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"Future Sight" (180)

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Muraganda Petroglyphs
Muraganda Petroglyphs 3Green (4)
Enchantment

Creatures with no abilities get +2/+2.

Future Sight (Rare)
Mystic Speculation
Mystic Speculation Blue (1)
Sorcery

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Uncommon)
Nacatl War-Pride
Nacatl War-Pride 3GreenGreenGreen (6)
Creature — Cat Warrior (3/3)

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Future Sight (Uncommon)
Narcomoeba
Narcomoeba 1Blue (2)
Creature — Illusion (1/1)

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Future Sight (Uncommon)
Nessian Courser
Nessian Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Future Sight (Common)
New Benalia
New Benalia (0)
Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add White.

Future Sight (Uncommon)
Nihilith
Nihilith 4BlackBlack (6)
Creature — Horror (4/4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 7—1Black (Rather than cast this card from your hand, you may pay 1Black and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

Future Sight (Rare)
Nimbus Maze
Nimbus Maze (0)
Land

Tap: Add Colorless.

Tap: Add White. Activate this ability only if you control an Island.

Tap: Add Blue. Activate this ability only if you control a Plains.

Future Sight (Rare)
Nix
Nix Blue (1)
Instant

Counter target spell if no mana was spent to cast it.

Future Sight (Rare)
Oblivion Crown
Oblivion Crown 1Black (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Future Sight (Common)
Oriss, Samite Guardian
Oriss, Samite Guardian 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent all damage that would be dealt to target creature this turn.

Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

Future Sight (Rare)
Pact of Negation
Pact of Negation 0 (0)
Instant

Counter target spell.

At the beginning of your next upkeep, pay 3BlueBlue. If you don't, you lose the game.

Future Sight (Rare)
Pact of the Titan
Pact of the Titan 0 (0)
Instant

Create a 4/4 red Giant creature token.

At the beginning of your next upkeep, pay 4Red. If you don't, you lose the game.

Future Sight (Rare)
Patrician's Scorn
Patrician's Scorn 3White (4)
Instant

If you've cast another white spell this turn, you may cast this spell without paying its mana cost.

Destroy all enchantments.

Future Sight (Common)
Petrified Plating
Petrified Plating 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Common)
Phosphorescent Feast
Phosphorescent Feast 2GreenGreenGreen (5)
Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Future Sight (Uncommon)
Pooling Venom
Pooling Venom 1Black (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller loses 2 life.

3Black: Destroy enchanted land.

Future Sight (Uncommon)
Putrid Cyclops
Putrid Cyclops 2Black (3)
Creature — Zombie Cyclops (3/3)

When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Future Sight (Common)
Pyromancer's Swath
Pyromancer's Swath 2Red (3)
Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

At the beginning of each end step, discard your hand.

Future Sight (Rare)
Quagnoth
Quagnoth 5Green (6)
Creature — Beast (4/5)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Shroud (This creature can't be the target of spells or abilities.)

When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

Future Sight (Rare)
Quiet Disrepair
Quiet Disrepair 1Green (2)
Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

Future Sight (Common)
Ramosian Revivalist
Ramosian Revivalist 3White (4)
Creature — Human Rebel Cleric (2/2)

6, Tap: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.

Future Sight (Uncommon)
Ravaging Riftwurm
Ravaging Riftwurm 1GreenGreen (3)
Creature — Wurm (6/6)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

Future Sight (Uncommon)
Reality Strobe
Reality Strobe 4BlueBlue (6)
Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Uncommon)
Riddle of Lightning
Riddle of Lightning 3RedRed (5)
Instant

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Common)
Rift Elemental
Rift Elemental Red (1)
Creature — Elemental (1/1)

1Red, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Future Sight (Common)
Riftsweeper
Riftsweeper 1Green (2)
Creature — Elf Shaman (2/2)

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Future Sight (Uncommon)
Rites of Flourishing
Rites of Flourishing 2Green (3)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

Future Sight (Rare)
River of Tears
River of Tears (0)
Land

Tap: Add Blue. If you played a land this turn, add Black instead.

Future Sight (Rare)
Saltskitter
Saltskitter 3White (4)
Creature — Wurm (3/4)

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

Future Sight (Common)
Samite Censer-Bearer
Samite Censer-Bearer White (1)
Creature — Human Rebel Cleric (1/1)

White, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Future Sight (Common)
Sarcomite Myr
Sarcomite Myr 2Blue (3)
Artifact Creature — Myr (2/1)

2: Sarcomite Myr gains flying until end of turn.

2, Sacrifice Sarcomite Myr: Draw a card.

Future Sight (Common)
Scourge of Kher Ridges
Scourge of Kher Ridges 6RedRed (8)
Creature — Dragon (6/6)

Flying

1Red: Scourge of Kher Ridges deals 2 damage to each creature without flying.

5Red: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Future Sight (Rare)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Seht's Tiger
Seht's Tiger 2WhiteWhite (4)
Creature — Cat (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Future Sight (Rare)
Shah of Naar Isle
Shah of Naar Isle 3Red (4)
Creature — Efreet (6/6)

Trample

Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Future Sight (Rare)
Shapeshifter's Marrow
Shapeshifter's Marrow 2BlueBlue (4)
Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Future Sight (Rare)
Shimian Specter
Shimian Specter 2BlackBlack (4)
Creature — Specter (2/2)

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Future Sight (Rare)
Shivan Sand-Mage
Shivan Sand-Mage 2RedRed (4)
Creature — Viashino Shaman (3/2)

When Shivan Sand-Mage enters the battlefield, choose one —

• Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

Suspend 4—Red (Rather than cast this card from your hand, you may pay Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Future Sight (Uncommon)
Skirk Ridge Exhumer
Skirk Ridge Exhumer 1Black (2)
Creature — Zombie Spellshaper (1/1)

Black, Tap, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

Future Sight (Uncommon)
Skizzik Surger
Skizzik Surger 4RedRed (6)
Creature — Elemental (6/4)

Haste

Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Future Sight (Uncommon)
Slaughter Pact
Slaughter Pact 0 (0)
Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay 2Black. If you don't, you lose the game.

Future Sight (Rare)
Sliver Legion
Sliver Legion WhiteBlueBlackRedGreen (5)
Legendary Creature — Sliver (7/7)

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Future Sight (Rare)
Sliversmith
Sliversmith 2 (2)
Artifact Creature — Spellshaper (1/1)

1, Tap, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

Future Sight (Uncommon)
Snake Cult Initiation
Snake Cult Initiation 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Future Sight (Uncommon)
Soultether Golem
Soultether Golem 2 (2)
Artifact Creature — Golem (3/3)

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

Future Sight (Uncommon)
Sparkspitter
Sparkspitter 2Red (3)
Creature — Elemental Spellshaper (1/3)

Red, Tap, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

Future Sight (Uncommon)
Spellweaver Volute
Spellweaver Volute 3BlueBlue (5)
Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Future Sight (Rare)
Spellwild Ouphe
Spellwild Ouphe 1Green (2)
Creature — Ouphe (1/3)

Spells that target Spellwild Ouphe cost 2 less to cast.

Future Sight (Uncommon)
Spin into Myth
Spin into Myth 4Blue (5)
Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Future Sight (Uncommon)
Spirit en-Dal
Spirit en-Dal 2White (3)
Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast — 1White, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Future Sight (Uncommon)
Sporoloth Ancient
Sporoloth Ancient 3GreenGreen (5)
Creature — Fungus (4/4)

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

Future Sight (Common)
Sprout Swarm
Sprout Swarm 1Green (2)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Future Sight (Common)
Steamflogger Boss
Steamflogger Boss 3Red (4)
Creature — Goblin Rigger (3/3)

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Future Sight (Rare)
Storm Entity
Storm Entity 1Red (2)
Creature — Elemental (1/1)

Haste

Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Future Sight (Uncommon)
Street Wraith
Street Wraith 3BlackBlack (5)
Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Future Sight (Uncommon)
Stronghold Rats
Stronghold Rats 2Black (3)
Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Future Sight (Uncommon)
Summoner's Pact
Summoner's Pact 0 (0)
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your next upkeep, pay 2GreenGreen. If you don't, you lose the game.

Future Sight (Rare)
Sword of the Meek
Sword of the Meek 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip 2

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Future Sight (Uncommon)
Take Possession
Take Possession 5BlueBlue (7)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Future Sight (Rare)
Tarmogoyf
Tarmogoyf 1Green (2)
Creature — Lhurgoyf (*/1+*)

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Future Sight (Rare)
Tarox Bladewing
Tarox Bladewing 2RedRedRed (5)
Legendary Creature — Dragon (4/3)

Flying, haste

Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Future Sight (Rare)
Thornweald Archer
Thornweald Archer 1Green (2)
Creature — Elf Archer (2/1)

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Future Sight (Common)
Thunderblade Charge
Thunderblade Charge 1RedRed (3)
Sorcery

Thunderblade Charge deals 3 damage to any target.

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RedRedRed. If you do, you may cast it without paying its mana cost.

Future Sight (Rare)
Tolaria West
Tolaria West (0)
Land

Tolaria West enters the battlefield tapped.

Tap: Add Blue.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Future Sight (Uncommon)
Tombstalker
Tombstalker 6BlackBlack (8)
Creature — Demon (5/5)

Flying

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Future Sight (Rare)
Unblinking Bleb
Unblinking Bleb 3Blue (4)
Creature — Illusion (1/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Common)
Utopia Mycon
Utopia Mycon Green (1)
Creature — Fungus (0/2)

At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Add one mana of any color.

Future Sight (Uncommon)
Vedalken Æthermage (Vedalken Aethermage)
Vedalken Æthermage (Vedalken Aethermage) 1Blue (2)
Creature — Vedalken Wizard (1/2)

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling 3 (3, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle your library.)

Future Sight (Common)
Veilstone Amulet
Veilstone Amulet 3 (3)
Artifact

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Future Sight (Rare)
Venser, Shaper Savant
Venser, Shaper Savant 2BlueBlue (4)
Legendary Creature — Human Wizard (2/2)

Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

Future Sight (Rare)
Venser's Diffusion
Venser's Diffusion 2Blue (3)
Instant

Return target nonland permanent or suspended card to its owner's hand.

Future Sight (Common)
Virulent Sliver
Virulent Sliver Green (1)
Creature — Sliver (1/1)

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Future Sight (Common)
Whetwheel
Whetwheel 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Target player puts the top X cards of their library into their graveyard.

Morph 3 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Rare)
Whip-Spine Drake
Whip-Spine Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Common)
Witch's Mist
Witch's Mist 2Black (3)
Enchantment

2Black, Tap: Destroy target creature that was dealt damage this turn.

Future Sight (Uncommon)
Wrap in Vigor
Wrap in Vigor 1Green (2)
Instant

Regenerate each creature you control.

Future Sight (Common)
Yixlid Jailer
Yixlid Jailer 1Black (2)
Creature — Zombie Wizard (2/1)

Cards in graveyards lose all abilities.

Future Sight (Uncommon)
Zoetic Cavern
Zoetic Cavern (0)
Land

Tap: Add Colorless.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Uncommon)
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