

Alliances (Uncommon)
Sustaining Spirit
Sustaining Spirit 1White (2)
Creature — Angel Spirit (0/3)

Cumulative upkeep 1White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Swamp Mosquito
Swamp Mosquito 1Black (2)
Creature — Insect (0/1)

Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Alliances (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Sworn Defender
Sworn Defender 2WhiteWhite (4)
Creature — Human Knight (1/3)

1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

Alliances (Rare)
Taste of Paradise
Taste of Paradise 3Green (4)
Sorcery

As an additional cost to cast this spell, you may pay 1Green any number of times.

You gain 3 life plus an additional 3 life for each additional 1Green you paid.

Alliances (Common)
Thawing Glaciers
Thawing Glaciers (0)
Land

Thawing Glaciers enters the battlefield tapped.

1, Tap: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Vintage Masters (Rare)
Thought Lash
Thought Lash 2BlueBlue (4)
Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Tornado
Tornado 4Green (5)
Enchantment

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2Green, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Undergrowth
Undergrowth Green (1)
Instant

As an additional cost to cast this spell, you may pay 2Red.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Alliances (Common)
Unlikely Alliance
Unlikely Alliance 1White (2)
Enchantment

1White: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Alliances (Uncommon)
Urza's Engine
Urza's Engine 5 (5)
Artifact Creature — Juggernaut (1/5)

Trample

3: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3: Attacking creatures banded with Urza's Engine gain trample until end of turn.

Alliances (Uncommon)
Varchild's Crusader
Varchild's Crusader 3Red (4)
Creature — Human Knight (3/2)

0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Varchild's War-Riders
Varchild's War-Riders 1Red (2)
Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Veteran's Voice
Veteran's Voice Red (1)
Enchantment — Aura

Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.

Alliances (Common)
Viscerid Armor
Viscerid Armor 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

1Blue: Return Viscerid Armor to its owner's hand.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Viscerid Drone
Viscerid Drone 1Blue (2)
Creature — Homarid Drone (1/2)

Tap, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

Tap, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Alliances (Rare)
Other Versions
Masters Edition III (Rare)
Whip Vine
Whip Vine 2Green (3)
Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

Tap: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

Alliances (Common)
Whirling Catapult
Whirling Catapult 4 (4)
Artifact

2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Wild Aesthir
Wild Aesthir 2White (3)
Creature — Bird (1/1)

Flying, first strike

WhiteWhite: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Yavimaya Ancients
Yavimaya Ancients 3GreenGreen (5)
Creature — Treefolk (2/7)

Green: Yavimaya Ancients gets +1/-2 until end of turn.

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Yavimaya Ants
Yavimaya Ants 2GreenGreen (4)
Creature — Insect (5/1)

Trample, haste

Cumulative upkeep GreenGreen (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Alliances (Uncommon)
Other Versions
Masters Edition (Uncommon)
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