"Mystery Booster" (120)

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Throat Wolf
Throat Wolf 1RedRed (3)
Summon Wolf (3/1)

You may cast CARDNAME during an opponent's combat phase.

Firstest strike <i>(This creature deals combat damage to creatures before creatures with first strike.)</i>

After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.

Mystery Booster (Common)
Tibalt the Chaotic
Tibalt the Chaotic 1RedRed (3)
Legendary Planeswalker — — Tibalt

+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley.

−3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak.

−6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.

Mystery Booster (Common)
Time Sidewalk
Time Sidewalk 4BlueBlueBlueBlue (8)

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Mystery Booster (Common)
Transcantation 1Red (2)

Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.

Mystery Booster (Common)
Trial and Error
Trial and Error RedRed (2)
Elemental Instant — — Fire

Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy.

CARDNAME deals 3 damage to any target.

Mystery Booster (Common)
Truth or Dare
Truth or Dare 1BlueBlue (3)

Target opponent chooses one —

• Truth — That player plays with their hand revealed for the rest of the game.

• Dare — Mill all but the bottom ten cards of that player's library. <i>(To mill, put the top card of that library into its owner's graveyard.)</i>

Mystery Booster (Common)
Underdark Beholder
Underdark Beholder 4BlackBlack (6)
Creature — — Beholder (6/6)

CARDNAME enters the battlefield with ten eyestalk counters on it.

If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.

Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.

Mystery Booster (Common)
Unicycle 2 (2)
Artifact — — Equipment Vehicle (3/1)

First strike, haste

Equipped creature has first strike and haste.

Equip 1

Crew 1

Mystery Booster (Common)
Vazal, the Compleat
Vazal, the Compleat 3GreenGreenGreen (6)
Legendary Artifact Creature — — Phyrexian (7/7)

Megalegendary <i>(Your deck can have only one copy of this card.)</i>

Vigilance, trample

CARDNAME has the activated abilities of all other permanents on the battlefield.

Mystery Booster (Common)
Visitor from Planet Q
Visitor from Planet Q 1Blue (2)
Instant Creature — — Alien (0/4)

All creature cards you own with flash are instants in addition to their other types.

Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.

Mystery Booster (Common)
Waste Land
Waste Land (0)

Tap: Add Colorless.

Tap, Sacrifice CARDNAME: Destroy target nonbasic land. That land's controller creates a Wastes token. <i>(It's a land with Tap: Add Colorless.)</i>

Mystery Booster (Common)
Weaponized Scrap
Weaponized Scrap 4 (4)
Artifact Creature — — Construct (6/6)

Upgrade <i>(This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)</i>

Mystery Booster (Common)
Whammy Burn
Whammy Burn Red (1)

Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. <i>(A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)</i>

Mystery Booster (Common)
Witty Demon
Witty Demon 1BlackBlack (3)
Creature — — Demon (4/3)


When CARDNAME enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, CARDNAME deals 4 damage to you.

Mystery Booster (Common)
Wizened Arbiter
Wizened Arbiter WhiteWhite (2)
Creature — — Human Soldier Wizard (2/1)

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Mystery Booster (Common)
Wrath of Sod
Wrath of Sod 2GreenWhite (4)

Put a manabond counter on all creatures. <i>(They lose all other abilities and become lands with "Tap: Add one mana of this card's color.")</i>

Mystery Booster (Common)
Xyru Specter
Xyru Specter 2BlackBlack (4)
Summon — — Specter (2/2)


When CARDNAME deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Mystery Booster (Common)
Yawgmoth's Testament
Yawgmoth's Testament 2Black (3)

Until end of turn, you may play face-up cards you own from exile.

If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Mystery Booster (Common)
You're in Command
You're in Command 1White (2)

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. <i>(That creature starts with a commander tax of 0.)</i>

Mystery Booster (Common)
Zyym, Mesmeric Lord
Zyym, Mesmeric Lord 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
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