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"Eventide" (180)

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Nettle Sentinel
Nettle Sentinel Green (1)
Creature — Elf Warrior (2/2)

Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.

Eventide (Common)
Other Versions
Masters 25 (Common)
Nightmare Incursion
Nightmare Incursion 5Black (6)
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.

Eventide (Rare)
Nightsky Mimic
Nightsky Mimic 1White or Black (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

Eventide (Common)
Nip Gwyllion
Nip Gwyllion White or Black (1)
Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eventide (Common)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Eventide (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Modern Masters 2015 Edition (Rare)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Eventide (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Noxious Hatchling
Noxious Hatchling 3Black or Green (4)
Creature — Elemental (6/6)

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Eventide (Uncommon)
Nucklavee
Nucklavee 4Blue or RedBlue or Red (6)
Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

Eventide (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Odious Trow
Odious Trow Black or Green (1)
Creature — Troll (1/1)

1Black or Green: Regenerate Odious Trow.

Eventide (Common)
Oona's Grace
Oona's Grace 2Blue (3)
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Other Versions
Eternal Masters (Common)
Commander 2019 (Common)
Outrage Shaman
Outrage Shaman 3RedRed (5)
Creature — Goblin Shaman (2/2)

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

Eventide (Uncommon)
Overbeing of Myth
Overbeing of Myth Green or BlueGreen or BlueGreen or BlueGreen or BlueGreen or Blue (5)
Creature — Spirit Avatar (*/*)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

Eventide (Rare)
Patrol Signaler
Patrol Signaler 1White (2)
Creature — Kithkin Soldier (1/1)

1White, Untap: Create a 1/1 white Kithkin Soldier creature token. (Untap is the untap symbol.)

Eventide (Uncommon)
Phosphorescent Feast
Phosphorescent Feast 2GreenGreenGreen (5)
Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Eventide (Uncommon)
Other Versions
Future Sight (Uncommon)
Primalcrux
Primalcrux GreenGreenGreenGreenGreenGreen (6)
Creature — Elemental (*/*)

Trample

Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Eventide (Rare)
Puncture Blast
Puncture Blast 2Red (3)
Instant

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.

Eventide (Common)
Pyrrhic Revival
Pyrrhic Revival 3White or BlackWhite or BlackWhite or Black (6)
Sorcery

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

Eventide (Rare)
Quillspike
Quillspike 2Black or Green (3)
Creature — Beast (1/1)

Black or Green, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Eventide (Uncommon)
Raven's Crime
Raven's Crime Black (1)
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Other Versions
Modern Masters (Common)
Razorfin Abolisher
Razorfin Abolisher 2Blue (3)
Creature — Merfolk Wizard (2/2)

1Blue, Tap: Return target creature with a counter on it to its owner's hand.

Eventide (Uncommon)
Recumbent Bliss
Recumbent Bliss 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Eventide (Common)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Common)
Regal Force
Regal Force 4GreenGreenGreen (7)
Creature — Elemental (5/5)

When Regal Force enters the battlefield, draw a card for each green creature you control.

Eventide (Rare)
Other Versions
Eternal Masters (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Rekindled Flame
Rekindled Flame 2RedRed (4)
Sorcery

Rekindled Flame deals 4 damage to any target.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Eventide (Rare)
Rendclaw Trow
Rendclaw Trow 2Black or Green (3)
Creature — Troll (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Restless Apparition
Restless Apparition White or BlackWhite or BlackWhite or Black (3)
Creature — Spirit (2/2)

White or BlackWhite or BlackWhite or Black: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Other Versions
Modern Masters 2015 Edition (Uncommon)
Rise of the Hobgoblins
Rise of the Hobgoblins Red or WhiteRed or White (2)
Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay Variable Colorless. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

Red or White: Red creatures and white creatures you control gain first strike until end of turn.

Eventide (Rare)
Riverfall Mimic
Riverfall Mimic 1Blue or Red (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

Eventide (Common)
Rugged Prairie
Rugged Prairie (0)
Land

Tap: Add Colorless.

Red or White, Tap: Add RedRed, RedWhite, or WhiteWhite.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Sanity Grinding
Sanity Grinding BlueBlueBlue (3)
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of their library into their graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Eventide (Rare)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Eventide (Rare)
Savage Conception
Savage Conception 3GreenGreen (5)
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Uncommon)
Scarecrone
Scarecrone 3 (3)
Artifact Creature — Scarecrow (1/2)

1, Sacrifice a Scarecrow: Draw a card.

4, Tap: Return target artifact creature card from your graveyard to the battlefield.

Eventide (Rare)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Selkie Hedge-Mage
Selkie Hedge-Mage 2Green or Blue (3)
Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Eventide (Uncommon)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Shorecrasher Mimic
Shorecrasher Mimic 1Green or Blue (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

Eventide (Common)
Shrewd Hatchling
Shrewd Hatchling 3Blue or Red (4)
Creature — Elemental (6/6)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.

Blue or Red: Target creature can't block Shrewd Hatchling this turn.

Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.

Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Eventide (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Slippery Bogle
Slippery Bogle Green or Blue (1)
Creature — Beast (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Eventide (Common)
Other Versions
Ultimate Masters (Uncommon)
Smoldering Butcher
Smoldering Butcher 3Black (4)
Creature — Elemental Warrior (4/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Snakeform
Snakeform 2Green or Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Eventide (Common)
Other Versions
Commander 2015 (Common)
Soot Imp
Soot Imp 1BlackBlack (3)
Creature — Imp (1/2)

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

Eventide (Uncommon)
Other Versions
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Soul Reap
Soul Reap 1Black (2)
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Eventide (Common)
Soul Snuffers
Soul Snuffers 2BlackBlack (4)
Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

Eventide (Uncommon)
Spirit of the Hearth
Spirit of the Hearth 4WhiteWhite (6)
Creature — Cat Spirit (4/5)

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Eventide (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Commander 2017 (Rare)
Spitemare
Spitemare 2Red or WhiteRed or White (4)
Creature — Elemental (3/3)

Whenever Spitemare is dealt damage, it deals that much damage to any target.

Eventide (Uncommon)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Spitting Image
Spitting Image 4Green or BlueGreen or Blue (6)
Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Springjack Pasture
Springjack Pasture (0)
Land

Tap: Add Colorless.

4, Tap: Create a 0/1 white Goat creature token.

Tap, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)
Springjack Shepherd
Springjack Shepherd 3White (4)
Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

Eventide (Uncommon)
Stalker Hag
Stalker Hag Black or GreenBlack or GreenBlack or Green (3)
Creature — Hag (3/2)

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Eventide (Uncommon)
Stigma Lasher
Stigma Lasher RedRed (2)
Creature — Elemental Shaman (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Eventide (Rare)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
Stream Hopper
Stream Hopper Blue or Red (1)
Creature — Goblin (1/1)

Blue or Red: Stream Hopper gains flying until end of turn.

Eventide (Common)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Suture Spirit
Suture Spirit 1White (2)
Creature — Spirit (1/1)

Flying

White or BlackWhite or BlackWhite or Black: Regenerate target creature.

Eventide (Uncommon)
Swirling Spriggan
Swirling Spriggan 2GreenGreen (4)
Creature — Goblin Shaman (3/3)

Green or BlueGreen or Blue: Target creature you control becomes the color or colors of your choice until end of turn.

Eventide (Uncommon)
Syphon Life
Syphon Life 1BlackBlack (3)
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Uncommon)
Other Versions
Modern Masters (Common)
Talara's Bane
Talara's Bane 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

Eventide (Common)
Talara's Battalion
Talara's Battalion 1Green (2)
Creature — Elf Warrior (4/3)

Cast this spell only if you've cast another green spell this turn.

Trample

Eventide (Rare)
Other Versions
Duel Decks: Mind vs. Might (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Talonrend
Talonrend 4Blue (5)
Creature — Elemental (0/5)

Flying

Blue or Red: Talonrend gets +1/-1 until end of turn.

Eventide (Uncommon)
Thunderblust
Thunderblust 2RedRedRed (5)
Creature — Elemental (7/2)

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Trapjaw Kelpie
Trapjaw Kelpie 4Green or BlueGreen or Blue (6)
Creature — Beast (3/3)

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Twilight Mire
Twilight Mire (0)
Land

Tap: Add Colorless.

Black or Green, Tap: Add BlackBlack, BlackGreen, or GreenGreen.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Twinblade Slasher
Twinblade Slasher Green (1)
Creature — Elf Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Green: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.

Eventide (Uncommon)
Umbra Stalker
Umbra Stalker 4BlackBlackBlack (7)
Creature — Elemental (*/*)

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Eventide (Rare)
Unmake
Unmake White or BlackWhite or BlackWhite or Black (3)
Instant

Exile target creature.

Eventide (Common)
Other Versions
Archenemy (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Unnerving Assault
Unnerving Assault 2Blue or Red (3)
Instant

Creatures your opponents control get -1/-0 until end of turn if Blue was spent to cast this spell, and creatures you control get +1/+0 until end of turn if Red was spent to cast this spell. (Do both if BlueRed was spent.)

Eventide (Uncommon)
Unwilling Recruit
Unwilling Recruit Variable ColorlessRedRedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Eventide (Uncommon)
Voracious Hatchling
Voracious Hatchling 3White or Black (4)
Creature — Elemental (6/6)

Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Eventide (Uncommon)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Eventide (Rare)
Other Versions
Duel Decks: Merfolk vs. Goblins (Rare)
Ward of Bones
Ward of Bones 6 (6)
Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

Eventide (Rare)
Waves of Aggression
Waves of Aggression 3Red or WhiteRed or White (5)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Wickerbough Elder
Wickerbough Elder 3Green (4)
Creature — Treefolk Shaman (4/4)

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

Green, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Eventide (Common)
Other Versions
Archenemy (Common)
Ultimate Masters (Common)
Wilderness Hypnotist
Wilderness Hypnotist 2BlueBlue (4)
Creature — Merfolk Wizard (1/3)

Tap: Target red or green creature gets -2/-0 until end of turn.

Eventide (Common)
Wistful Selkie
Wistful Selkie Green or BlueGreen or BlueGreen or Blue (3)
Creature — Merfolk Wizard (2/2)

When Wistful Selkie enters the battlefield, draw a card.

Eventide (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Woodlurker Mimic
Woodlurker Mimic 1Black or Green (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Worm Harvest
Worm Harvest 2Black or GreenBlack or GreenBlack or Green (5)
Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Modern Masters (Uncommon)
Commander 2016 (Rare)
Commander 2018 (Rare)
12 >