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Goblin Cavaliers
Goblin Cavaliers 2Red (3)
Creature — Goblin (3/2)

Masters Edition IV (Common)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Goblin Firestarter
Goblin Firestarter Red (1)
Creature — Goblin (1/1)

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Masters Edition IV (Common)
Goblin General
Goblin General 1RedRed (3)
Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Masters Edition IV (Uncommon)
Goblin Shrine
Goblin Shrine 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Masters Edition IV (Common)
Goblin Warrens
Goblin Warrens 2Red (3)
Enchantment

2Red, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Masters Edition IV (Uncommon)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.

Masters Edition IV (Common)
Grapeshot Catapult
Grapeshot Catapult 4 (4)
Artifact Creature — Construct (2/3)

Tap: Grapeshot Catapult deals 1 damage to target creature with flying.

Masters Edition IV (Uncommon)
Gravebind
Gravebind Black (1)
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition IV (Common)
Guardian Beast
Guardian Beast 3Black (4)
Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Masters Edition IV (Rare)
Harsh Justice
Harsh Justice 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Masters Edition IV (Rare)
Hasran Ogress
Hasran Ogress BlackBlack (2)
Creature — Ogre (3/2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.

Masters Edition IV (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Horn of Deafening
Horn of Deafening 4 (4)
Artifact

2, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition IV (Uncommon)
Howl from Beyond
Howl from Beyond Variable ColorlessBlack (1)
Instant

Target creature gets +X/+0 until end of turn.

Masters Edition IV (Common)
Ice Cauldron
Ice Cauldron 4 (4)
Artifact

Variable Colorless, Tap: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.

Tap, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

Masters Edition IV (Rare)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Masters Edition IV (Uncommon)
In the Eye of Chaos
In the Eye of Chaos 2Blue (3)
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays Variable Colorless, where X is its mana value.

Masters Edition IV (Rare)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Masters Edition IV (Uncommon)
Ironhoof Ox
Ironhoof Ox 3GreenGreen (5)
Creature — Ox (4/4)

Ironhoof Ox can't be blocked by more than one creature.

Masters Edition IV (Common)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Masters Edition IV (Rare)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Masters Edition IV (Rare)
Juggernaut
Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Masters Edition IV (Uncommon)
Junún Efreet
Junún Efreet 1BlackBlack (3)
Creature — Efreet (3/3)

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay BlackBlack.

Masters Edition IV (Uncommon)
Just Fate
Just Fate 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

Masters Edition IV (Common)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Masters Edition IV (Rare)
Kormus Bell
Kormus Bell 4 (4)
Artifact

All Swamps are 1/1 black creatures that are still lands.

Masters Edition IV (Rare)
Kudzu
Kudzu 1GreenGreen (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Masters Edition IV (Uncommon)
Last Chance
Last Chance RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Masters Edition IV (Rare)
Lava Flow
Lava Flow 3RedRed (5)
Sorcery

Destroy target creature or land.

Masters Edition IV (Common)
Leeches
Leeches 1WhiteWhite (3)
Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

Masters Edition IV (Rare)
Library of Alexandria
Library of Alexandria (0)
Land

Tap: Add Colorless.

Tap: Draw a card. Activate only if you have exactly seven cards in hand.

Masters Edition IV (Rare)
Library of Leng
Library of Leng 1 (1)
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Masters Edition IV (Common)
Lich
Lich BlackBlackBlackBlack (4)
Enchantment

As Lich enters, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Masters Edition IV (Rare)
Lifeforce
Lifeforce GreenGreen (2)
Enchantment

GreenGreen: Counter target black spell.

Masters Edition IV (Rare)
Lim-Dûl's Cohort
Lim-Dûl's Cohort 1BlackBlack (3)
Creature — Zombie (2/3)

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

Masters Edition IV (Common)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Masters Edition IV (Rare)
Living Wall
Living Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Masters Edition IV (Uncommon)
Mahamoti Djinn
Mahamoti Djinn 4BlueBlue (6)
Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Masters Edition IV (Rare)
Mana Matrix
Mana Matrix 6 (6)
Artifact

Instant and enchantment spells you cast cost 2 less to cast.

Masters Edition IV (Rare)
Mana Vault
Mana Vault 1 (1)
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

Tap: Add ColorlessColorlessColorless.

Masters Edition IV (Rare)
Martyr's Cry
Martyr's Cry WhiteWhite (2)
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Masters Edition IV (Rare)
Martyrs of Korlis
Martyrs of Korlis 3WhiteWhite (5)
Creature — Human (1/6)

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

Masters Edition IV (Uncommon)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Masters Edition IV (Rare)
Mightstone
Mightstone 4 (4)
Artifact

Attacking creatures get +1/+0.

Masters Edition IV (Common)
Mijae Djinn
Mijae Djinn RedRedRed (3)
Creature — Djinn (6/3)

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

Masters Edition IV (Rare)
Minion of Tevesh Szat
Minion of Tevesh Szat 4BlackBlackBlack (7)
Creature — Demon Minion (4/4)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BlackBlack.

Tap: Target creature gets +3/-2 until end of turn.

Masters Edition IV (Rare)
Mishra's Workshop
Mishra's Workshop (0)
Land

Tap: Add ColorlessColorlessColorless. Spend this mana only to cast artifact spells.

Masters Edition IV (Rare)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Naked Singularity
Naked Singularity 5 (5)
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Islands produce Green, Swamps produce White, Mountains produce Blue, and Forests produce Black instead of any other type.

Masters Edition IV (Rare)
Oasis
Oasis (0)
Land

Tap: Prevent the next 1 damage that would be dealt to target creature this turn.

Masters Edition IV (Common)
Obelisk of Undoing
Obelisk of Undoing 1 (1)
Artifact

6, Tap: Return target permanent you both own and control to your hand.

Masters Edition IV (Rare)
Obsianus Golem
Obsianus Golem 6 (6)
Artifact Creature — Golem (4/6)

Masters Edition IV (Common)
Ogre Taskmaster
Ogre Taskmaster 3Red (4)
Creature — Ogre (4/3)

Ogre Taskmaster can't block.

Masters Edition IV (Common)
Onulet
Onulet 3 (3)
Artifact Creature — Construct (2/2)

When Onulet dies, you gain 2 life.

Masters Edition IV (Common)
Orcish Mechanics
Orcish Mechanics 2Red (3)
Creature — Orc (1/1)

Tap, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.

Masters Edition IV (Uncommon)
Osai Vultures
Osai Vultures 1White (2)
Creature — Bird (1/1)

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Masters Edition IV (Common)
Overwhelming Forces
Overwhelming Forces 6BlackBlack (8)
Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Masters Edition IV (Rare)
Owl Familiar
Owl Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

When Owl Familiar enters, draw a card, then discard a card.

Masters Edition IV (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition IV (Uncommon)
Personal Incarnation
Personal Incarnation 3WhiteWhiteWhite (6)
Creature — Avatar Incarnation (6/6)

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

Masters Edition IV (Rare)
Phantasmal Forces
Phantasmal Forces 3Blue (4)
Creature — Illusion (4/1)

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay Blue.

Masters Edition IV (Common)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters, choose a basic land type.

Enchanted land is the chosen type.

Masters Edition IV (Common)
Planar Gate
Planar Gate 6 (6)
Artifact

Creature spells you cast cost 2 less to cast.

Masters Edition IV (Uncommon)
Plateau
Plateau (0)
Land — Mountain Plains

(Tap: Add Red or White.)

Masters Edition IV (Rare)
Power Artifact
Power Artifact BlueBlue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Masters Edition IV (Rare)
Primal Clay
Primal Clay 4 (4)
Artifact Creature — Shapeshifter (*/*)

As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Masters Edition IV (Common)
Primitive Justice
Primitive Justice 1Red (2)
Sorcery

As an additional cost to cast this spell, you may pay 1Red and/or 1Green any number of times.

Destroy target artifact. For each additional 1Red you paid, destroy another target artifact. For each additional 1Green you paid, destroy another target artifact, and you gain 1 life.

Masters Edition IV (Uncommon)
Prodigal Sorcerer
Prodigal Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Sorcerer deals 1 damage to any target.

Masters Edition IV (Uncommon)
Prowling Nightstalker
Prowling Nightstalker 3Black (4)
Creature — Nightstalker (2/2)

Prowling Nightstalker can't be blocked except by black creatures.

Masters Edition IV (Common)
Radjan Spirit
Radjan Spirit 3Green (4)
Creature — Spirit (3/2)

Tap: Target creature loses flying until end of turn.

Masters Edition IV (Uncommon)
Rain of Daggers
Rain of Daggers 4BlackBlack (6)
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Masters Edition IV (Rare)
Rakalite
Rakalite 6 (6)
Artifact

2: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Masters Edition IV (Rare)
Reconstruction
Reconstruction Blue (1)
Sorcery

Return target artifact card from your graveyard to your hand.

Masters Edition IV (Common)
Red Elemental Blast
Red Elemental Blast Red (1)
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Masters Edition IV (Uncommon)
Regrowth
Regrowth 1Green (2)
Sorcery

Return target card from your graveyard to your hand.

Masters Edition IV (Rare)
Righteous Charge
Righteous Charge 1WhiteWhite (3)
Sorcery

Creatures you control get +2/+2 until end of turn.

Masters Edition IV (Common)
Ring of Renewal
Ring of Renewal 5 (5)
Artifact

5, Tap: Discard a card at random, then draw two cards.

Masters Edition IV (Rare)
Roc of Kher Ridges
Roc of Kher Ridges 3Red (4)
Creature — Bird (3/3)

Flying

Masters Edition IV (Uncommon)
Rock Hydra
Rock Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/0)

Rock Hydra enters with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

Red: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

RedRedRed: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

Masters Edition IV (Rare)
Rockslide Ambush
Rockslide Ambush 1Red (2)
Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

Masters Edition IV (Common)
Sandstorm
Sandstorm Green (1)
Instant

Sandstorm deals 1 damage to each attacking creature.

Masters Edition IV (Common)
Savannah
Savannah (0)
Land — Forest Plains

(Tap: Add Green or White.)

Masters Edition IV (Rare)
Savannah Lions
Savannah Lions White (1)
Creature — Cat (2/1)

Masters Edition IV (Uncommon)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Scavenger Folk
Scavenger Folk Green (1)
Creature — Human (1/1)

Green, Tap, Sacrifice Scavenger Folk: Destroy target artifact.

Masters Edition IV (Common)
Scavenging Ghoul
Scavenging Ghoul 3Black (4)
Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Masters Edition IV (Uncommon)
Scrubland
Scrubland (0)
Land — Plains Swamp

(Tap: Add White or Black.)

Masters Edition IV (Rare)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Sedge Troll
Sedge Troll 2Red (3)
Creature — Troll (2/2)

Sedge Troll gets +1/+1 as long as you control a Swamp.

Black: Regenerate Sedge Troll.

Masters Edition IV (Rare)
Sengir Vampire
Sengir Vampire 3BlackBlack (5)
Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Masters Edition IV (Uncommon)
Serendib Djinn
Serendib Djinn 2BlueBlue (4)
Creature — Djinn (5/6)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Masters Edition IV (Rare)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Masters Edition IV (Uncommon)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Masters Edition IV (Common)
Shapeshifter
Shapeshifter 6 (6)
Artifact Creature — Shapeshifter (*/7-*)

As Shapeshifter enters, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Masters Edition IV (Uncommon)
Shivan Dragon
Shivan Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

Red: This creature gets +1/+0 until end of turn.

Masters Edition IV (Rare)
Sinkhole
Sinkhole BlackBlack (2)
Sorcery

Destroy target land.

Masters Edition IV (Rare)
Sleight of Hand
Sleight of Hand Blue (1)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Masters Edition IV (Common)
123 >
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