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Ice Cage
Ice Cage 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Magic 2010 (Common)
Ignite Disorder
Ignite Disorder 1Red (2)
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Magic 2010 (Uncommon)
Illusionary Servant
Illusionary Servant 1BlueBlue (3)
Creature — Illusion (3/4)

Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Magic 2010 (Common)
Indestructibility
Indestructibility 3White (4)
Enchantment — Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Magic 2010 (Rare)
Inferno Elemental
Inferno Elemental 4RedRed (6)
Creature — Elemental (4/4)

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

Magic 2010 (Uncommon)
Island
Island (0)
Basic Land — Island

Magic 2010 (Land)
Jace Beleren
Jace Beleren 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player mills twenty cards.

Magic 2010 (Mythic Rare)
Jackal Familiar
Jackal Familiar Red (1)
Creature — Jackal (2/2)

Jackal Familiar can't attack or block alone.

Magic 2010 (Common)
Jump
Jump Blue (1)
Instant

Target creature gains flying until end of turn.

Magic 2010 (Common)
Kalonian Behemoth
Kalonian Behemoth 5GreenGreen (7)
Creature — Beast (9/9)

Shroud (This creature can't be the target of spells or abilities.)

Magic 2010 (Rare)
Kelinore Bat
Kelinore Bat 2Black (3)
Creature — Bat (2/1)

Flying

Magic 2010 (Common)
Kindled Fury
Kindled Fury Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Magic 2010 (Common)
Kraken's Eye
Kraken's Eye 2 (2)
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Magic 2010 (Uncommon)
Lava Axe
Lava Axe 4Red (5)
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Magic 2010 (Common)
Levitation
Levitation 2BlueBlue (4)
Enchantment

Creatures you control have flying.

Magic 2010 (Uncommon)
Lifelink
Lifelink White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2010 (Common)
Lightning Bolt
Lightning Bolt Red (1)
Instant

Lightning Bolt deals 3 damage to any target.

Magic 2010 (Common)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Magic 2010 (Common)
Lightwielder Paladin
Lightwielder Paladin 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Magic 2010 (Rare)
Liliana Vess
Liliana Vess 3BlackBlack (5)
Legendary Planeswalker — Liliana (5)

+1: Target player discards a card.

−2: Search your library for a card, then shuffle and put that card on top.

−8: Put all creature cards from all graveyards onto the battlefield under your control.

Magic 2010 (Mythic Rare)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Magic 2010 (Common)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Lurking Predators
Lurking Predators 4GreenGreen (6)
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Magic 2010 (Rare)
Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Magma Phoenix
Magma Phoenix 3RedRed (5)
Creature — Phoenix (3/3)

Flying

When Magma Phoenix dies, it deals 3 damage to each creature and each player.

3RedRed: Return Magma Phoenix from your graveyard to your hand.

Magic 2010 (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Magic 2010 (Rare)
Master of the Wild Hunt
Master of the Wild Hunt 2GreenGreen (4)
Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

Tap: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Magic 2010 (Mythic Rare)
Megrim
Megrim 2Black (3)
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Magic 2010 (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Magic 2010 (Common)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

Magic 2010 (Rare)
Mesa Enchantress
Mesa Enchantress 1WhiteWhite (3)
Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

Magic 2010 (Rare)
Might of Oaks
Might of Oaks 3Green (4)
Instant

Target creature gets +7/+7 until end of turn.

Magic 2010 (Rare)
Mind Control
Mind Control 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Magic 2010 (Uncommon)
Mind Rot
Mind Rot 2Black (3)
Sorcery

Target player discards two cards.

Magic 2010 (Common)
Mind Shatter
Mind Shatter Variable ColorlessBlackBlack (2)
Sorcery

Target player discards X cards at random.

Magic 2010 (Rare)
Mind Spring
Mind Spring Variable ColorlessBlueBlue (2)
Sorcery

Draw X cards.

Magic 2010 (Rare)
Mirror of Fate
Mirror of Fate 5 (5)
Artifact

Tap, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Magic 2010 (Rare)
Mist Leopard
Mist Leopard 3Green (4)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

Magic 2010 (Common)
Mold Adder
Mold Adder Green (1)
Creature — Fungus Snake (1/1)

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.

Magic 2010 (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Magic 2010 (Land)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Magic 2010 (Common)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Magic 2010 (Uncommon)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Magic 2010 (Common)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Magic 2010 (Rare)
Oakenform
Oakenform 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Magic 2010 (Common)
Open the Vaults
Open the Vaults 4WhiteWhite (6)
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Magic 2010 (Rare)
Ornithopter
Ornithopter 0 (0)
Artifact Creature — Thopter (0/2)

Flying

Magic 2010 (Uncommon)
Overrun
Overrun 2GreenGreenGreen (5)
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2010 (Uncommon)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Magic 2010 (Common)
Palace Guard
Palace Guard 2White (3)
Creature — Human Soldier (1/4)

Palace Guard can block any number of creatures.

Magic 2010 (Common)
Panic Attack
Panic Attack 2Red (3)
Sorcery

Up to three target creatures can't block this turn.

Magic 2010 (Common)
Phantom Warrior
Phantom Warrior 1BlueBlue (3)
Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

Magic 2010 (Uncommon)
Pithing Needle
Pithing Needle 1 (1)
Artifact

As Pithing Needle enters, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Magic 2010 (Rare)
Plains
Plains (0)
Basic Land — Plains

Magic 2010 (Land)
Planar Cleansing
Planar Cleansing 3WhiteWhiteWhite (6)
Sorcery

Destroy all nonland permanents.

Magic 2010 (Rare)
Platinum Angel
Platinum Angel 7 (7)
Artifact Creature — Angel (4/4)

Flying

You can't lose the game and your opponents can't win the game.

Magic 2010 (Mythic Rare)
Polymorph
Polymorph 3Blue (4)
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Magic 2010 (Rare)
Ponder
Ponder Blue (1)
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Magic 2010 (Common)
Prized Unicorn
Prized Unicorn 3Green (4)
Creature — Unicorn (2/2)

All creatures able to block Prized Unicorn do so.

Magic 2010 (Uncommon)
Prodigal Pyromancer
Prodigal Pyromancer 2Red (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Pyromancer deals 1 damage to any target.

Magic 2010 (Uncommon)
Protean Hydra
Protean Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Protean Hydra enters with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Magic 2010 (Mythic Rare)
Pyroclasm
Pyroclasm 1Red (2)
Sorcery

Pyroclasm deals 2 damage to each creature.

Magic 2010 (Uncommon)
Raging Goblin
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Magic 2010 (Common)
Rampant Growth
Rampant Growth 1Green (2)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Magic 2010 (Common)
Razorfoot Griffin
Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2010 (Common)
Regenerate
Regenerate 1Green (2)
Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2010 (Common)
Relentless Rats
Relentless Rats 1BlackBlack (3)
Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

Magic 2010 (Uncommon)
Rhox Pikemaster
Rhox Pikemaster 2WhiteWhite (4)
Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)

Other Soldier creatures you control have first strike.

Magic 2010 (Uncommon)
Righteousness
Righteousness White (1)
Instant

Target blocking creature gets +7/+7 until end of turn.

Magic 2010 (Uncommon)
Rise from the Grave
Rise from the Grave 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Magic 2010 (Uncommon)
Rod of Ruin
Rod of Ruin 4 (4)
Artifact

3, Tap: Rod of Ruin deals 1 damage to any target.

Magic 2010 (Uncommon)
Rootbound Crag
Rootbound Crag (0)
Land

Rootbound Crag enters tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green.

Magic 2010 (Rare)
Royal Assassin
Royal Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Tap: Destroy target tapped creature.

Magic 2010 (Rare)
Runeclaw Bear
Runeclaw Bear 1Green (2)
Creature — Bear (2/2)

Magic 2010 (Common)
Safe Passage
Safe Passage 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Magic 2010 (Common)
Sage Owl
Sage Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Sage Owl enters, look at the top four cards of your library, then put them back in any order.

Magic 2010 (Common)
Sanguine Bond
Sanguine Bond 3BlackBlack (5)
Enchantment

Whenever you gain life, target opponent loses that much life.

Magic 2010 (Rare)
Seismic Strike
Seismic Strike 2Red (3)
Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Magic 2010 (Common)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Magic 2010 (Uncommon)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Magic 2010 (Common)
Shivan Dragon
Shivan Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

Red: This creature gets +1/+0 until end of turn.

Magic 2010 (Rare)
Siege Mastodon
Siege Mastodon 4White (5)
Creature — Elephant (3/5)

Magic 2010 (Common)
Siege-Gang Commander
Siege-Gang Commander 3RedRed (5)
Creature — Goblin (2/2)

When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens.

1Red, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Magic 2010 (Rare)
Sign in Blood
Sign in Blood BlackBlack (2)
Sorcery

Target player draws two cards and loses 2 life.

Magic 2010 (Common)
Silence
Silence White (1)
Instant

Your opponents can't cast spells this turn.

Magic 2010 (Rare)
Silvercoat Lion
Silvercoat Lion 1White (2)
Creature — Cat (2/2)

Magic 2010 (Common)
Sleep
Sleep 2BlueBlue (4)
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Magic 2010 (Uncommon)
Snapping Drake
Snapping Drake 3Blue (4)
Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Magic 2010 (Common)
Solemn Offering
Solemn Offering 2White (3)
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

Magic 2010 (Common)
Soul Bleed
Soul Bleed 2Black (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Magic 2010 (Common)
Soul Warden
Soul Warden White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters, you gain 1 life.

Magic 2010 (Common)
Sparkmage Apprentice
Sparkmage Apprentice 1Red (2)
Creature — Human Wizard (1/1)

When Sparkmage Apprentice enters, it deals 1 damage to any target.

Magic 2010 (Common)
Spellbook
Spellbook 0 (0)
Artifact

You have no maximum hand size.

Magic 2010 (Uncommon)
Sphinx Ambassador
Sphinx Ambassador 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.

Magic 2010 (Mythic Rare)
Stampeding Rhino
Stampeding Rhino 4Green (5)
Creature — Rhino (4/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2010 (Common)
Stone Giant
Stone Giant 2RedRed (4)
Creature — Giant (3/4)

Tap: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Magic 2010 (Uncommon)
Stormfront Pegasus
Stormfront Pegasus 1White (2)
Creature — Pegasus (2/1)

Flying

Magic 2010 (Common)
Sunpetal Grove
Sunpetal Grove (0)
Land

Sunpetal Grove enters tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

Magic 2010 (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Magic 2010 (Land)
123 >
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