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"Exodus" (143)

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Sabertooth Wyvern
Sabertooth Wyvern 4Red (5)
Creature — Drake (3/2)

Flying, first strike

Exodus (Uncommon)
Scalding Salamander
Scalding Salamander 2Red (3)
Creature — Salamander (2/1)

Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Exodus (Uncommon)
Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
School of Piranha
School of Piranha 1Blue (2)
Creature — Fish (3/3)

At the beginning of your upkeep, sacrifice this creature unless you pay 1Blue.

Exodus (Common)
Scrivener
Scrivener 4Blue (5)
Creature — Human Wizard (2/2)

When this creature enters, you may return target instant card from your graveyard to your hand.

Exodus (Uncommon)
Seismic Assault
Seismic Assault RedRedRed (3)
Enchantment

Discard a land card: This enchantment deals 2 damage to any target.

Exodus (Rare)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return this Aura to its owner's hand.

Exodus (Common)
Shattering Pulse
Shattering Pulse 1Red (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.

Exodus (Common)
Shield Mate
Shield Mate White (1)
Creature — Human Soldier (1/1)

Sacrifice this creature: Target creature gets +0/+4 until end of turn.

Exodus (Common)
Skyshaper
Skyshaper 2 (2)
Artifact

Sacrifice this artifact: Creatures you control gain flying until end of turn.

Exodus (Uncommon)
Skyshroud Elite
Skyshroud Elite Green (1)
Creature — Elf (1/1)

This creature gets +1/+2 as long as an opponent controls a nonbasic land.

Exodus (Uncommon)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As this creature enters, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Slaughter
Slaughter 2BlackBlack (4)
Instant

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target nonblack creature. It can't be regenerated.

Exodus (Uncommon)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Song of Serenity
Song of Serenity 1Green (2)
Enchantment

Creatures that are enchanted can't attack or block.

Exodus (Uncommon)
Sonic Burst
Sonic Burst 1Red (2)
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Burst deals 4 damage to any target.

Exodus (Common)
Soul Warden
Soul Warden White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters, you gain 1 life.

Exodus (Common)
Spellbook
Spellbook 0 (0)
Artifact

You have no maximum hand size.

Exodus (Uncommon)
Spellshock
Spellshock 2Red (3)
Enchantment

Whenever a player casts a spell, this enchantment deals 2 damage to that player.

Exodus (Uncommon)
Sphere of Resistance
Sphere of Resistance 2 (2)
Artifact

Spells cost 1 more to cast.

Exodus (Rare)
Spike Cannibal
Spike Cannibal 1BlackBlack (3)
Creature — Spike (0/0)

This creature enters with a +1/+1 counter on it.

When this creature enters, move all +1/+1 counters from all creatures onto it.

Exodus (Uncommon)
Spike Hatcher
Spike Hatcher 6Green (7)
Creature — Spike (0/0)

This creature enters with six +1/+1 counters on it.

2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from this creature: Regenerate this creature.

Exodus (Rare)
Spike Rogue
Spike Rogue 1GreenGreen (3)
Creature — Spike (0/0)

This creature enters with two +1/+1 counters on it.

2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.

Exodus (Uncommon)
Spike Weaver
Spike Weaver 2GreenGreen (4)
Creature — Spike (0/0)

This creature enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

Exodus (Rare)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Exodus (Common)
Survival of the Fittest
Survival of the Fittest 1Green (2)
Enchantment

Green, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Exodus (Rare)
Thalakos Drifters
Thalakos Drifters 2BlueBlue (4)
Creature — Thalakos (3/3)

Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Exodus (Rare)
Thalakos Scout
Thalakos Scout 2Blue (3)
Creature — Thalakos Soldier Scout (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return this creature to its owner's hand.

Exodus (Common)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Exodus (Common)
Thopter Squadron
Thopter Squadron 5 (5)
Artifact Creature — Thopter (0/0)

Flying

This creature enters with three +1/+1 counters on it.

1, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

1, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Exodus (Rare)
Thrull Surgeon
Thrull Surgeon 1Black (2)
Creature — Thrull (1/1)

1Black, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Exodus (Common)
Transmogrifying Licid
Transmogrifying Licid 3 (3)
Artifact Creature — Licid (2/2)

1, Tap: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

Exodus (Uncommon)
Treasure Hunter
Treasure Hunter 2White (3)
Creature — Human (2/2)

When this creature enters, you may return target artifact card from your graveyard to your hand.

Exodus (Uncommon)
Treasure Trove
Treasure Trove 2BlueBlue (4)
Enchantment

2BlueBlue: Draw a card.

Exodus (Uncommon)
Vampire Hounds
Vampire Hounds 2Black (3)
Creature — Vampire Dog (2/2)

Discard a creature card: This creature gets +2/+2 until end of turn.

Exodus (Common)
Volrath's Dungeon
Volrath's Dungeon 2BlackBlack (4)
Enchantment

Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Exodus (Rare)
Wall of Nets
Wall of Nets 1WhiteWhite (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by this creature.

When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Exodus (Rare)
Wayward Soul
Wayward Soul 2BlueBlue (4)
Creature — Spirit (3/2)

Flying

Blue: Put this creature on top of its owner's library.

Exodus (Common)
Welkin Hawk
Welkin Hawk 1White (2)
Creature — Bird (1/1)

Flying

When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Exodus (Common)
Whiptongue Frog
Whiptongue Frog 2Blue (3)
Creature — Frog (1/3)

Blue: This creature gains flying until end of turn.

Exodus (Common)
Wood Elves
Wood Elves 2Green (3)
Creature — Elf Scout (1/1)

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Exodus (Common)
Workhorse
Workhorse 6 (6)
Artifact Creature — Horse (0/0)

This creature enters with four +1/+1 counters on it.

Remove a +1/+1 counter from this creature: Add Colorless.

Exodus (Rare)
Zealots en-Dal
Zealots en-Dal 3White (4)
Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

Exodus (Uncommon)
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