"Howard Lyon" (117)
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
: Add .
, Sacrifice Strip Mine: Destroy target land.
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll , creatures you control get +0/+2 and gain trample until end of turn.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Vivid Grove enters the battlefield tapped with two charge counters on it.
, Remove a charge counter from Vivid Grove: Add one mana of any color.
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.