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"Visions" (167)

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Prosperity
Prosperity Variable ColorlessBlue (1)
Sorcery

Each player draws X cards.

Visions (Uncommon)
Pygmy Hippo
Pygmy Hippo GreenBlue (2)
Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of Colorless equal to the amount of mana that player lost this way.

Visions (Rare)
Python
Python 1BlackBlack (3)
Creature — Snake (3/2)

Visions (Common)
Quicksand
Quicksand (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Visions (Uncommon)
Quirion Druid
Quirion Druid 2Green (3)
Creature — Elf Druid (1/2)

Green, Tap: Target land becomes a 2/2 green creature that's still a land. <I>(This effect lasts indefinitely.)</I>

Visions (Rare)
Quirion Ranger
Quirion Ranger Green (1)
Creature — Elf Ranger (1/1)

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Visions (Common)
Raging Gorilla
Raging Gorilla 2Red (3)
Creature — Ape (2/3)

Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.

Visions (Common)
Rainbow Efreet
Rainbow Efreet 3Blue (4)
Creature — Efreet (3/1)

Flying

BlueBlue: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Rare)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Visions (Rare)
Relic Ward
Relic Ward 1White (2)
Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Visions (Uncommon)
Remedy
Remedy 1White (2)
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Visions (Common)
Resistance Fighter
Resistance Fighter White (1)
Creature — Human Soldier (1/1)

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Visions (Common)
Retribution of the Meek
Retribution of the Meek 2White (3)
Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

Visions (Rare)
Righteous Aura
Righteous Aura 1White (2)
Enchantment

White, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Visions (Common)
Righteous War
Righteous War 1WhiteBlack (3)
Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

Visions (Rare)
River Boa
River Boa 1Green (2)
Creature — Snake (2/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Green: Regenerate River Boa.

Visions (Common)
Rock Slide
Rock Slide Variable ColorlessRed (1)
Instant

Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

Visions (Common)
Rowen
Rowen 2GreenGreen (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Visions (Rare)
Sands of Time
Sands of Time 4 (4)
Artifact

Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Visions (Rare)
Scalebane's Elite
Scalebane's Elite 3GreenWhite (5)
Creature — Human Soldier (4/4)

Protection from black

Visions (Uncommon)
Shimmering Efreet
Shimmering Efreet 2Blue (3)
Creature — Efreet (2/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Visions (Uncommon)
Shrieking Drake
Shrieking Drake Blue (1)
Creature — Drake (1/1)

Flying

When Shrieking Drake enters, return a creature you control to its owner's hand.

Visions (Common)
Simoon
Simoon RedGreen (2)
Instant

Simoon deals 1 damage to each creature target opponent controls.

Visions (Uncommon)
Sisay's Ring
Sisay's Ring 4 (4)
Artifact

Tap: Add ColorlessColorless.

Visions (Common)
Snake Basket
Snake Basket 4 (4)
Artifact

Variable Colorless, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

Visions (Rare)
Solfatara
Solfatara 2Red (3)
Instant

Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.

Visions (Common)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Spider Climb
Spider Climb Green (1)
Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Visions (Common)
Spitting Drake
Spitting Drake 3Red (4)
Creature — Drake (2/2)

Flying

Red: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.

Visions (Uncommon)
Squandered Resources
Squandered Resources BlackGreen (2)
Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Visions (Rare)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Visions (Uncommon)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.

Visions (Rare)
Summer Bloom
Summer Bloom 1Green (2)
Sorcery

You may play up to three additional lands this turn.

Visions (Uncommon)
Sun Clasp
Sun Clasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return enchanted creature to its owner's hand.

Visions (Common)
Suq'Ata Assassin
Suq'Ata Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>

Visions (Uncommon)
Suq'Ata Lancer
Suq'Ata Lancer 2Red (3)
Creature — Human Knight (2/2)

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Visions (Common)
Talruum Champion
Talruum Champion 4Red (5)
Creature — Minotaur (3/3)

First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Visions (Common)
Talruum Piper
Talruum Piper 4Red (5)
Creature — Minotaur (3/3)

All creatures with flying able to block Talruum Piper do so.

Visions (Uncommon)
Tar Pit Warrior
Tar Pit Warrior 2Black (3)
Creature — Cyclops Warrior (3/4)

When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.

Visions (Common)
Teferi's Honor Guard
Teferi's Honor Guard 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

BlueBlue: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Uncommon)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Visions (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Tempest Drake
Tempest Drake 1WhiteBlue (3)
Creature — Drake (2/2)

Flying, vigilance

Visions (Uncommon)
Three Wishes
Three Wishes 1BlueBlue (3)
Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Visions (Rare)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Tin-Wing Chimera
Tin-Wing Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Flying

Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Tithe
Tithe White (1)
Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Visions (Rare)
Tremor
Tremor Red (1)
Sorcery

Tremor deals 1 damage to each creature without flying.

Visions (Common)
Triangle of War
Triangle of War 1 (1)
Artifact

2, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Visions (Rare)
Uktabi Orangutan
Uktabi Orangutan 2Green (3)
Creature — Ape (2/2)

When Uktabi Orangutan enters, destroy target artifact.

Visions (Uncommon)
Undiscovered Paradise
Undiscovered Paradise (0)
Land

Tap: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

Visions (Rare)
Undo
Undo 1BlueBlue (3)
Sorcery

Return two target creatures to their owners' hands.

Visions (Common)
Urborg Mindsucker
Urborg Mindsucker 2Black (3)
Creature — Horror (2/2)

Black, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.

Visions (Common)
Vampiric Tutor
Vampiric Tutor Black (1)
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Visions (Rare)
Vampirism
Vampirism 1Black (2)
Enchantment — Aura

Enchant creature

When Vampirism enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Visions (Uncommon)
Vanishing
Vanishing Blue (1)
Enchantment — Aura

Enchant creature

BlueBlue: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Viashino Sandstalker
Viashino Sandstalker 1RedRed (3)
Creature — Lizard Warrior (4/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

Visions (Uncommon)
Viashivan Dragon
Viashivan Dragon 2RedRedGreenGreen (6)
Creature — Dragon (4/4)

Flying

Red: Viashivan Dragon gets +1/+0 until end of turn.

Green: Viashivan Dragon gets +0/+1 until end of turn.

Visions (Rare)
Vision Charm
Vision Charm Blue (1)
Instant

Choose one —

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate Wake of Vultures.

Visions (Common)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Visions (Rare)
Warrior's Honor
Warrior's Honor 2White (3)
Instant

Creatures you control get +1/+1 until end of turn.

Visions (Common)
Warthog
Warthog 1GreenGreen (3)
Creature — Boar (3/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Visions (Common)
Waterspout Djinn
Waterspout Djinn 2BlueBlue (4)
Creature — Djinn (4/4)

Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

Visions (Uncommon)
Wicked Reward
Wicked Reward 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Target creature gets +4/+2 until end of turn.

Visions (Common)
Wind Shear
Wind Shear 2Green (3)
Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Visions (Uncommon)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Visions (Rare)
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