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Firefly
Firefly 3Red (4)
Creature — Insect (1/1)

Flying

Red: Firefly gets +1/+0 until end of turn.

Tempest (Uncommon)
Fireslinger
Fireslinger 1Red (2)
Creature — Human Wizard (1/1)

Tap: Fireslinger deals 1 damage to any target and 1 damage to you.

Tempest (Common)
Flailing Drake
Flailing Drake 3Green (4)
Creature — Drake (2/3)

Flying

Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

Tempest (Uncommon)
Flickering Ward
Flickering Ward White (1)
Enchantment — Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

White: Return Flickering Ward to its owner's hand.

Tempest (Uncommon)
Flowstone Giant
Flowstone Giant 2RedRed (4)
Creature — Giant (3/3)

Red: Flowstone Giant gets +2/-2 until end of turn.

Tempest (Common)
Flowstone Salamander
Flowstone Salamander 3RedRed (5)
Creature — Salamander (3/4)

Red: Flowstone Salamander deals 1 damage to target creature blocking it.

Tempest (Uncommon)
Flowstone Sculpture
Flowstone Sculpture 6 (6)
Artifact Creature — Shapeshifter (4/4)

2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>

Tempest (Rare)
Flowstone Wyvern
Flowstone Wyvern 3RedRed (5)
Creature — Drake (3/3)

Flying

Red: Flowstone Wyvern gets +2/-2 until end of turn.

Tempest (Rare)
Fool's Tome
Fool's Tome 4 (4)
Artifact

2, Tap: Draw a card. Activate only if you have no cards in hand.

Tempest (Rare)
Forest
Forest (0)
Basic Land — Forest

Tempest (Land)
Frog Tongue
Frog Tongue Green (1)
Enchantment — Aura

Enchant creature

When Frog Tongue enters, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

Tempest (Common)
Fugitive Druid
Fugitive Druid 3Green (4)
Creature — Human Druid (3/2)

Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.

Tempest (Rare)
Furnace of Rath
Furnace of Rath 1RedRedRed (4)
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Tempest (Rare)
Fylamarid
Fylamarid 1BlueBlue (3)
Creature — Squid Beast (1/3)

Flying

Fylamarid can't be blocked by blue creatures.

Blue: Target creature becomes blue until end of turn.

Tempest (Uncommon)
Gallantry
Gallantry 1White (2)
Instant

Target blocking creature gets +4/+4 until end of turn.

Draw a card.

Tempest (Uncommon)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Tempest (Common)
Gerrard's Battle Cry
Gerrard's Battle Cry White (1)
Enchantment

2White: Creatures you control get +1/+1 until end of turn.

Tempest (Rare)
Ghost Town
Ghost Town (0)
Land

Tap: Add Colorless.

0: Return Ghost Town to its owner's hand. Activate only if it's not your turn.

Tempest (Uncommon)
Giant Crab
Giant Crab 4Blue (5)
Creature — Crab (3/3)

Blue: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)

Tempest (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Tempest (Common)
Goblin Bombardment
Goblin Bombardment 1Red (2)
Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Tempest (Uncommon)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters, you may return target creature card from your graveyard to your hand.

Tempest (Common)
Grindstone
Grindstone 1 (1)
Artifact

3, Tap: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Tempest (Rare)
Hand to Hand
Hand to Hand 2Red (3)
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Tempest (Rare)
Hanna's Custody
Hanna's Custody 2White (3)
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Harrow
Harrow 2Green (3)
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Tempest (Uncommon)
Havoc
Havoc 1Red (2)
Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

Tempest (Uncommon)
Heart Sliver
Heart Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have haste.

Tempest (Common)
Heartwood Dryad
Heartwood Dryad 1Green (2)
Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

Tempest (Common)
Heartwood Giant
Heartwood Giant 3GreenGreen (5)
Creature — Giant (4/4)

Tap, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

Tempest (Rare)
Heartwood Treefolk
Heartwood Treefolk 2GreenGreen (4)
Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tempest (Uncommon)
Helm of Possession
Helm of Possession 4 (4)
Artifact

You may choose not to untap Helm of Possession during your untap step.

2, Tap, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.

Tempest (Rare)
Hero's Resolve
Hero's Resolve 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+5.

Tempest (Common)
Horned Sliver
Horned Sliver 2Green (3)
Creature — Sliver (2/2)

All Sliver creatures have trample.

Tempest (Uncommon)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Tempest (Common)
Humility
Humility 2WhiteWhite (4)
Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

Tempest (Rare)
Imps' Taunt
Imps' Taunt 1Black (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.

Tempest (Uncommon)
Insight
Insight 2Blue (3)
Enchantment

Whenever an opponent casts a green spell, you draw a card.

Tempest (Uncommon)
Interdict
Interdict 1Blue (2)
Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I>

Draw a card.

Tempest (Uncommon)
Intuition
Intuition 2Blue (3)
Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Tempest (Rare)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Island
Island (0)
Basic Land — Island

Tempest (Land)
Jackal Pup
Jackal Pup Red (1)
Creature — Jackal (2/1)

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

Tempest (Uncommon)
Jet Medallion
Jet Medallion 2 (2)
Artifact

Black spells you cast cost 1 less to cast.

Tempest (Rare)
Jinxed Idol
Jinxed Idol 2 (2)
Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.

Tempest (Rare)
Kezzerdrix
Kezzerdrix 2BlackBlack (4)
Creature — Rabbit Beast (4/4)

First strike

At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

Tempest (Rare)
Kindle
Kindle 1Red (2)
Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Tempest (Common)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tempest (Uncommon)
Krakilin
Krakilin Variable ColorlessGreenGreen (2)
Creature — Beast (0/0)

Krakilin enters with X +1/+1 counters on it.

1Green: Regenerate Krakilin.

Tempest (Uncommon)
Leeching Licid
Leeching Licid 1Black (2)
Creature — Licid (1/1)

Black, Tap: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Black to end this effect.

At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.

Tempest (Uncommon)
Legacy's Allure
Legacy's Allure BlueBlue (2)
Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <I>(This effect lasts indefinitely.)</I>

Tempest (Uncommon)
Legerdemain
Legerdemain 2BlueBlue (4)
Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <I>(This effect lasts indefinitely.)</I>

Tempest (Uncommon)
Light of Day
Light of Day 3White (4)
Enchantment

Black creatures can't attack or block.

Tempest (Uncommon)
Lightning Blast
Lightning Blast 3Red (4)
Instant

Lightning Blast deals 4 damage to any target.

Tempest (Common)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tempest (Common)
Living Death
Living Death 3BlackBlack (5)
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Tempest (Rare)
Lobotomy
Lobotomy 2BlueBlack (4)
Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

Tempest (Uncommon)
Lotus Petal
Lotus Petal 0 (0)
Artifact

Tap, Sacrifice Lotus Petal: Add one mana of any color.

Tempest (Common)
Lowland Giant
Lowland Giant 2RedRed (4)
Creature — Giant (4/3)

Tempest (Common)
Maddening Imp
Maddening Imp 2Black (3)
Creature — Imp (1/1)

Flying

Tap: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

Tempest (Rare)
Magmasaur
Magmasaur 3RedRed (5)
Creature — Elemental Dinosaur (0/0)

Magmasaur enters with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

Tempest (Rare)
Magnetic Web
Magnetic Web 2 (2)
Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

1, Tap: Put a magnet counter on target creature.

Tempest (Rare)
Mana Severance
Mana Severance 1Blue (2)
Sorcery

Search your library for any number of land cards, exile them, then shuffle.

Tempest (Rare)
Manakin
Manakin 2 (2)
Artifact Creature — Construct (1/1)

Tap: Add Colorless.

Tempest (Common)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Tempest (Common)
Marble Titan
Marble Titan 3White (4)
Creature — Giant (3/3)

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Tempest (Rare)
Marsh Lurker
Marsh Lurker 3Black (4)
Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Tempest (Common)
Master Decoy
Master Decoy 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Tempest (Common)
Mawcor
Mawcor 3BlueBlue (5)
Creature — Beast (3/3)

Flying

Tap: Mawcor deals 1 damage to any target.

Tempest (Rare)
Maze of Shadows
Maze of Shadows (0)
Land

Tap: Add Colorless.

Tap: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Tempest (Uncommon)
Meditate
Meditate 2Blue (3)
Instant

Draw four cards. You skip your next turn.

Tempest (Rare)
Metallic Sliver
Metallic Sliver 1 (1)
Artifact Creature — Sliver (1/1)

Tempest (Common)
Mindwhip Sliver
Mindwhip Sliver 2Black (3)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."

Tempest (Uncommon)
Minion of the Wastes
Minion of the Wastes 3BlackBlackBlack (6)
Creature — Minion (*/*)

Trample

As Minion of the Wastes enters, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered.

Tempest (Rare)
Mirri's Guile
Mirri's Guile Green (1)
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Tempest (Rare)
Mnemonic Sliver
Mnemonic Sliver 2Blue (3)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: Draw a card."

Tempest (Uncommon)
Mogg Cannon
Mogg Cannon 2 (2)
Artifact

Tap: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Tempest (Uncommon)
Mogg Conscripts
Mogg Conscripts Red (1)
Creature — Goblin (2/2)

Mogg Conscripts can't attack unless you've cast a creature spell this turn.

Tempest (Common)
Mogg Fanatic
Mogg Fanatic Red (1)
Creature — Goblin (1/1)

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

Tempest (Common)
Mogg Hollows
Mogg Hollows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Mogg Hollows doesn't untap during your next untap step.

Tempest (Uncommon)
Mogg Raider
Mogg Raider Red (1)
Creature — Goblin (1/1)

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

Tempest (Common)
Mogg Squad
Mogg Squad 1Red (2)
Creature — Goblin (3/3)

Mogg Squad gets -1/-1 for each other creature on the battlefield.

Tempest (Uncommon)
Mongrel Pack
Mongrel Pack 3Green (4)
Creature — Dog (4/1)

When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.

Tempest (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Tempest (Land)
Mounted Archers
Mounted Archers 3White (4)
Creature — Human Soldier Archer (2/3)

Reach (This creature can block creatures with flying.)

White: Mounted Archers can block an additional creature this turn.

Tempest (Common)
Muscle Sliver
Muscle Sliver 1Green (2)
Creature — Sliver (1/1)

All Sliver creatures get +1/+1.

Tempest (Common)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Tempest (Common)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Needle Storm
Needle Storm 2Green (3)
Sorcery

Needle Storm deals 4 damage to each creature with flying.

Tempest (Uncommon)
No Quarter
No Quarter 3Red (4)
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Tempest (Rare)
Nurturing Licid
Nurturing Licid 1Green (2)
Creature — Licid (1/1)

Green, Tap: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

Green: Regenerate enchanted creature.

Tempest (Uncommon)
Opportunist
Opportunist 2Red (3)
Creature — Human Soldier (2/2)

Tap: Opportunist deals 1 damage to target creature that was dealt damage this turn.

Tempest (Uncommon)
Oracle en-Vec
Oracle en-Vec 1White (2)
Creature — Human Wizard (1/1)

Tap: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.

Tempest (Rare)
Orim, Samite Healer
Orim, Samite Healer 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent the next 3 damage that would be dealt to any target this turn.

Tempest (Rare)
Orim's Prayer
Orim's Prayer 1WhiteWhite (3)
Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

Tempest (Uncommon)
Overrun
Overrun 2GreenGreenGreen (5)
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Tempest (Uncommon)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Tempest (Common)
Pallimud
Pallimud 2Red (3)
Creature — Beast (*/3)

As Pallimud enters, choose an opponent.

Pallimud's power is equal to the number of tapped lands the chosen player controls.

Tempest (Rare)
Patchwork Gnomes
Patchwork Gnomes 3 (3)
Artifact Creature — Gnome (2/1)

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Tempest (Uncommon)
1234 >
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