SEARCH:

"Fate Reforged" (180)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Monastery Mentor
Monastery Mentor 2White (3)
Creature — Human Monk (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Fate Reforged (Mythic Rare)
Monastery Siege
Monastery Siege 2Blue (3)
Enchantment

As Monastery Siege enters, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

Fate Reforged (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Fate Reforged (Land)
Neutralizing Blast
Neutralizing Blast 1Blue (2)
Instant

Counter target multicolored spell.

Fate Reforged (Uncommon)
Noxious Dragon
Noxious Dragon 4BlackBlack (6)
Creature — Dragon (4/4)

Flying

When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.

Fate Reforged (Uncommon)
Ojutai, Soul of Winter
Ojutai, Soul of Winter 5WhiteBlue (7)
Legendary Creature — Dragon (5/6)

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

Fate Reforged (Rare)
Orc Sureshot
Orc Sureshot 3Black (4)
Creature — Orc Archer (4/2)

Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.

Fate Reforged (Uncommon)
Outpost Siege
Outpost Siege 3Red (4)
Enchantment

As Outpost Siege enters, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Fate Reforged (Rare)
Palace Siege
Palace Siege 3BlackBlack (5)
Enchantment

As Palace Siege enters, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Fate Reforged (Rare)
Pilgrim of the Fires
Pilgrim of the Fires 7 (7)
Artifact Creature — Golem (6/4)

First strike, trample

Fate Reforged (Uncommon)
Plains
Plains (0)
Basic Land — Plains

Fate Reforged (Land)
Pressure Point
Pressure Point 1White (2)
Instant

Tap target creature.

Draw a card.

Fate Reforged (Common)
Pyrotechnics
Pyrotechnics 4Red (5)
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Fate Reforged (Uncommon)
Qarsi High Priest
Qarsi High Priest Black (1)
Creature — Human Cleric (0/2)

1Black, Tap, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Uncommon)
Rageform
Rageform 2RedRed (4)
Enchantment

When Rageform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Fate Reforged (Uncommon)
Rakshasa's Disdain
Rakshasa's Disdain 2Blue (3)
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Fate Reforged (Common)
Rally the Ancestors
Rally the Ancestors Variable ColorlessWhiteWhite (2)
Instant

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Fate Reforged (Rare)
Reach of Shadows
Reach of Shadows 4Black (5)
Instant

Destroy target creature that's one or more colors.

Fate Reforged (Common)
Reality Shift
Reality Shift 1Blue (2)
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Fate Reforged (Uncommon)
Refocus
Refocus 1Blue (2)
Instant

Untap target creature.

Draw a card.

Fate Reforged (Common)
Renowned Weaponsmith
Renowned Weaponsmith 1Blue (2)
Creature — Human Artificer (1/3)

Tap: Add ColorlessColorless. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Blue, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

Fate Reforged (Uncommon)
Return to the Earth
Return to the Earth 3Green (4)
Instant

Destroy target artifact, enchantment, or creature with flying.

Fate Reforged (Common)
Rite of Undoing
Rite of Undoing 4Blue (5)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Fate Reforged (Uncommon)
Rugged Highlands
Rugged Highlands (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Red or Green.

Fate Reforged (Common)
Ruthless Instincts
Ruthless Instincts 2Green (3)
Instant

Choose one —

• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.

• Target attacking creature gets +2/+2 and gains trample until end of turn.

Fate Reforged (Uncommon)
Sage-Eye Avengers
Sage-Eye Avengers 4BlueBlue (6)
Creature — Djinn Monk (4/5)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

Fate Reforged (Rare)
Sage's Reverie
Sage's Reverie 3White (4)
Enchantment — Aura

Enchant creature

When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Fate Reforged (Uncommon)
Sandblast
Sandblast 2White (3)
Instant

Sandblast deals 5 damage to target attacking or blocking creature.

Fate Reforged (Common)
Sandsteppe Mastodon
Sandsteppe Mastodon 5GreenGreen (7)
Creature — Elephant (5/5)

Reach

When Sandsteppe Mastodon enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

Fate Reforged (Rare)
Sandsteppe Outcast
Sandsteppe Outcast 2White (3)
Creature — Human Warrior (2/1)

When Sandsteppe Outcast enters, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.

Fate Reforged (Common)
Scoured Barrens
Scoured Barrens (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add White or Black.

Fate Reforged (Common)
Scroll of the Masters
Scroll of the Masters 2 (2)
Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

3, Tap: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Fate Reforged (Rare)
Shaman of the Great Hunt
Shaman of the Great Hunt 3Red (4)
Creature — Orc Shaman (4/2)

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — 2Green or BlueGreen or Blue: Draw a card for each creature you control with power 4 or greater.

Fate Reforged (Mythic Rare)
Shamanic Revelation
Shamanic Revelation 3GreenGreen (5)
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Fate Reforged (Rare)
Shifting Loyalties
Shifting Loyalties 5Blue (6)
Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

Fate Reforged (Uncommon)
Shockmaw Dragon
Shockmaw Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

Fate Reforged (Uncommon)
Shu Yun, the Silent Tempest
Shu Yun, the Silent Tempest 2Blue (3)
Legendary Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn.

Fate Reforged (Rare)
Sibsig Host
Sibsig Host 4Black (5)
Creature — Zombie (2/6)

When Sibsig Host enters, each player mills three cards.

Fate Reforged (Common)
Sibsig Muckdraggers
Sibsig Muckdraggers 8Black (9)
Creature — Zombie (3/6)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.

Fate Reforged (Uncommon)
Silumgar, the Drifting Death
Silumgar, the Drifting Death 4BlueBlack (6)
Legendary Creature — Dragon (3/7)

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Fate Reforged (Rare)
Smoldering Efreet
Smoldering Efreet 1Red (2)
Creature — Efreet Monk (2/2)

When Smoldering Efreet dies, it deals 2 damage to you.

Fate Reforged (Common)
Soul Summons
Soul Summons 1White (2)
Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Soulfire Grand Master
Soulfire Grand Master 1White (2)
Creature — Human Monk (2/2)

Lifelink

Instant and sorcery spells you control have lifelink.

2Blue or RedBlue or Red: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Fate Reforged (Mythic Rare)
Soulflayer
Soulflayer 4BlackBlack (6)
Creature — Demon (4/4)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Fate Reforged (Rare)
Sudden Reclamation
Sudden Reclamation 3Green (4)
Instant

Mill four cards, then return a creature card and a land card from your graveyard to your hand.

Fate Reforged (Uncommon)
Sultai Emissary
Sultai Emissary 1Black (2)
Creature — Zombie Warrior (1/1)

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Sultai Runemark
Sultai Runemark 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Fate Reforged (Common)
Sultai Skullkeeper
Sultai Skullkeeper 1Blue (2)
Creature — Snake Shaman (2/1)

When Sultai Skullkeeper enters, mill two cards.

Fate Reforged (Common)
Supplant Form
Supplant Form 4BlueBlue (6)
Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Fate Reforged (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Fate Reforged (Land)
Swiftwater Cliffs
Swiftwater Cliffs (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Blue or Red.

Fate Reforged (Common)
Tasigur, the Golden Fang
Tasigur, the Golden Fang 5Black (6)
Legendary Creature — Human Shaman (4/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

2Green or BlueGreen or Blue: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Fate Reforged (Rare)
Tasigur's Cruelty
Tasigur's Cruelty 5Black (6)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Each opponent discards two cards.

Fate Reforged (Common)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Fate Reforged (Mythic Rare)
Temur Battle Rage
Temur Battle Rage 1Red (2)
Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Fate Reforged (Common)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Temur Sabertooth
Temur Sabertooth 2GreenGreen (4)
Creature — Cat (4/3)

1Green: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Fate Reforged (Uncommon)
Temur War Shaman
Temur War Shaman 4GreenGreen (6)
Creature — Human Shaman (4/5)

When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Fate Reforged (Rare)
Thornwood Falls
Thornwood Falls (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Green or Blue.

Fate Reforged (Common)
Torrent Elemental
Torrent Elemental 4Blue (5)
Creature — Elemental (3/5)

Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

3Black or GreenBlack or Green: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.

Fate Reforged (Mythic Rare)
Tranquil Cove
Tranquil Cove (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add White or Blue.

Fate Reforged (Common)
Typhoid Rats
Typhoid Rats Black (1)
Creature — Rat (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Fate Reforged (Common)
Ugin, the Spirit Dragon
Ugin, the Spirit Dragon 8 (8)
Legendary Planeswalker — Ugin (7)

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with mana value X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Fate Reforged (Mythic Rare)
Ugin's Construct
Ugin's Construct 4 (4)
Artifact Creature — Construct (4/5)

When Ugin's Construct enters, sacrifice a permanent that's one or more colors.

Fate Reforged (Uncommon)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Fate Reforged (Uncommon)
Vaultbreaker
Vaultbreaker 3Red (4)
Creature — Orc Rogue (4/2)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Fate Reforged (Uncommon)
War Flare
War Flare 2RedWhite (4)
Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

Fate Reforged (Common)
Warden of the First Tree
Warden of the First Tree Green (1)
Creature — Human (1/1)

1White or Black: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2White or BlackWhite or Black: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3White or BlackWhite or BlackWhite or Black: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Fate Reforged (Mythic Rare)
Wardscale Dragon
Wardscale Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Fate Reforged (Uncommon)
Whisk Away
Whisk Away 2Blue (3)
Instant

Put target attacking or blocking creature on top of its owner's library.

Fate Reforged (Common)
Whisperer of the Wilds
Whisperer of the Wilds 1Green (2)
Creature — Human Shaman (0/2)

Tap: Add Green.

Ferocious — Tap: Add GreenGreen. Activate only if you control a creature with power 4 or greater.

Fate Reforged (Common)
Whisperwood Elemental
Whisperwood Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Fate Reforged (Mythic Rare)
Wild Slash
Wild Slash Red (1)
Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to any target.

Fate Reforged (Uncommon)
Wildcall
Wildcall Variable ColorlessGreenGreen (2)
Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Rare)
Will of the Naga
Will of the Naga 4BlueBlue (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Fate Reforged (Common)
Winds of Qal Sisma
Winds of Qal Sisma 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Fate Reforged (Uncommon)
Wind-Scarred Crag
Wind-Scarred Crag (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Red or White.

Fate Reforged (Common)
Write into Being
Write into Being 2Blue (3)
Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Yasova Dragonclaw
Yasova Dragonclaw 2Green (3)
Legendary Creature — Human Warrior (4/2)

Trample

At the beginning of combat on your turn, you may pay 1Blue or RedBlue or Red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Fate Reforged (Rare)
12 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue