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"Commander Legends: Battle for Baldur's Gate" (683)

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Sword Coast Serpent (Capsizing Wave)
Sword Coast Serpent (Capsizing Wave) 1Blue (2)
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Captain N'ghathrod
Captain N'ghathrod 3BlueBlack (5)
Legendary Creature — Horror Pirate (3/6)

Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Carefree Swinemaster
Carefree Swinemaster 2Green (3)
Creature — Gnome Ranger (1/4)

Whenever Carefree Swinemaster attacks, you may pay 1Green. If you do, create a 2/2 green Boar creature token that's tapped and attacking.

Commander Legends: Battle for Baldur's Gate (Common)
Carnelian Orb of Dragonkind
Carnelian Orb of Dragonkind 2Red (3)
Artifact

Tap: Add Red. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Cast Down
Cast Down 1Black (2)
Instant

Destroy target nonlegendary creature.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Castle Embereth
Castle Embereth (0)
Land

Castle Embereth enters tapped unless you control a Mountain.

Tap: Add Red.

1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Castle Locthwain
Castle Locthwain (0)
Land

Castle Locthwain enters tapped unless you control a Swamp.

Tap: Add Black.

1BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Castle Vantress
Castle Vantress (0)
Land

Castle Vantress enters tapped unless you control an Island.

Tap: Add Blue.

2BlueBlue, Tap: Scry 2.

Commander Legends: Battle for Baldur's Gate (Rare)
Caves of Chaos Adventurer
Caves of Chaos Adventurer 3Red (4)
Creature — Human Barbarian (5/3)

Trample

When Caves of Chaos Adventurer enters, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Chain Devil
Chain Devil 3Black (4)
Creature — Devil (4/2)

Animate Chains — When Chain Devil enters, each player sacrifices a nontoken creature.

Commander Legends: Battle for Baldur's Gate (Common)
Chain Reaction
Chain Reaction 2RedRed (4)
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Commander Legends: Battle for Baldur's Gate (Rare)
Changeling Outcast
Changeling Outcast Black (1)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.

Commander Legends: Battle for Baldur's Gate (Common)
Chaos Dragon
Chaos Dragon 1RedRed (3)
Creature — Dragon (4/4)

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Commander Legends: Battle for Baldur's Gate (Rare)
Chaos Wand
Chaos Wand 3 (3)
Artifact

4, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Commander Legends: Battle for Baldur's Gate (Rare)
Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Rare)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters tapped.

Tap: Add Black.

Commander Legends: Battle for Baldur's Gate (Common)
Chardalyn Dragon
Chardalyn Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Chasm Skulker
Chasm Skulker 2Blue (3)
Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Commander Legends: Battle for Baldur's Gate (Rare)
Choked Estuary
Choked Estuary (0)
Land

As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.

Tap: Add Blue or Black.

Commander Legends: Battle for Baldur's Gate (Rare)
Cinder Glade
Cinder Glade (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

Cinder Glade enters tapped unless you control two or more basic lands.

Commander Legends: Battle for Baldur's Gate (Rare)
Circle of the Land Druid
Circle of the Land Druid 1Green (2)
Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Commander Legends: Battle for Baldur's Gate (Common)
Citadel Gate
Citadel Gate (0)
Land — Gate

Citadel Gate enters tapped.

As Citadel Gate enters, choose a color other than white.

Tap: Add White or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Clan Crafter
Clan Crafter 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "2, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Cliffgate
Cliffgate (0)
Land — Gate

Cliffgate enters tapped.

As Cliffgate enters, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Cloak of the Bat
Cloak of the Bat 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Cloakwood Swarmkeeper
Cloakwood Swarmkeeper Green (1)
Creature — Elf Ranger (1/1)

Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.

Commander Legends: Battle for Baldur's Gate (Common)
Clockwork Fox
Clockwork Fox 3 (3)
Artifact Creature — Fox (3/2)

When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.

Commander Legends: Battle for Baldur's Gate (Common)
Cloudkill
Cloudkill 4BlackBlack (6)
Sorcery

All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Colossal Badger
Colossal Badger 5Green (6)
Creature — Badger (6/5)

When Colossal Badger enters, you gain 3 life.

Commander Legends: Battle for Baldur's Gate (Common)
Command Tower
Command Tower (0)
Land

Tap: Add one mana of any color in your commander's color identity.

Commander Legends: Battle for Baldur's Gate (Common)
Commander Liara Portyr
Commander Liara Portyr 3RedWhite (5)
Legendary Creature — Human Soldier (5/3)

Whenever you attack, spells you cast from exile this turn cost Variable Colorless less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Compulsive Research
Compulsive Research 2Blue (3)
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Commander Legends: Battle for Baldur's Gate (Common)
Cone of Cold
Cone of Cold 3Blue (4)
Sorcery

Roll a d20.

1–9 | Tap all creatures your opponents control.

10–19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Consuming Aberration
Consuming Aberration 3BlueBlack (5)
Creature — Horror (*/*)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Commander Legends: Battle for Baldur's Gate (Rare)
Contact Other Plane
Contact Other Plane 3Blue (4)
Instant

Roll a d20.

1–9 | Draw two cards.

10–19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

Commander Legends: Battle for Baldur's Gate (Common)
Contraband Livestock
Contraband Livestock 1White (2)
Instant

Exile target creature, then roll a d20.

1–9 | Its controller creates a 4/4 green Ox creature token.

10–19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Coronation of Chaos
Coronation of Chaos 2Red (3)
Sorcery

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Common)
Corpse Augur
Corpse Augur 3Black (4)
Creature — Zombie Wizard (4/2)

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Creeping Tar Pit
Creeping Tar Pit (0)
Land

Creeping Tar Pit enters tapped.

Tap: Add Blue or Black.

1BlueBlack: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Crib Swap
Crib Swap 2White (3)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Commander Legends: Battle for Baldur's Gate (Common)
Criminal Past
Criminal Past 2Black (3)
Legendary Enchantment — Background

Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Crippling Fear
Crippling Fear 2BlackBlack (4)
Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Crystal Dragon
Crystal Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying, vigilance

Commander Legends: Battle for Baldur's Gate (Uncommon)
Cultist of the Absolute
Cultist of the Absolute Black (1)
Legendary Enchantment — Background

Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."

Commander Legends: Battle for Baldur's Gate (Rare)
Cultivate
Cultivate 2Green (3)
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Curse of Opulence
Curse of Opulence Red (1)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Curse of the Swine
Curse of the Swine Variable ColorlessBlueBlue (2)
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
Curse of Verbosity
Curse of Verbosity 2Blue (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Curtains' Call
Curtains' Call 5Black (6)
Instant

Undaunted (This spell costs 1 less to cast for each opponent.)

Destroy two target creatures.

Commander Legends: Battle for Baldur's Gate (Rare)
Cut a Deal
Cut a Deal 2White (3)
Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dark Hatchling
Dark Hatchling 4BlackBlack (6)
Creature — Horror (3/3)

Flying

When Dark Hatchling enters, destroy target nonblack creature. It can't be regenerated.

Commander Legends: Battle for Baldur's Gate (Rare)
Darkwater Catacombs
Darkwater Catacombs (0)
Land

1, Tap: Add BlueBlack.

Commander Legends: Battle for Baldur's Gate (Rare)
Dauthi Horror
Dauthi Horror 1Black (2)
Creature — Dauthi Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Commander Legends: Battle for Baldur's Gate (Common)
Dusk // Dawn (Dawn)
Dusk // Dawn (Dawn) 3WhiteWhite (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Dawnbringer Cleric
Dawnbringer Cleric 1White (2)
Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters, choose one —

• Cure Wounds — You gain 2 life.

• Dispel Magic — Destroy target enchantment.

• Gentle Repose — Exile target card from a graveyard.

Commander Legends: Battle for Baldur's Gate (Common)
Deadly Dispute
Deadly Dispute 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Death Kiss
Death Kiss 5Red (6)
Creature — Beholder (5/5)

Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.

Variable ColorlessVariable ColorlessRed: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.

Commander Legends: Battle for Baldur's Gate (Rare)
Decanter of Endless Water
Decanter of Endless Water 3 (3)
Artifact

You have no maximum hand size.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Common)
Deep Gnome Terramancer
Deep Gnome Terramancer 1White (2)
Creature — Gnome Wizard (2/2)

Flash

Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Delayed Blast Fireball
Delayed Blast Fireball 1RedRed (3)
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell 4RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Demon Bolt
Demon Bolt 2Red (3)
Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Common)
Hezrou (Demonic Stench)
Hezrou (Demonic Stench) Black (1)
Instant — Adventure

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Descent into Avernus
Descent into Avernus 2Red (3)
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Commander Legends: Battle for Baldur's Gate (Rare)
Desolate Lighthouse
Desolate Lighthouse (0)
Land

Tap: Add Colorless.

1BlueRed, Tap: Draw a card, then discard a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Despark
Despark WhiteBlack (2)
Instant

Exile target permanent with mana value 4 or greater.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Colossal Badger (Dig Deep)
Colossal Badger (Dig Deep) 1Green (2)
Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Commander Legends: Battle for Baldur's Gate (Common)
Dimir Aqueduct
Dimir Aqueduct (0)
Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner's hand.

Tap: Add BlueBlack.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dimir Keyrune
Dimir Keyrune 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dimir Signet
Dimir Signet 2 (2)
Artifact

1, Tap: Add BlueBlack.

Commander Legends: Battle for Baldur's Gate (Common)
Dire Fleet Daredevil
Dire Fleet Daredevil 1Red (2)
Creature — Human Pirate (2/1)

First strike

When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Dire Fleet Ravager
Dire Fleet Ravager 3BlackBlack (5)
Creature — Orc Pirate Wizard (4/4)

Menace, deathtouch

When Dire Fleet Ravager enters, each player loses a third of their life, rounded up.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Dire Mimic
Dire Mimic 2 (2)
Artifact — Treasure

Flash

Tap, Sacrifice Dire Mimic: Add one mana of any color.

3: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Displacer Kitten
Displacer Kitten 3Blue (4)
Creature — Cat Beast (2/2)

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Commander Legends: Battle for Baldur's Gate (Rare)
Disrupt Decorum
Disrupt Decorum 2RedRed (4)
Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Dissipation Field
Dissipation Field 2BlueBlue (4)
Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Emerald Dragon (Dissonant Wave)
Emerald Dragon (Dissonant Wave) 2Green (3)
Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Domineering Will
Domineering Will 3Blue (4)
Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Commander Legends: Battle for Baldur's Gate (Rare)
Draconic Lore
Draconic Lore 5Blue (6)
Instant

This spell costs 2 less to cast if you control a Dragon.

Draw three cards.

Commander Legends: Battle for Baldur's Gate (Common)
Draconic Muralists
Draconic Muralists 3Green (4)
Creature — Dragon Bard (4/3)

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dragon Cultist
Dragon Cultist 4Red (5)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dragonborn Looter
Dragonborn Looter 1Blue (2)
Creature — Dragon Rogue (1/2)

1, Tap: Draw a card, then discard a card.

Commander Legends: Battle for Baldur's Gate (Common)
Dragon's Hoard
Dragon's Hoard 3 (3)
Artifact

Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Rare)
Drakuseth, Maw of Flames
Drakuseth, Maw of Flames 4RedRedRed (7)
Legendary Creature — Dragon (7/7)

Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Commander Legends: Battle for Baldur's Gate (Rare)
Dread Linnorm
Dread Linnorm 6Green (7)
Creature — Snake Dragon (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Commander Legends: Battle for Baldur's Gate (Common)
Dream Fracture
Dream Fracture 1BlueBlue (3)
Instant

Counter target spell. Its controller draws a card.

Draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Dream Pillager
Dream Pillager 5RedRed (7)
Creature — Dragon (4/4)

Flying

Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Drillworks Mole
Drillworks Mole 1 (1)
Artifact Creature — Mole (1/1)

2, Tap: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dross Harvester
Dross Harvester 1BlackBlack (3)
Creature — Horror (4/4)

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

Commander Legends: Battle for Baldur's Gate (Rare)
Drown in the Loch
Drown in the Loch BlueBlack (2)
Instant

Choose one —

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Drownyard Temple
Drownyard Temple (0)
Land

Tap: Add Colorless.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

Commander Legends: Battle for Baldur's Gate (Rare)
Druid of the Emerald Grove
Druid of the Emerald Grove 3Green (4)
Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.

9 or less | Put those cards into your hand, then shuffle.

10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Druidic Ritual
Druidic Ritual 2Green (3)
Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Common)
Duke Ulder Ravengard
Duke Ulder Ravengard 4RedWhite (6)
Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Rare)
Dungeon Delver
Dungeon Delver 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dungeoneer's Pack
Dungeoneer's Pack 3 (3)
Artifact

Dungeoneer's Pack enters tapped.

2, Tap, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Durnan of the Yawning Portal
Durnan of the Yawning Portal 3Green (4)
Legendary Creature — Human Warrior (3/3)

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs 1​ less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Dusk // Dawn (Dusk)
Dusk // Dawn (Dusk) 2WhiteWhite (4)
Sorcery

Destroy all creatures with power 3 or greater.

Commander Legends: Battle for Baldur's Gate (Rare)
Dusk Mangler
Dusk Mangler 5BlackBlack (7)
Creature — Horror (5/4)

As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.

When Dusk Mangler enters, each opponent sacrifices a creature, discards a card, and loses 4 life.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dynaheir, Invoker Adept
Dynaheir, Invoker Adept 1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/4)

Haste

You may activate abilities of other creatures you control as though those creatures had haste.

Tap: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
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