|
Eccentric Farmer
( 3)
Creature — Human Peasant
(2/3)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
|
|
|
Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.
|
|
|
Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
|
|
|
Edgar's Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
|
|
|
Elder Deep-Fiend
( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
|
|
|
Eldritch Evolution
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
|
|
|
Emrakul, the Promised End
( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
|
|
Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
|
|
|
Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever this creature attacks, it deals 2 damage to any target.
|
|
|
Essence Flux
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
|
|
|
Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Faith Unbroken
( 4)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
|
|
|
Faithless Looting
( 1)
Sorcery
Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Falkenrath Gorger
( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Falkenrath Torturer
( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
|
|
|
Festerhide Boar
( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
|
|
|
Festival Crasher
( 2)
Creature — Devil
(1/3)
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
|
|
|
Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Fiery Temper
( 3)
Instant
Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Final Iteration
( 0)
Creature — Eldrazi Insect
(6/5)
Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
|
|
|
Fleshtaker
( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Sacrifice another creature: This creature gets +2/+2 until end of turn.
|
|
|
Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
|
|
|
Galvanic Iteration
( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Galvanic Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/5)
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
|
|
|
Garruk Relentless
( 4)
Legendary Planeswalker — Garruk
(3)
When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token.
|
|
|
Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
|
|
|
Gather the Townsfolk
( 2)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
|
|
|
Geier Reach Bandit
( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
|
|
|
Geistcatcher's Rig
( 6)
Artifact Creature — Construct
(4/5)
When this creature enters, you may have it deal 4 damage to target creature with flying.
|
|
|
Geistlight Snare
( 3)
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .
|
|
|
Ghostly Castigator
( 0)
Creature — Spirit
(3/4)
Flying When this creature enters, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
|
|
|
Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
|
|
|
Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
|
|
|
Gisa and Geralf
( 4)
Legendary Creature — Human Wizard
(4/4)
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
|
|
|
Gisa's Bidding
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Gisela, the Broken Blade
( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
|
|
|
Gluttonous Guest
( 3)
Creature — Vampire
(1/4)
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
|
|
|
Graf Rats
( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
|
|
|
Grapple with the Past
( 2)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
|
|
|
Gravecrawler
( 1)
Creature — Zombie
(2/1)
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
|
|
|
Grimgrin, Corpse-Born
( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
|
|
|
Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
|
|
|
Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
|
|
|
Grizzled Angler
( 3)
Creature — Human
(2/3)
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)
|
|
|
Grizzly Ghoul
( 4)
Creature — Zombie Bear
(4/3)
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
|
|
|
Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
|
|
|
Gryff's Boon
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. : Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
|
|
|
Guardian of Pilgrims
( 2)
Creature — Spirit Cleric
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
|
|
|
Hamlet Captain
( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
|
|
|
Hanweir Garrison
( 3)
Creature — Human Soldier
(2/3)
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
|
|
|
Hanweir Watchkeep
( 3)
Creature — Human Warrior Werewolf
(1/5)
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
|
|
|
Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
|
|
|
Harvest Hand
( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature dies, return it to the battlefield transformed under your control.
|
|
|
Haunted Dead
( 4)
Creature — Zombie
(2/2)
When this creature enters, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return this card from your graveyard to the battlefield tapped.
|
|
|
Haunted Ridge
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
|
|
|
Heartless Summoning
( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
|
|
|
Helvault
( 3)
Legendary Artifact
, : Exile target creature you control. , : Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
|
|
|
Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
|
|
|
Hinterland Logger
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
|
|
|
Honeymoon Hearse
( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
|
|
|
Hopeful Initiate
( 1)
Creature — Human Warlock
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
|
|
|
Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than this creature's power can't block it. Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
|
|
|
Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
|
|
|
Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
|
|
|
Howlpack Resurgence
( 3)
Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
|
|
|
Hullbreaker Horror
( 7)
Creature — Kraken Horror
(7/8)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
|
|
|
Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
|
|
|
Huntmaster of the Fells
( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
|
|
|
Imprisoned in the Moon
( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
|
|
|
Incited Rabble
( 0)
Creature — Human
(2/3)
This creature attacks each combat if able. : This creature gets +1/+0 until end of turn.
|
|
|
Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
|
|
|
Inspiring Captain
( 4)
Creature — Human Knight
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
|
|
|
Intangible Virtue
( 2)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
|
|
|
Intrepid Provisioner
( 4)
Creature — Human Scout
(3/3)
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
|
|
|
Invasion of Innistrad
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When this battle enters, target creature an opponent controls gets -13/-13 until end of turn.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
It of the Horrid Swarm
( 8)
Creature — Eldrazi Insect
(4/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
|
|
|
Jace, Unraveler of Secrets
( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
|
|
|
Join the Dance
( 2)
Sorcery
Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Killing Wave
( 1)
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
|
|
|
Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
|
|
|
Kruin Outlaw
( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
|
|
|
Laboratory Maniac
( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
|
|
|
Lantern Bearer
( 1)
Creature — Spirit
(1/1)
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Lanterns' Lift
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
|
|
|
Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
|
|
|
Lightning Axe
( 1)
Instant
As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.
|
|
|
Lightning Mauler
( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
|
|
|
Liliana of the Veil
( 3)
Legendary Planeswalker — Liliana
(3)
+1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
|
|
|
Lingering Souls
( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
|
|
|
Lumberknot
( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
|
|
|
Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
|
|
|
Lunarch Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
|
|
|
Lunarch Veteran
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|