|
Rest in Peace
( 2)
Enchantment
When Rest in Peace enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
|
|
|
Restart Sequence
( 4)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.
|
|
|
Rooftop Bypass
( 3)
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
|
|
|
Roshan, Hidden Magister
( 4)
Legendary Creature — Human Assassin
(4/4)
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
|
|
|
Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
|
|
|
Senu, Keen-Eyed Protector
( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.
|
|
|
Settlement Blacksmith
( 3)
Creature — Human Artificer
(3/3)
When Settlement Blacksmith enters, if you control an Equipment, draw a card.
|
|
|
Shao Jun
( 3)
Legendary Creature — Human Assassin
(3/3)
Leap Strike — During your turn, Shao Jun has flying and first strike. Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
|
|
|
Shaun & Rebecca, Agents
( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
|
|
|
Shay Cormac
( 2)
Legendary Creature — Human Knight Rogue
(1/1)
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
|
|
|
Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
|
|
|
Smoke Bomb
( 3)
Artifact
Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.
|
|
|
Sokrates, Athenian Teacher
( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
|
|
|
Spartan Veteran
( 1)
Creature — Human Soldier
(1/1)
During your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.) : Spartan Veteran gets +1/+0 until end of turn.
|
|
|
Staff of Eden, Vault's Key
( 6)
Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
|
|
|
Surtr, Fiery Jötun
( 5)
Legendary Creature — Giant God Warrior
(5/5)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Sword of Feast and Famine
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip
|
|
|
Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
|
|
|
Tax Collector
( 2)
Creature — Human Advisor
(2/2)
When Tax Collector enters, choose one — • Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Templar Knight
( 2)
Creature — Human Knight
(3/1)
Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
|
|
|
Temporal Trespass
( 11)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Take an extra turn after this one. Exile Temporal Trespass.
|
|
|
Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
|
|
|
The Aesir Escape Valhalla
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Exile a permanent card from your graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.
|
|
|
The Animus
( 2)
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. : Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
|
|
|
The Capitoline Triad
( 10)
Legendary Creature — God Artificer
(7/7)
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
|
|
|
The Revelations of Ezio
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
|
|
|
The Spear of Leonidas
( 3)
Legendary Artifact — Equipment
Whenever equipped creature attacks, choose one — • Bull Rush — It gains double strike until end of turn. • Summon — Create Phobos, a legendary 3/2 red Horse creature token. • Revelation — Discard two cards, then draw two cards. Equip
|
|
|
Towering Viewpoint
( 2)
Artifact Creature — Wall
(0/4)
Defender, reach Leap of Faith — : Target creature gains flying until end of turn.
|
|
|
Tranquilize
( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Viewpoint Synchronization
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
|
|
|
What Must Be Done
( 5)
Sorcery
Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Yggdrasil, Rebirth Engine
( 3)
Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. : Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
|
|
|