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Crushing Vines
Crushing Vines 2Green (3)
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

Commander Legends (Common)
Cultivate
Cultivate 2Green (3)
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Commander Legends (Common)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

Commander Legends (Uncommon)
Danitha Capashen, Paragon
Danitha Capashen, Paragon 2White (3)
Legendary Creature — Human Knight (2/2)

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost 1 less to cast.

Commander Legends (Uncommon)
Dargo, the Shipwrecker
Dargo, the Shipwrecker 6Red (7)
Legendary Creature — Giant Pirate (7/5)

As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs 2 less to cast for each permanent sacrificed this way and 2 less to cast for each other artifact or creature you've sacrificed this turn.

Trample

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Daring Saboteur
Daring Saboteur 1Blue (2)
Creature — Human Pirate (2/1)

2Blue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Commander Legends (Uncommon)
Dawn Charm
Dawn Charm 1White (2)
Instant

Choose one —

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.

Commander Legends (Uncommon)
Dawnglade Regent
Dawnglade Regent 5GreenGreen (7)
Creature — Elk (8/8)

When Dawnglade Regent enters, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.

Commander Legends (Rare)
Defiant Salvager
Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.

Commander Legends (Common)
Deflecting Palm
Deflecting Palm RedWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Commander Legends (Rare)
Demonic Lore
Demonic Lore 2Black (3)
Enchantment

When Demonic Lore enters, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

Commander Legends (Uncommon)
Deranged Assistant
Deranged Assistant 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Mill a card: Add Colorless. (To mill a card, put the top card of your library into your graveyard.)

Commander Legends (Common)
Derevi, Empyrial Tactician
Derevi, Empyrial Tactician GreenWhiteBlue (3)
Legendary Creature — Bird Wizard (2/3)

Flying

When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.

1GreenWhiteBlue: Put Derevi onto the battlefield from the command zone.

Commander Legends (Mythic Rare)
Dhund Operative
Dhund Operative 1Black (2)
Creature — Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

Commander Legends (Common)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Commander Legends (Common)
Dispeller's Capsule
Dispeller's Capsule White (1)
Artifact

2White, Tap, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Commander Legends (Common)
Doomed Traveler
Doomed Traveler White (1)
Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Commander Legends (Common)
Dragon Egg
Dragon Egg 2Red (3)
Creature — Dragon Egg (0/2)

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Commander Legends (Common)
Dragon Mantle
Dragon Mantle Red (1)
Enchantment — Aura

Enchant creature

When Dragon Mantle enters, draw a card.

Enchanted creature has "Red: This creature gets +1/+0 until end of turn."

Commander Legends (Common)
Dreamstone Hedron
Dreamstone Hedron 6 (6)
Artifact

Tap: Add ColorlessColorlessColorless.

3, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Commander Legends (Uncommon)
Dualcaster Mage
Dualcaster Mage 1RedRed (3)
Creature — Human Wizard (2/2)

Flash

When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Commander Legends (Rare)
Elder Deep-Fiend
Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)

Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

Commander Legends (Rare)
Eligeth, Crossroads Augur
Eligeth, Crossroads Augur 4BlueBlue (6)
Legendary Creature — Sphinx (5/6)

Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)

Commander Legends (Rare)
Elvish Doomsayer
Elvish Doomsayer 1Black (2)
Creature — Elf Shaman (1/1)

When Elvish Doomsayer dies, each opponent discards a card.

Commander Legends (Common)
Elvish Dreadlord
Elvish Dreadlord 3BlackBlack (5)
Creature — Zombie Elf (3/3)

Deathtouch

When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.

Encore 5BlackBlack (5BlackBlack, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Rare)
Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters, draw a card.

Commander Legends (Common)
Emberwilde Captain
Emberwilde Captain 3Red (4)
Creature — Djinn Pirate (4/2)

When Emberwilde Captain enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Commander Legends (Rare)
Encroaching Wastes
Encroaching Wastes (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Commander Legends (Uncommon)
Entourage of Trest
Entourage of Trest 4Green (5)
Creature — Elf Soldier (4/4)

When Entourage of Trest enters, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Commander Legends (Common)
Esior, Wardwing Familiar
Esior, Wardwing Familiar 1Blue (2)
Legendary Creature — Bird (1/3)

Flying

Spells your opponents cast that target one or more commanders you control cost 3 more to cast.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Eternal Witness
Eternal Witness 1GreenGreen (3)
Creature — Human Shaman (2/1)

When Eternal Witness enters, you may return target card from your graveyard to your hand.

Commander Legends (Uncommon)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Common)
Expedite
Expedite Red (1)
Instant

Target creature gains haste until end of turn.

Draw a card.

Commander Legends (Common)
Explore
Explore 1Green (2)
Sorcery

You may play an additional land this turn.

Draw a card.

Commander Legends (Common)
Explorer's Scope
Explorer's Scope 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Explosion of Riches
Explosion of Riches 5Red (6)
Sorcery

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

Commander Legends (Uncommon)
Exquisite Huntmaster
Exquisite Huntmaster 3Black (4)
Creature — Elf Warrior (4/2)

When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore 4Black (4Black, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Eyeblight Assassin
Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)

When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.

Commander Legends (Common)
Eyeblight Cullers
Eyeblight Cullers 4Black (5)
Creature — Elf Warrior (3/3)

When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)

Commander Legends (Common)
Eyeblight Massacre
Eyeblight Massacre 2BlackBlack (4)
Sorcery

Non-Elf creatures get -2/-2 until end of turn.

Commander Legends (Common)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Commander Legends (Uncommon)
Faith Unbroken
Faith Unbroken 3White (4)
Enchantment — Aura

Enchant creature you control

When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

Commander Legends (Uncommon)
Faith's Fetters
Faith's Fetters 3White (4)
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Commander Legends (Uncommon)
Fall from Favor
Fall from Favor 2Blue (3)
Enchantment — Aura

Enchant creature

When Fall from Favor enters, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Commander Legends (Common)
Falthis, Shadowcat Familiar
Falthis, Shadowcat Familiar 2Black (3)
Legendary Creature — Nightmare Cat (2/2)

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Farhaven Elf
Farhaven Elf 2Green (3)
Creature — Elf Druid (1/1)

When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Common)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Fathom Mage
Fathom Mage 2GreenBlue (4)
Creature — Human Wizard (1/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

Commander Legends (Rare)
Feast of Succession
Feast of Succession 4BlackBlack (6)
Sorcery

All creatures get -4/-4 until end of turn. You become the monarch.

Commander Legends (Uncommon)
Fencing Ace
Fencing Ace 1White (2)
Creature — Human Soldier (1/1)

Double strike

Commander Legends (Uncommon)
Fertilid
Fertilid 2Green (3)
Creature — Elemental (0/0)

Fertilid enters with two +1/+1 counters on it.

1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Commander Legends (Common)
Fiery Cannonade
Fiery Cannonade 2Red (3)
Instant

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Commander Legends (Common)
Filigree Familiar
Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)

When Filigree Familiar enters, you gain 2 life.

When Filigree Familiar dies, draw a card.

Commander Legends (Common)
Fin-Clade Fugitives
Fin-Clade Fugitives 5Green (6)
Creature — Elf Salamander Rogue (7/4)

Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore 4Green (4Green, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Fire Diamond
Fire Diamond 2 (2)
Artifact

Fire Diamond enters tapped.

Tap: Add Red.

Commander Legends (Common)
Fireshrieker
Fireshrieker 3 (3)
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
First Response
First Response 3White (4)
Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Commander Legends (Uncommon)
Fists of Flame
Fists of Flame 1Red (2)
Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Commander Legends (Common)
Flamekin Herald
Flamekin Herald 2Red (3)
Creature — Elemental Wizard (3/2)

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Rare)
Fleshbag Marauder
Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters, each player sacrifices a creature.

Commander Legends (Common)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Commander Legends (Uncommon)
Flood of Recollection
Flood of Recollection BlueBlue (2)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Commander Legends (Common)
Forceful Denial
Forceful Denial 3BlueBlue (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Counter target spell.

Commander Legends (Common)
Forest
Forest (0)
Basic Land — Forest

Commander Legends (Land)
Forgotten Cave
Forgotten Cave (0)
Land

Forgotten Cave enters tapped.

Tap: Add Red.

Cycling Red (Red, Discard this card: Draw a card.)

Commander Legends (Common)
Foundry Inspector
Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)

Artifact spells you cast cost 1 less to cast.

Commander Legends (Common)
Frenzied Saddlebrute
Frenzied Saddlebrute 4Red (5)
Creature — Orc Warrior (5/4)

Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

Commander Legends (Uncommon)
Furnace Celebration
Furnace Celebration 1RedRed (3)
Enchantment

Whenever you sacrifice another permanent, you may pay 2. If you do, Furnace Celebration deals 2 damage to any target.

Commander Legends (Uncommon)
Fyndhorn Elves
Fyndhorn Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Commander Legends (Common)
Galestrike
Galestrike 2Blue (3)
Instant

Return target tapped creature to its owner's hand.

Draw a card.

Commander Legends (Common)
Generous Gift
Generous Gift 2White (3)
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Commander Legends (Uncommon)
Ghastly Demise
Ghastly Demise Black (1)
Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Commander Legends (Common)
Ghen, Arcanum Weaver
Ghen, Arcanum Weaver RedWhiteBlack (3)
Legendary Creature — Human Wizard (2/3)

RedWhiteBlack, Tap, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.

Commander Legends (Rare)
Ghost of Ramirez DePietro
Ghost of Ramirez DePietro 2Blue (3)
Legendary Creature — Spirit Pirate (2/3)

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Gift of Paradise
Gift of Paradise 2Green (3)
Enchantment — Aura

Enchant land

When Gift of Paradise enters, you gain 3 life.

Enchanted land has "Tap: Add two mana of any one color."

Commander Legends (Common)
Gilanra, Caller of Wirewood
Gilanra, Caller of Wirewood 2Green (3)
Legendary Creature — Elf Druid (1/2)

Tap: Add Green. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Gilt-Leaf Winnower
Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal.

Commander Legends (Uncommon)
Glacian, Powerstone Engineer
Glacian, Powerstone Engineer 5Blue (6)
Legendary Creature — Human Artificer (3/6)

Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Gnostro, Voice of the Crags
Gnostro, Voice of the Crags 1BlueRedWhite (4)
Legendary Creature — Chimera (3/3)

Tap: Choose one. X is the number of spells you've cast this turn.

• Scry X.

• Gnostro, Voice of the Crags deals X damage to target creature.

• You gain X life.

Commander Legends (Rare)
Goblin Trailblazer
Goblin Trailblazer 1Red (2)
Creature — Goblin Pirate (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Commander Legends (Common)
Golem Artisan
Golem Artisan 5 (5)
Artifact Creature — Golem (3/3)

2: Target artifact creature gets +1/+1 until end of turn.

2: Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Commander Legends (Uncommon)
Gor Muldrak, Amphinologist
Gor Muldrak, Amphinologist 1GreenBlue (3)
Legendary Creature — Human Scout (3/2)

You and permanents you control have protection from Salamanders.

At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

Commander Legends (Rare)
Grafted Wargear
Grafted Wargear 3 (3)
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Growth Spiral
Growth Spiral GreenBlue (2)
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Commander Legends (Common)
Guildless Commons
Guildless Commons (0)
Land

Guildless Commons enters tapped.

When Guildless Commons enters, return a land you control to its owner's hand.

Tap: Add ColorlessColorless.

Commander Legends (Uncommon)
Halana, Kessig Ranger
Halana, Kessig Ranger 3Green (4)
Legendary Creature — Human Archer Ranger (3/4)

Reach

Whenever another creature you control enters, you may pay 2. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Hamza, Guardian of Arashin
Hamza, Guardian of Arashin 4GreenWhite (6)
Legendary Creature — Elephant Warrior (5/5)

This spell costs 1 less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost 1 less to cast for each creature you control with a +1/+1 counter on it.

Commander Legends (Uncommon)
Hans Eriksson
Hans Eriksson 2RedGreen (4)
Legendary Creature — Human Scout (1/4)

Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

Commander Legends (Rare)
Harmonize
Harmonize 2GreenGreen (4)
Sorcery

Draw three cards.

Commander Legends (Uncommon)
Haunted Cloak
Haunted Cloak 3 (3)
Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Hellkite Courser
Hellkite Courser 4RedRed (6)
Creature — Dragon (6/5)

Flying

When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Commander Legends (Mythic Rare)
Hero's Blade
Hero's Blade 2 (2)
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach Hero's Blade to it.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Horizon Scholar
Horizon Scholar 5Blue (6)
Creature — Sphinx (4/4)

Flying

When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Commander Legends (Uncommon)
Horizon Stone
Horizon Stone 5 (5)
Artifact

If you would lose unspent mana, that mana becomes colorless instead.

Commander Legends (Rare)
Howling Golem
Howling Golem 3 (3)
Artifact Creature — Golem (2/3)

Whenever Howling Golem attacks or blocks, each player draws a card.

Commander Legends (Common)
Hullbreacher
Hullbreacher 2Blue (3)
Creature — Merfolk Pirate (3/2)

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends (Rare)
Humble Defector
Humble Defector 1Red (2)
Creature — Human Rogue (2/1)

Tap: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

Commander Legends (Uncommon)
Hunter's Insight
Hunter's Insight 2Green (3)
Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Commander Legends (Uncommon)
Ich-Tekik, Salvage Splicer
Ich-Tekik, Salvage Splicer 4Green (5)
Legendary Creature — Phyrexian Human Artificer (1/1)

When Ich-Tekik, Salvage Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Ikra Shidiqi, the Usurper
Ikra Shidiqi, the Usurper 3BlackGreen (5)
Legendary Creature — Snake Wizard (3/7)

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
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