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Nicol Bolas, Dragon-God
     ( 5)
Legendary Planeswalker — Bolas
(4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
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Nissa's Pilgrimage
  ( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Noxious Revival
 ( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Of One Mind
  ( 3)
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.
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Once Upon a Time
  ( 2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Orzhov Enforcer
  ( 2)
Creature — Human Rogue
(1/2)
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Padeem, Consul of Innovation
  ( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Pit Fight
  ( 2)
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
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Pollenbright Druid
  ( 2)
Creature — Elf Druid
(1/1)
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Power Play
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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Prava of the Steel Legion
  ( 3)
Legendary Creature — Cat Soldier
(1/4)
As long as it's your turn, creature tokens you control get +1/+4.  : Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
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Predator's Rapport
  ( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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Primal Vigor
  ( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Pulse of Murasa
  ( 3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Pyrotechnics
  ( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Quicksand
( 0)
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Ramosian Revivalist
  ( 4)
Creature — Human Rebel Cleric
(2/2)
, : Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
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Reaper from the Abyss
    ( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Relentless Raptor
  ( 2)
Creature — Dinosaur
(3/3)
Vigilance Relentless Raptor attacks or blocks each combat if able.
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Render Silent
   ( 3)
Instant
Counter target spell. Its controller can't cast spells this turn.
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Revitalize
  ( 2)
Instant
You gain 3 life. Draw a card.
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Rootbound Crag
( 0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .
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Sacred Wolf
  ( 3)
Creature — Wolf
(3/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Sadistic Obsession
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Put a -1/-1 counter on target creature."
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Sage of Hours
  ( 2)
Creature — Human Wizard
(1/1)
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
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Sage of Lat-Nam
  ( 2)
Creature — Human Artificer
(1/2)
, Sacrifice an artifact: Draw a card.
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Saving Grasp
 ( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scale Blessing
  ( 4)
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Scaleguard Sentinels
  ( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Second Harvest
   ( 4)
Instant
For each token you control, create a token that's a copy of that permanent.
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Second Wind
  ( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
: Untap enchanted creature.
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Serendib Efreet
  ( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
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Shamanic Revelation
   ( 5)
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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Shrill Howler
  ( 3)
Creature — Werewolf Horror
(3/1)
Creatures with power less than Shrill Howler's power can't block it.  : Transform Shrill Howler.
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Sigil Blessing
  ( 2)
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
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Silverpelt Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
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Skemfar Shadowsage
  ( 4)
Creature — Elf Cleric
(2/5)
When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Skinshifter
  ( 2)
Creature — Human Shaman
(1/1)
: Choose one. Activate this ability only once each turn.
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
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Skyward Eye Prophets
    ( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Slash Panther
  ( 5)
Artifact Creature — Cat
(4/2)
( can be paid with either or 2 life.) Haste
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Snakeskin Veil
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Sorcerer's Wand
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip 
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Strategic Planning
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Strider Harness
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sunhome Stalwart
  ( 2)
Creature — Human Soldier
(2/2)
First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Sunscorch Regent
   ( 5)
Creature — Dragon
(4/3)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sword of Light and Shadow
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 
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Tawnos, Urza's Apprentice
  ( 2)
Legendary Creature — Human Artificer
(1/3)
Haste  , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Territorial Baloth
  ( 5)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
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Thraben Inspector
 ( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Timely Ward
  ( 3)
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Timetwister
  ( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Titan Hunter
  ( 5)
Creature — Human Warrior
(4/5)
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.  , Sacrifice a creature: You gain 4 life.
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Tromokratis
   ( 7)
Legendary Creature — Kraken
(8/8)
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Trueheart Twins
  ( 5)
Creature — Jackal Warrior
(4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
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Umbra Mystic
  ( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Valley Dasher
  ( 2)
Creature — Human Berserker
(2/2)
Haste Valley Dasher attacks each combat if able.
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Vampire Cutthroat
 ( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampiric Fury
  ( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
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Viashino Firstblade
   ( 3)
Creature — Viashino Soldier
(2/2)
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
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Viridian Emissary
  ( 2)
Creature — Elf Scout
(2/1)
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Wall of Roots
  ( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn.
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Waste Not
  ( 2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add  . Whenever an opponent discards a noncreature, nonland card, draw a card.
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Wicked Guardian
  ( 4)
Creature — Human Noble
(4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
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Wingcrafter
 ( 1)
Creature — Human Wizard
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Worship
  ( 4)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Zulaport Enforcer
 ( 1)
Creature — Human Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 Zulaport Enforcer can't be blocked except by black creatures.
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