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Hot Fix
( 6)
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
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Humming-
( 0)
Creature — Bird
(+2/+3)
Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Hydradoodle
( 2)
Creature — Hydra Dog
(0/0)
As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
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Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
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Incite Insight
( 2)
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Ineffable Blessing (Ineffable Blessing (a))
( 2)
Enchantment
As Ineffable Blessing enters, choose Flavorful or Bland. • Flavorful — Whenever a creature with flavor text enters under your control, draw a card. • Bland — Whenever a creature without flavor text enters under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (f))
( 2)
Enchantment
As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
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Inflation Station
( 0)
Artifact — Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
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Inhumaniac
( 2)
Creature — Brainiac
(1/1)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
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Insufferable Syphon
( 0)
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
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Island
( 0)
Basic Land — Island
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It That Gets Left Hanging
( 6)
Creature — Elemental Horror
(5/4)
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
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Jackknight
( 2)
Artifact Creature — Cyborg Knight
(1/1)
Whenever another artifact you control enters, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
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Jamming Device
( 0)
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
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Joyride Rigger
( 4)
Creature — Goblin Rigger
(3/3)
When Joyride Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Just Desserts
( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Kindly Cognician
( 2)
Artifact Creature — Cyborg Artificer
(1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
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Kindslaver
( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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Knight of the Widget
( 3)
Artifact Creature — Cyborg Knight
(*/*)
Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
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Krark's Other Thumb
( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Labro Bot
( 5)
Host Artifact Creature — Dog
(3/3)
When this creature enters, return target host card or card with augment from your graveyard to your hand.
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Lackey Recycler
( 0)
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
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Lobe Lobber
( 2)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip
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Mad Science Fair Project
( 3)
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
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Magic Word
( 3)
Enchantment — Aura
Enchant creature As Magic Word enters, choose a word. Whisper the chosen word: Tap enchanted creature.
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Mandatory Friendship Shackles
( 0)
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
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Mary O'Kill
( 6)
Legendary Creature — Human Villain
(5/5)
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
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Masterful Ninja
( 3)
Creature — Troll Ninja
(1/1)
Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. : Masterful Ninja gets +1/+1 until end of turn.
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Mer Man
( 5)
Host Creature — Human Fish
(3/3)
When this creature enters, you may draw a card.
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Midlife Upgrade
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Modular Monstrosity
( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
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Monkey-
( 0)
Creature — Monkey
(+2/+2)
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More or Less
( 1)
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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Mother Kangaroo
( 5)
Host Creature — Kangaroo
(1/1)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
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Neural Network
( 0)
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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Ninja
( 0)
Creature — Ninja
(+1/+0)
You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)
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Novellamental
( 2)
Creature — Elemental
(2/1)
Flying Novellamental can block only creatures with flying.
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Numbing Jellyfish
( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
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Oaken Power Suit
( 0)
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
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Oddly Uneven
( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Ol' Buzzbark
( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Old Guard
( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Old-Fashioned Vampire
( 5)
Creature — Vampyre
(3/3)
Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Optical Optimizer
( 0)
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."
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Ordinary Pony
( 3)
Host Creature — Horse
(2/3)
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
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Over My Dead Bodies
( 6)
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Painiac
( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
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Party Crasher
( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with Party Crasher once each combat during each opponent's turn.
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Pet Project
( 0)
Artifact — Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
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Phoebe, Head of S.N.E.A.K.
( 3)
Legendary Creature — Human Spy
(2/3)
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. : Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
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Plains
( 0)
Basic Land — Plains
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Proper Laboratory Attire
( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip
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Quick-Stick Lick Trick
( 0)
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Really Epic Punch
( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Record Store
( 0)
Artifact — Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Rhino-
( 0)
Creature — Rhino
(+1/+4)
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Riveting Rigger
( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Robo-
( 0)
Artifact Creature — Construct
(+1/+1)
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Rules Lawyer
( 5)
Artifact Creature — Cyborg Advisor
(1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
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Sacrifice Play
( 3)
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
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Sap Sucker
( 0)
Artifact — Contraption
Whenever you crank Sap Sucker, add . Until end of turn, you don't lose this mana as steps and phases end.
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Secret Base
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
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Selfie Preservation
( 2)
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Shaggy Camel
( 4)
Host Creature — Camel
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Shellephant
( 3)
Creature — Turtle and/or Elephant
(?/?)
: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.
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Side Quest
( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Skull Saucer
( 6)
Creature — Zombie Head
(4/1)
Flying When Skull Saucer enters, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
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Slaying Mantis
( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move permanents.) Slaying Mantis enters by being thrown from a distance of at least three feet. When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
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Sly Spy (Sly Spy (a))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (c))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
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Sly Spy (Sly Spy (f))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Snickering Squirrel
( 1)
Creature — Squirrel Advisor
(1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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Socketed Sprocketer
( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.
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Spell Suck
( 4)
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Split Screen
( 4)
Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
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Spy Eye
( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
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Squirrel Dealer
( 1)
Creature — Raccoon Lizard Bird
(1/1)
When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
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