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"Invasion" (340)

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Ghitu Fire
Ghitu Fire Variable ColorlessRed (1)
Sorcery

You may cast Ghitu Fire as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to any target.

Invasion (Rare)
Glimmering Angel
Glimmering Angel 3White (4)
Creature — Angel (2/2)

Flying

Blue: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Common)
Global Ruin
Global Ruin 4White (5)
Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

Invasion (Rare)
Goblin Spy
Goblin Spy Red (1)
Creature — Goblin Rogue (1/1)

Play with the top card of your library revealed.

Invasion (Uncommon)
Goham Djinn
Goham Djinn 5Black (6)
Creature — Djinn (5/5)

1Black: Regenerate Goham Djinn.

Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Halam Djinn
Halam Djinn 5Red (6)
Creature — Djinn (6/5)

Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Hanna, Ship's Navigator
Hanna, Ship's Navigator 1WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)

1WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.

Invasion (Rare)
Harrow
Harrow 2Green (3)
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Invasion (Common)
Harsh Judgment
Harsh Judgment 2WhiteWhite (4)
Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Invasion (Rare)
Hate Weaver
Hate Weaver 1Black (2)
Creature — Zombie Wizard (2/1)

2: Target blue or red creature gets +1/+0 until end of turn.

Invasion (Uncommon)
Heroes' Reunion
Heroes' Reunion GreenWhite (2)
Instant

Target player gains 7 life.

Invasion (Uncommon)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Invasion (Common)
Hooded Kavu
Hooded Kavu 2Red (3)
Creature — Kavu (2/2)

Black: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Horned Cheetah
Horned Cheetah 2GreenWhite (4)
Creature — Cat (2/2)

Whenever Horned Cheetah deals damage, you gain that much life.

Invasion (Uncommon)
Hunting Kavu
Hunting Kavu 1RedGreen (3)
Creature — Kavu (2/3)

1RedGreen, Tap: Exile Hunting Kavu and target creature without flying that's attacking you.

Invasion (Uncommon)
Hypnotic Cloud
Hypnotic Cloud 1Black (2)
Sorcery

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Target player discards a card. If this spell was kicked, that player discards three cards instead.

Invasion (Common)
Irrigation Ditch
Irrigation Ditch (0)
Land

Irrigation Ditch enters the battlefield tapped.

Tap: Add White.

Tap, Sacrifice Irrigation Ditch: Add GreenBlue.

Invasion (Common)
Island
Island (0)
Basic Land — Island

Invasion (Land)
Jade Leech
Jade Leech 2GreenGreen (4)
Creature — Leech (5/5)

Green spells you cast cost Green more to cast.

Invasion (Rare)
Juntu Stakes
Juntu Stakes 2 (2)
Artifact

Creatures with power 1 or less don't untap during their controllers' untap steps.

Invasion (Rare)
Kangee, Aerie Keeper
Kangee, Aerie Keeper 2WhiteBlue (4)
Legendary Creature — Bird Wizard (2/2)

Kicker Variable Colorless2 (You may pay an additional Variable Colorless2 as you cast this spell.)

Flying

When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.

Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

Invasion (Rare)
Kavu Aggressor
Kavu Aggressor 2Red (3)
Creature — Kavu (3/2)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Kavu Aggressor can't block.

If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Kavu Chameleon
Kavu Chameleon 3GreenGreen (5)
Creature — Kavu (4/4)

This spell can't be countered.

Green: Kavu Chameleon becomes the color of your choice until end of turn.

Invasion (Uncommon)
Kavu Climber
Kavu Climber 3GreenGreen (5)
Creature — Kavu (3/3)

When Kavu Climber enters the battlefield, draw a card.

Invasion (Common)
Kavu Lair
Kavu Lair 2Green (3)
Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

Invasion (Rare)
Kavu Monarch
Kavu Monarch 2RedRed (4)
Creature — Kavu (3/3)

Kavu creatures have trample.

Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Invasion (Rare)
Kavu Runner
Kavu Runner 3Red (4)
Creature — Kavu (3/3)

Kavu Runner has haste as long as no opponent controls a white or blue creature.

Invasion (Uncommon)
Kavu Scout
Kavu Scout 2Red (3)
Creature — Kavu Scout (0/2)

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

Invasion (Common)
Kavu Titan
Kavu Titan 1Green (2)
Creature — Kavu (2/2)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.

Invasion (Rare)
Keldon Necropolis
Keldon Necropolis (0)
Legendary Land

Tap: Add Colorless.

4Red, Tap, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Invasion (Rare)
Liberate
Liberate 1White (2)
Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Invasion (Uncommon)
Lightning Dart
Lightning Dart 1Red (2)
Instant

Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Invasion (Uncommon)
Llanowar Cavalry
Llanowar Cavalry 2Green (3)
Creature — Human Soldier (1/4)

White: Llanowar Cavalry gains vigilance until end of turn.

Invasion (Common)
Llanowar Elite
Llanowar Elite Green (1)
Creature — Elf (1/1)

Kicker 8 (You may pay an additional 8 as you cast this spell.)

Trample

If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

Invasion (Common)
Llanowar Knight
Llanowar Knight GreenWhite (2)
Creature — Elf Knight (2/2)

Protection from black

Invasion (Common)
Llanowar Vanguard
Llanowar Vanguard 2Green (3)
Creature — Dryad (1/1)

Tap: Llanowar Vanguard gets +0/+4 until end of turn.

Invasion (Common)
Loafing Giant
Loafing Giant 4Red (5)
Creature — Giant (4/6)

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.

Invasion (Rare)
Lobotomy
Lobotomy 2BlueBlack (4)
Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.

Invasion (Uncommon)
Lotus Guardian
Lotus Guardian 7 (7)
Artifact Creature — Dragon (4/4)

Flying

Tap: Add one mana of any color.

Invasion (Rare)
Mages' Contest
Mages' Contest 1RedRed (3)
Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Invasion (Rare)
Spite // Malice (Malice)
Spite // Malice (Malice) 3Black (4)
Instant

Destroy target nonblack creature. It can't be regenerated.

Invasion (Uncommon)
Mana Maze
Mana Maze 1Blue (2)
Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

Invasion (Rare)
Maniacal Rage
Maniacal Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

Invasion (Common)
Manipulate Fate
Manipulate Fate 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card.

Invasion (Uncommon)
Marauding Knight
Marauding Knight 2BlackBlack (4)
Creature — Zombie Knight (2/2)

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

Invasion (Rare)
Metathran Aerostat
Metathran Aerostat 2BlueBlue (4)
Creature — Metathran (2/2)

Flying

Variable ColorlessBlue: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.

Invasion (Rare)
Metathran Transport
Metathran Transport 1BlueBlue (3)
Creature — Metathran (1/3)

Flying

Metathran Transport can't be blocked by blue creatures.

Blue: Target creature becomes blue until end of turn.

Invasion (Uncommon)
Metathran Zombie
Metathran Zombie 1Blue (2)
Creature — Metathran Zombie (1/1)

Black: Regenerate Metathran Zombie.

Invasion (Common)
Meteor Storm
Meteor Storm RedGreen (2)
Enchantment

2RedGreen, Discard two cards at random: Meteor Storm deals 4 damage to any target.

Invasion (Rare)
Might Weaver
Might Weaver 1Green (2)
Creature — Human Wizard (2/1)

2: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Invasion (Uncommon)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Invasion (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Invasion (Land)
Mourning
Mourning 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

Black: Return Mourning to its owner's hand.

Invasion (Common)
Nightscape Apprentice
Nightscape Apprentice Black (1)
Creature — Zombie Wizard (1/1)

Blue, Tap: Put target creature you control on top of its owner's library.

Red, Tap: Target creature gains first strike until end of turn.

Invasion (Common)
Nightscape Master
Nightscape Master 2BlackBlack (4)
Creature — Zombie Wizard (2/2)

BlueBlue, Tap: Return target creature to its owner's hand.

RedRed, Tap: Nightscape Master deals 2 damage to target creature.

Invasion (Rare)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Nomadic Elf
Nomadic Elf 1Green (2)
Creature — Elf Nomad (2/2)

1Green: Add one mana of any color.

Invasion (Common)
Obliterate
Obliterate 6RedRed (8)
Sorcery

This spell can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Invasion (Rare)
Obsidian Acolyte
Obsidian Acolyte 1White (2)
Creature — Human Cleric (1/1)

Protection from black

White: Target creature gains protection from black until end of turn.

Invasion (Common)
Opt
Opt Blue (1)
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Invasion (Common)
Ordered Migration
Ordered Migration 3WhiteBlue (5)
Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Invasion (Uncommon)
Orim's Touch
Orim's Touch White (1)
Instant

Kicker 1 (You may pay an additional 1 as you cast this spell.)

Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Invasion (Common)
Overabundance
Overabundance 1RedGreen (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.

Invasion (Rare)
Overload
Overload Red (1)
Instant

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Destroy target artifact if its converted mana cost is 2 or less. If this spell was kicked, destroy that artifact if its converted mana cost is 5 or less instead.

Invasion (Common)
Pain // Suffering (Pain)
Pain // Suffering (Pain) Black (1)
Sorcery

Target player discards a card.

Invasion (Uncommon)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Invasion (Common)
Phyrexian Altar
Phyrexian Altar 3 (3)
Artifact

Sacrifice a creature: Add one mana of any color.

Invasion (Rare)
Phyrexian Battleflies
Phyrexian Battleflies Black (1)
Creature — Insect (0/1)

Flying

Black: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Invasion (Common)
Phyrexian Delver
Phyrexian Delver 3BlackBlack (5)
Creature — Zombie (3/2)

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.

Invasion (Rare)
Phyrexian Infiltrator
Phyrexian Infiltrator 2Black (3)
Creature — Minion (2/2)

2BlueBlue: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)

Invasion (Rare)
Phyrexian Lens
Phyrexian Lens 3 (3)
Artifact

Tap, Pay 1 life: Add one mana of any color.

Invasion (Rare)
Phyrexian Reaper
Phyrexian Reaper 4Black (5)
Creature — Zombie (3/3)

Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

Invasion (Common)
Phyrexian Slayer
Phyrexian Slayer 3Black (4)
Creature — Minion (2/2)

Flying

Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Invasion (Common)
Pincer Spider
Pincer Spider 2Green (3)
Creature — Spider (2/3)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Reach (This creature can block creatures with flying.)

If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Plague Spitter
Plague Spitter 2Black (3)
Creature — Horror (2/2)

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.

When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.

Invasion (Uncommon)
Plague Spores
Plague Spores 4BlackRed (6)
Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

Invasion (Common)
Plains
Plains (0)
Basic Land — Plains

Invasion (Land)
Planar Portal
Planar Portal 6 (6)
Artifact

6, Tap: Search your library for a card and put that card into your hand. Then shuffle your library.

Invasion (Rare)
Pledge of Loyalty
Pledge of Loyalty 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Invasion (Uncommon)
Pouncing Kavu
Pouncing Kavu 1Red (2)
Creature — Kavu (1/1)

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

First strike

If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

Invasion (Common)
Power Armor
Power Armor 4 (4)
Artifact

Domain — 3, Tap: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Invasion (Uncommon)
Prison Barricade
Prison Barricade 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Invasion (Common)
Probe
Probe 2Blue (3)
Sorcery

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Invasion (Common)
Prohibit
Prohibit 1Blue (2)
Instant

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.

Invasion (Common)
Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Invasion (Common)
Psychic Battle
Psychic Battle 3BlueBlue (5)
Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Invasion (Rare)
Pulse of Llanowar
Pulse of Llanowar 3Green (4)
Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Invasion (Uncommon)
Pure Reflection
Pure Reflection 2White (3)
Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.

Invasion (Rare)
Pyre Zombie
Pyre Zombie 1BlackRed (3)
Creature — Zombie (2/1)

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BlackBlack. If you do, return Pyre Zombie to your hand.

1RedRed, Sacrifice Pyre Zombie: It deals 2 damage to any target.

Invasion (Rare)
Quirion Elves
Quirion Elves 1Green (2)
Creature — Elf Druid (1/1)

As Quirion Elves enters the battlefield, choose a color.

Tap: Add Green.

Tap: Add one mana of the chosen color.

Invasion (Common)
Quirion Sentinel
Quirion Sentinel 1Green (2)
Creature — Elf Druid (2/1)

When Quirion Sentinel enters the battlefield, add one mana of any color.

Invasion (Common)
Quirion Trailblazer
Quirion Trailblazer 3Green (4)
Creature — Elf Scout (1/2)

When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Invasion (Common)
Rage Weaver
Rage Weaver 1Red (2)
Creature — Human Wizard (2/1)

2: Target black or green creature gains haste until end of turn. (It can attack and Tap this turn.)

Invasion (Uncommon)
Raging Kavu
Raging Kavu 1RedGreen (3)
Creature — Kavu (3/1)

Flash

Haste

Invasion (Rare)
Rainbow Crow
Rainbow Crow 3Blue (4)
Creature — Bird (2/2)

Flying

1: Rainbow Crow becomes the color of your choice until end of turn.

Invasion (Uncommon)
Rampant Elephant
Rampant Elephant 3White (4)
Creature — Elephant (2/2)

Green: Target creature blocks Rampant Elephant this turn if able.

Invasion (Common)
Ravenous Rats
Ravenous Rats 1Black (2)
Creature — Rat (1/1)

When Ravenous Rats enters the battlefield, target opponent discards a card.

Invasion (Common)
Razorfoot Griffin
Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Invasion (Common)
Reckless Assault
Reckless Assault 2BlackRed (4)
Enchantment

1, Pay 2 life: Reckless Assault deals 1 damage to any target.

Invasion (Rare)
Reckless Spite
Reckless Spite 1BlackBlack (3)
Instant

Destroy two target nonblack creatures. You lose 5 life.

Invasion (Uncommon)
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