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"Howard Lyon" (117)

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Stenchskipper
Stenchskipper 3Black (4)
Creature — Elemental (6/5)

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Morningtide (Rare)
Stoic Builder
Stoic Builder 2Green (3)
Creature — Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Shadows over Innistrad (Common)
Strip Mine
Strip Mine (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Strip Mine: Destroy target land.

Zendikar Expeditions (Mythic Rare)
Surrender Your Thoughts
Surrender Your Thoughts (0)
Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Archenemy (Common)
Taste of Blood
Taste of Blood Black (1)
Sorcery

Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.

Magic 2012 (Common)
The Great Forest
The Great Forest (0)
Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll [chaos], creatures you control get +0/+2 and gain trample until end of turn.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Time Reversal
Time Reversal 3BlueBlue (5)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Magic 2012 (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Trapped in the Tower
Trapped in the Tower 1White (2)
Enchantment — Aura

Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Throne of Eldraine (Common)
Triton Shorethief
Triton Shorethief Blue (1)
Creature — Merfolk Rogue (1/2)

Theros (Common)
Trostani's Summoner
Trostani's Summoner 5GreenWhite (7)
Creature — Elf Shaman (1/1)

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Dragon's Maze (Uncommon)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Verdant Eidolon
Verdant Eidolon 3Green (4)
Creature — Spirit (2/2)

Green, Sacrifice Verdant Eidolon: Add three mana of any one color.

Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

Ultimate Masters (Common)
View from Above
View from Above 1Blue (2)
Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Conflux (Uncommon)
Vivid Grove
Vivid Grove (0)
Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

Tap: Add Green.

Tap, Remove a charge counter from Vivid Grove: Add one mana of any color.

Commander Legends (Uncommon)
Other Versions
Lorwyn (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Wall of Denial
Wall of Denial 1WhiteBlue (3)
Creature — Wall (0/8)

Defender, flying

Shroud (This creature can't be the target of spells or abilities.)

Modern Masters 2017 Edition (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Warden of the Eye
Warden of the Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/3)

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

Khans of Tarkir (Uncommon)
Winds of Qal Sisma
Winds of Qal Sisma 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Fate Reforged (Uncommon)
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