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"Khans of Tarkir" (254)

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Ivorytusk Fortress
Ivorytusk Fortress 2WhiteBlackGreen (5)
Creature — Elephant (5/7)

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Khans of Tarkir (Rare)
Jeering Instigator
Jeering Instigator 1Red (2)
Creature — Goblin Rogue (2/1)

Morph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Khans of Tarkir (Rare)
Jeskai Ascendancy
Jeskai Ascendancy BlueRedWhite (3)
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Khans of Tarkir (Rare)
Jeskai Banner
Jeskai Banner 3 (3)
Artifact

Tap: Add Blue, Red, or White.

BlueRedWhite, Tap, Sacrifice Jeskai Banner: Draw a card.

Khans of Tarkir (Common)
Jeskai Charm
Jeskai Charm BlueRedWhite (3)
Instant

Choose one —

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Khans of Tarkir (Uncommon)
Jeskai Elder
Jeskai Elder 1Blue (2)
Creature — Human Monk (1/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

Khans of Tarkir (Uncommon)
Jeskai Student
Jeskai Student 1White (2)
Creature — Human Monk (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Jeskai Windscout
Jeskai Windscout 2Blue (3)
Creature — Bird Scout (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Jungle Hollow
Jungle Hollow (0)
Land

Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

Tap: Add Black or Green.

Khans of Tarkir (Common)
Kheru Bloodsucker
Kheru Bloodsucker 2Black (3)
Creature — Vampire (2/2)

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

2Black, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

Khans of Tarkir (Uncommon)
Kheru Dreadmaw
Kheru Dreadmaw 4Black (5)
Creature — Zombie Crocodile (4/4)

Defender

1Green, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Khans of Tarkir (Common)
Kheru Lich Lord
Kheru Lich Lord 3BlackGreenBlue (6)
Creature — Zombie Wizard (4/4)

At the beginning of your upkeep, you may pay 2Black. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Khans of Tarkir (Rare)
Kheru Spellsnatcher
Kheru Spellsnatcher 3Blue (4)
Creature — Snake Wizard (3/3)

Morph 4BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Khans of Tarkir (Rare)
Kill Shot
Kill Shot 2White (3)
Instant

Destroy target attacking creature.

Khans of Tarkir (Common)
Kin-Tree Invocation
Kin-Tree Invocation BlackGreen (2)
Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

Khans of Tarkir (Uncommon)
Kin-Tree Warden
Kin-Tree Warden Green (1)
Creature — Human Warrior (1/1)

2: Regenerate Kin-Tree Warden.

Morph Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Krumar Bond-Kin
Krumar Bond-Kin 3BlackBlack (5)
Creature — Orc Warrior (5/3)

Morph 4Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Leaping Master
Leaping Master 1Red (2)
Creature — Human Monk (2/1)

2White: Leaping Master gains flying until end of turn.

Khans of Tarkir (Common)
Lens of Clarity
Lens of Clarity 1 (1)
Artifact

You may look at the top card of your library and at face-down creatures you don't control any time.

Khans of Tarkir (Common)
Longshot Squad
Longshot Squad 3Green (4)
Creature — Dog Archer (3/3)

Outlast 1Green (1Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Khans of Tarkir (Common)
Mantis Rider
Mantis Rider BlueRedWhite (3)
Creature — Human Monk (3/3)

Flying, vigilance, haste

Khans of Tarkir (Rare)
Mardu Ascendancy
Mardu Ascendancy RedWhiteBlack (3)
Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Khans of Tarkir (Rare)
Mardu Banner
Mardu Banner 3 (3)
Artifact

Tap: Add Red, White, or Black.

RedWhiteBlack, Tap, Sacrifice Mardu Banner: Draw a card.

Khans of Tarkir (Common)
Mardu Blazebringer
Mardu Blazebringer 2Red (3)
Creature — Ogre Warrior (4/4)

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

Khans of Tarkir (Uncommon)
Mardu Charm
Mardu Charm RedWhiteBlack (3)
Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Khans of Tarkir (Uncommon)
Mardu Hateblade
Mardu Hateblade White (1)
Creature — Human Warrior (1/1)

Black: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Khans of Tarkir (Common)
Mardu Heart-Piercer
Mardu Heart-Piercer 3Red (4)
Creature — Human Archer (2/3)

Raid — When Mardu Heart-Piercer enters, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

Khans of Tarkir (Uncommon)
Mardu Hordechief
Mardu Hordechief 2White (3)
Creature — Human Warrior (2/3)

Raid — When Mardu Hordechief enters, if you attacked this turn, create a 1/1 white Warrior creature token.

Khans of Tarkir (Common)
Mardu Roughrider
Mardu Roughrider 2RedWhiteBlack (5)
Creature — Orc Warrior (5/4)

Whenever Mardu Roughrider attacks, target creature can't block this turn.

Khans of Tarkir (Uncommon)
Mardu Skullhunter
Mardu Skullhunter 1Black (2)
Creature — Human Warrior (2/1)

Mardu Skullhunter enters tapped.

Raid — When Mardu Skullhunter enters, if you attacked this turn, target opponent discards a card.

Khans of Tarkir (Common)
Mardu Warshrieker
Mardu Warshrieker 3Red (4)
Creature — Orc Shaman (3/3)

Raid — When Mardu Warshrieker enters, if you attacked this turn, add RedWhiteBlack.

Khans of Tarkir (Common)
Master of Pearls
Master of Pearls 1White (2)
Creature — Human Monk (2/2)

Morph 3WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Khans of Tarkir (Rare)
Master the Way
Master the Way 3BlueRed (5)
Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Khans of Tarkir (Uncommon)
Meandering Towershell
Meandering Towershell 3GreenGreen (5)
Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Khans of Tarkir (Rare)
Mer-Ek Nightblade
Mer-Ek Nightblade 3Black (4)
Creature — Orc Assassin (2/3)

Outlast Black (Black, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Khans of Tarkir (Uncommon)
Mindswipe
Mindswipe Variable ColorlessBlueRed (2)
Instant

Counter target spell unless its controller pays Variable Colorless. Mindswipe deals X damage to that spell's controller.

Khans of Tarkir (Rare)
Mistfire Weaver
Mistfire Weaver 3Blue (4)
Creature — Djinn Wizard (3/1)

Flying

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Khans of Tarkir (Uncommon)
Molting Snakeskin
Molting Snakeskin Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "2Black: Regenerate this creature."

Khans of Tarkir (Common)
Monastery Flock
Monastery Flock 2Blue (3)
Creature — Bird (0/5)

Defender, flying

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Monastery Swiftspear
Monastery Swiftspear Red (1)
Creature — Human Monk (1/2)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Uncommon)
Mountain
Mountain (0)
Basic Land — — Mountain

Khans of Tarkir (Land)
Murderous Cut
Murderous Cut 4Black (5)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Destroy target creature.

Khans of Tarkir (Uncommon)
Mystic Monastery
Mystic Monastery (0)
Land

Mystic Monastery enters tapped.

Tap: Add Blue, Red, or White.

Khans of Tarkir (Uncommon)
Mystic of the Hidden Way
Mystic of the Hidden Way 4Blue (5)
Creature — Human Monk (3/2)

Mystic of the Hidden Way can't be blocked.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Narset, Enlightened Master
Narset, Enlightened Master 3BlueRedWhite (6)
Legendary Creature — Human Monk (3/2)

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Khans of Tarkir (Mythic Rare)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Khans of Tarkir (Common)
Necropolis Fiend
Necropolis Fiend 7BlackBlack (9)
Creature — Demon (4/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

Variable Colorless, Tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Nomad Outpost
Nomad Outpost (0)
Land

Nomad Outpost enters tapped.

Tap: Add Red, White, or Black.

Khans of Tarkir (Uncommon)
Opulent Palace
Opulent Palace (0)
Land

Opulent Palace enters tapped.

Tap: Add Black, Green, or Blue.

Khans of Tarkir (Uncommon)
Pearl Lake Ancient
Pearl Lake Ancient 5BlueBlue (7)
Creature — Leviathan (6/7)

Flash

This spell can't be countered.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

Khans of Tarkir (Mythic Rare)
Pine Walker
Pine Walker 3GreenGreen (5)
Creature — Elemental (5/5)

Morph 4Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Khans of Tarkir (Uncommon)
Plains
Plains (0)
Basic Land — — Plains

Khans of Tarkir (Land)
Polluted Delta
Polluted Delta (0)
Land

Tap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Khans of Tarkir (Rare)
Ponyback Brigade
Ponyback Brigade 3RedWhiteBlack (6)
Creature — Goblin Warrior (2/2)

When Ponyback Brigade enters or is turned face up, create three 1/1 red Goblin creature tokens.

Morph 2RedWhiteBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Quiet Contemplation
Quiet Contemplation 2Blue (3)
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Khans of Tarkir (Uncommon)
Raiders' Spoils
Raiders' Spoils 3Black (4)
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Khans of Tarkir (Uncommon)
Rakshasa Deathdealer
Rakshasa Deathdealer BlackGreen (2)
Creature — Demon (2/2)

BlackGreen: Rakshasa Deathdealer gets +2/+2 until end of turn.

BlackGreen: Regenerate Rakshasa Deathdealer.

Khans of Tarkir (Rare)
Rakshasa Vizier
Rakshasa Vizier 2BlackGreenBlue (5)
Creature — Demon (4/4)

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Khans of Tarkir (Rare)
Rakshasa's Secret
Rakshasa's Secret 2Black (3)
Sorcery

Target opponent discards two cards. You mill two cards.

Khans of Tarkir (Common)
Rattleclaw Mystic
Rattleclaw Mystic 1Green (2)
Creature — Human Shaman (2/1)

Tap: Add Green, Blue, or Red.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add GreenBlueRed.

Khans of Tarkir (Rare)
Retribution of the Ancients
Retribution of the Ancients Black (1)
Enchantment

Black, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Ride Down
Ride Down RedWhite (2)
Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Khans of Tarkir (Uncommon)
Rite of the Serpent
Rite of the Serpent 4BlackBlack (6)
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Khans of Tarkir (Common)
Riverwheel Aerialists
Riverwheel Aerialists 5Blue (6)
Creature — Djinn Monk (4/5)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Uncommon)
Roar of Challenge
Roar of Challenge 2Green (3)
Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Khans of Tarkir (Uncommon)
Rotting Mastodon
Rotting Mastodon 4Black (5)
Creature — Zombie Elephant (2/8)

Khans of Tarkir (Common)
Rugged Highlands
Rugged Highlands (0)
Land

Rugged Highlands enters tapped.

When Rugged Highlands enters, you gain 1 life.

Tap: Add Red or Green.

Khans of Tarkir (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Ruthless Ripper
Ruthless Ripper Black (1)
Creature — Human Assassin (1/1)

Deathtouch

Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

Khans of Tarkir (Uncommon)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sage-Eye Harrier
Sage-Eye Harrier 4White (5)
Creature — Bird Warrior (1/5)

Flying

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Sagu Archer
Sagu Archer 4Green (5)
Creature — Snake Archer (2/5)

Reach (This creature can block creatures with flying.)

Morph 4Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Sagu Mauler
Sagu Mauler 4GreenBlue (6)
Creature — Beast (6/6)

Trample, hexproof

Morph 3GreenBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Rare)
Salt Road Patrol
Salt Road Patrol 3White (4)
Creature — Human Scout (2/5)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Khans of Tarkir (Common)
Sandsteppe Citadel
Sandsteppe Citadel (0)
Land

Sandsteppe Citadel enters tapped.

Tap: Add White, Black, or Green.

Khans of Tarkir (Uncommon)
Sarkhan, the Dragonspeaker
Sarkhan, the Dragonspeaker 3RedRed (5)
Legendary Planeswalker — Sarkhan (4)

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Khans of Tarkir (Mythic Rare)
Savage Knuckleblade
Savage Knuckleblade GreenBlueRed (3)
Creature — Ogre Warrior (4/4)

2Green: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.

2Blue: Return Savage Knuckleblade to its owner's hand.

Red: Savage Knuckleblade gains haste until end of turn.

Khans of Tarkir (Rare)
Savage Punch
Savage Punch 1Green (2)
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Khans of Tarkir (Common)
Scaldkin
Scaldkin 3Blue (4)
Creature — Elemental (2/2)

Flying

2Red, Sacrifice Scaldkin: It deals 2 damage to any target.

Khans of Tarkir (Common)
Scion of Glaciers
Scion of Glaciers 2BlueBlue (4)
Creature — Elemental (2/5)

Blue: Scion of Glaciers gets +1/-1 until end of turn.

Khans of Tarkir (Uncommon)
Scoured Barrens
Scoured Barrens (0)
Land

Scoured Barrens enters tapped.

When Scoured Barrens enters, you gain 1 life.

Tap: Add White or Black.

Khans of Tarkir (Common)
Scout the Borders
Scout the Borders 2Green (3)
Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Khans of Tarkir (Common)
Secret Plans
Secret Plans GreenBlue (2)
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Khans of Tarkir (Uncommon)
See the Unwritten
See the Unwritten 4GreenGreen (6)
Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Khans of Tarkir (Mythic Rare)
Seek the Horizon
Seek the Horizon 3Green (4)
Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Khans of Tarkir (Uncommon)
Seeker of the Way
Seeker of the Way 1White (2)
Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Khans of Tarkir (Uncommon)
Set Adrift
Set Adrift 5Blue (6)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Put target nonland permanent on top of its owner's library.

Khans of Tarkir (Uncommon)
Shambling Attendants
Shambling Attendants 7Black (8)
Creature — Zombie (3/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Khans of Tarkir (Common)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Khans of Tarkir (Common)
Sidisi, Brood Tyrant
Sidisi, Brood Tyrant 1BlackGreenBlue (4)
Legendary Creature — Snake Shaman (3/3)

Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Khans of Tarkir (Mythic Rare)
Sidisi's Pet
Sidisi's Pet 3Black (4)
Creature — Zombie Ape (1/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph 1Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Siege Rhino
Siege Rhino 1WhiteBlackGreen (4)
Creature — Rhino (4/5)

Trample

When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.

Khans of Tarkir (Rare)
Siegecraft
Siegecraft 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

Khans of Tarkir (Common)
Singing Bell Strike
Singing Bell Strike 1Blue (2)
Enchantment — Aura

Enchant creature

When Singing Bell Strike enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "6: Untap this creature."

Khans of Tarkir (Common)
Smite the Monstrous
Smite the Monstrous 3White (4)
Instant

Destroy target creature with power 4 or greater.

Khans of Tarkir (Common)
Smoke Teller
Smoke Teller 1Green (2)
Creature — Human Shaman (2/2)

1Blue: Look at target face-down creature.

Khans of Tarkir (Common)
Snowhorn Rider
Snowhorn Rider 3GreenBlueRed (6)
Creature — Human Warrior (5/5)

Trample

Morph 2GreenBlueRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Sorin, Solemn Visitor
Sorin, Solemn Visitor 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Khans of Tarkir (Mythic Rare)
Stubborn Denial
Stubborn Denial Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Khans of Tarkir (Uncommon)
Sultai Ascendancy
Sultai Ascendancy BlackGreenBlue (3)
Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Khans of Tarkir (Rare)
123 >
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