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Goblin Balloon Brigade
Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)

Red: Goblin Balloon Brigade gains flying until end of turn.

Limited Edition Alpha (Uncommon)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Limited Edition Alpha (Rare)
Granite Gargoyle
Granite Gargoyle 2Red (3)
Creature — Gargoyle (2/2)

Flying

Red: Granite Gargoyle gets +0/+1 until end of turn.

Limited Edition Alpha (Rare)
Gray Ogre
Gray Ogre 2Red (3)
Creature — Ogre (2/2)

Limited Edition Alpha (Common)
Green Ward
Green Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Limited Edition Alpha (Uncommon)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Limited Edition Alpha (Common)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Limited Edition Alpha (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Limited Edition Alpha (Common)
Helm of Chatzuk
Helm of Chatzuk 1 (1)
Artifact

1, Tap: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Limited Edition Alpha (Rare)
Hill Giant
Hill Giant 3Red (4)
Creature — Giant (3/3)

Limited Edition Alpha (Common)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Limited Edition Alpha (Common)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Limited Edition Alpha (Common)
Howl from Beyond
Howl from Beyond Variable ColorlessBlack (1)
Instant

Target creature gets +X/+0 until end of turn.

Limited Edition Alpha (Common)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Limited Edition Alpha (Rare)
Hurloon Minotaur
Hurloon Minotaur 1RedRed (3)
Creature — Minotaur (2/3)

Limited Edition Alpha (Common)
Hurricane
Hurricane Variable ColorlessGreen (1)
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Limited Edition Alpha (Uncommon)
Hypnotic Specter
Hypnotic Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Limited Edition Alpha (Uncommon)
Ice Storm
Ice Storm 2Green (3)
Sorcery

Destroy target land.

Limited Edition Alpha (Uncommon)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Limited Edition Alpha (Uncommon)
Illusionary Mask
Illusionary Mask 2 (2)
Artifact

Variable Colorless: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on Variable Colorless. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

Limited Edition Alpha (Rare)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Limited Edition Alpha (Uncommon)
Invisibility
Invisibility BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Limited Edition Alpha (Common)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Limited Edition Alpha (Uncommon)
Ironclaw Orcs
Ironclaw Orcs 1Red (2)
Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

Limited Edition Alpha (Common)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Limited Edition Alpha (Common)
Island
Island (0)
Basic Land — Island

Limited Edition Alpha (Land)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Limited Edition Alpha (Rare)
Ivory Cup
Ivory Cup 1 (1)
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Limited Edition Alpha (Uncommon)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Limited Edition Alpha (Rare)
Jade Statue
Jade Statue 4 (4)
Artifact

2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.

Limited Edition Alpha (Uncommon)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Limited Edition Alpha (Rare)
Juggernaut
Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Limited Edition Alpha (Uncommon)
Jump
Jump Blue (1)
Instant

Target creature gains flying until end of turn.

Limited Edition Alpha (Common)
Karma
Karma 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Limited Edition Alpha (Uncommon)
Keldon Warlord
Keldon Warlord 2RedRed (4)
Creature — Human Barbarian (*/*)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Limited Edition Alpha (Uncommon)
Kormus Bell
Kormus Bell 4 (4)
Artifact

All Swamps are 1/1 black creatures that are still lands.

Limited Edition Alpha (Rare)
Kudzu
Kudzu 1GreenGreen (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Limited Edition Alpha (Rare)
Lance
Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Limited Edition Alpha (Uncommon)
Ley Druid
Ley Druid 2Green (3)
Creature — Human Druid (1/1)

Tap: Untap target land.

Limited Edition Alpha (Uncommon)
Library of Leng
Library of Leng 1 (1)
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Limited Edition Alpha (Uncommon)
Lich
Lich BlackBlackBlackBlack (4)
Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Limited Edition Alpha (Rare)
Lifeforce
Lifeforce GreenGreen (2)
Enchantment

GreenGreen: Counter target black spell.

Limited Edition Alpha (Uncommon)
Lifelace
Lifelace Green (1)
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Limited Edition Alpha (Rare)
Lifetap
Lifetap BlueBlue (2)
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Limited Edition Alpha (Uncommon)
Lightning Bolt
Lightning Bolt Red (1)
Instant

Lightning Bolt deals 3 damage to any target.

Limited Edition Alpha (Common)
Living Artifact
Living Artifact Green (1)
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Limited Edition Alpha (Rare)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Limited Edition Alpha (Rare)
Living Wall
Living Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Limited Edition Alpha (Uncommon)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Limited Edition Alpha (Common)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Limited Edition Alpha (Rare)
Lord of the Pit
Lord of the Pit 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Limited Edition Alpha (Rare)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Limited Edition Alpha (Uncommon)
Magical Hack
Magical Hack Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Limited Edition Alpha (Rare)
Mahamoti Djinn
Mahamoti Djinn 4BlueBlue (6)
Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Limited Edition Alpha (Rare)
Mana Flare
Mana Flare 2Red (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Limited Edition Alpha (Rare)
Mana Short
Mana Short 2Blue (3)
Instant

Tap all lands target player controls and that player loses all unspent mana.

Limited Edition Alpha (Rare)
Mana Vault
Mana Vault 1 (1)
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

Tap: Add ColorlessColorlessColorless.

Limited Edition Alpha (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Limited Edition Alpha (Rare)
Meekstone
Meekstone 1 (1)
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Limited Edition Alpha (Rare)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Limited Edition Alpha (Common)
Mesa Pegasus
Mesa Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Limited Edition Alpha (Common)
Mind Twist
Mind Twist Variable ColorlessBlack (1)
Sorcery

Target player discards X cards at random.

Limited Edition Alpha (Rare)
Mons's Goblin Raiders
Mons's Goblin Raiders Red (1)
Creature — Goblin (1/1)

Limited Edition Alpha (Common)
Mountain
Mountain (0)
Basic Land — Mountain

Limited Edition Alpha (Land)
Mox Emerald
Mox Emerald 0 (0)
Artifact

Tap: Add Green.

Limited Edition Alpha (Rare)
Mox Jet
Mox Jet 0 (0)
Artifact

Tap: Add Black.

Limited Edition Alpha (Rare)
Mox Pearl
Mox Pearl 0 (0)
Artifact

Tap: Add White.

Limited Edition Alpha (Rare)
Mox Ruby
Mox Ruby 0 (0)
Artifact

Tap: Add Red.

Limited Edition Alpha (Rare)
Mox Sapphire
Mox Sapphire 0 (0)
Artifact

Tap: Add Blue.

Limited Edition Alpha (Rare)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Limited Edition Alpha (Rare)
Nether Shadow
Nether Shadow BlackBlack (2)
Creature — Spirit (1/1)

Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Limited Edition Alpha (Rare)
Nettling Imp
Nettling Imp 2Black (3)
Creature — Imp (1/1)

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

Limited Edition Alpha (Uncommon)
Nevinyrral's Disk
Nevinyrral's Disk 4 (4)
Artifact

Nevinyrral's Disk enters the battlefield tapped.

1, Tap: Destroy all artifacts, creatures, and enchantments.

Limited Edition Alpha (Rare)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Limited Edition Alpha (Rare)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Limited Edition Alpha (Rare)
Obsianus Golem
Obsianus Golem 6 (6)
Artifact Creature — Golem (4/6)

Limited Edition Alpha (Uncommon)
Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Limited Edition Alpha (Uncommon)
Orcish Oriflamme
Orcish Oriflamme 3Red (4)
Enchantment

Attacking creatures you control get +1/+0.

Limited Edition Alpha (Uncommon)
Paralyze
Paralyze Black (1)
Enchantment — Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

Limited Edition Alpha (Common)
Pearled Unicorn
Pearled Unicorn 2White (3)
Creature — Unicorn (2/2)

Limited Edition Alpha (Common)
Personal Incarnation
Personal Incarnation 3WhiteWhiteWhite (6)
Creature — Avatar Incarnation (6/6)

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

Limited Edition Alpha (Rare)
Pestilence
Pestilence 2BlackBlack (4)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

Black: Pestilence deals 1 damage to each creature and each player.

Limited Edition Alpha (Common)
Phantasmal Forces
Phantasmal Forces 3Blue (4)
Creature — Illusion (4/1)

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay Blue.

Limited Edition Alpha (Uncommon)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Limited Edition Alpha (Common)
Phantom Monster
Phantom Monster 3Blue (4)
Creature — Illusion (3/3)

Flying

Limited Edition Alpha (Uncommon)
Pirate Ship
Pirate Ship 4Blue (5)
Creature — Human Pirate (4/3)

Pirate Ship can't attack unless defending player controls an Island.

Tap: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

Limited Edition Alpha (Rare)
Plague Rats
Plague Rats 2Black (3)
Creature — Rat (*/*)

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Limited Edition Alpha (Common)
Plains
Plains (0)
Basic Land — Plains

Limited Edition Alpha (Land)
Plateau
Plateau (0)
Land — Mountain Plains

(Tap: Add Red or White.)

Limited Edition Alpha (Rare)
Power Leak
Power Leak 1Blue (2)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Limited Edition Alpha (Common)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Limited Edition Alpha (Common)
Power Surge
Power Surge RedRed (2)
Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Limited Edition Alpha (Rare)
Prodigal Sorcerer
Prodigal Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Sorcerer deals 1 damage to any target.

Limited Edition Alpha (Common)
Psionic Blast
Psionic Blast 2Blue (3)
Instant

Psionic Blast deals 4 damage to any target and 2 damage to you.

Limited Edition Alpha (Uncommon)
Psychic Venom
Psychic Venom 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Limited Edition Alpha (Common)
Purelace
Purelace White (1)
Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Limited Edition Alpha (Rare)
Raging River
Raging River RedRed (2)
Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Limited Edition Alpha (Rare)
Raise Dead
Raise Dead Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Limited Edition Alpha (Common)
Red Elemental Blast
Red Elemental Blast Red (1)
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Limited Edition Alpha (Common)
Red Ward
Red Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Limited Edition Alpha (Uncommon)
123 >

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