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"Mercadian Masques" (335)

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Extravagant Spirit
Extravagant Spirit 3Blue (4)
Creature — Spirit (4/4)

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Eye of Ramos
Eye of Ramos 3 (3)
Artifact

Tap: Add Blue.

Sacrifice Eye of Ramos: Add Blue.

Mercadian Masques (Rare)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Ferocity
Ferocity 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Mercadian Masques (Common)
Flailing Manticore
Flailing Manticore 3Red (4)
Creature — Manticore (3/3)

Flying, first strike

1: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Rare)
Flailing Ogre
Flailing Ogre 2Red (3)
Creature — Ogre (3/3)

1: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Flailing Soldier
Flailing Soldier Red (1)
Creature — Human Soldier (2/2)

1: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Common)
Flaming Sword
Flaming Sword 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mercadian Masques (Common)
Food Chain
Food Chain 2Green (3)
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Mercadian Masques (Rare)
Forced March
Forced March Variable ColorlessBlackBlackBlack (3)
Sorcery

Destroy all creatures with mana value X or less.

Mercadian Masques (Rare)
Forest
Forest (0)
Basic Land — Forest

Mercadian Masques (Land)
Foster
Foster 2GreenGreen (4)
Enchantment

Whenever a creature you control dies, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mercadian Masques (Rare)
Fountain of Cho
Fountain of Cho (0)
Land

Fountain of Cho enters the battlefield tapped.

Tap: Put a storage counter on Fountain of Cho.

Tap, Remove any number of storage counters from Fountain of Cho: Add White for each storage counter removed this way.

Mercadian Masques (Uncommon)
Fountain Watch
Fountain Watch 3WhiteWhite (5)
Creature — Human Cleric (2/4)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Mercadian Masques (Rare)
Fresh Volunteers
Fresh Volunteers 1White (2)
Creature — Human Rebel (2/2)

Mercadian Masques (Common)
Furious Assault
Furious Assault 2Red (3)
Enchantment

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.

Mercadian Masques (Common)
Game Preserve
Game Preserve 2Green (3)
Enchantment

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Mercadian Masques (Rare)
General's Regalia
General's Regalia 3 (3)
Artifact

3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

Mercadian Masques (Rare)
Gerrard's Irregulars
Gerrard's Irregulars 4Red (5)
Creature — Human Soldier (4/2)

Trample, haste

Mercadian Masques (Common)
Ghoul's Feast
Ghoul's Feast 1Black (2)
Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Mercadian Masques (Uncommon)
Giant Caterpillar
Giant Caterpillar 3Green (4)
Creature — Insect (3/3)

Green, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

Mercadian Masques (Common)
Glowing Anemone
Glowing Anemone 3Blue (4)
Creature — Jellyfish Beast (1/3)

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

Mercadian Masques (Uncommon)
Groundskeeper
Groundskeeper Green (1)
Creature — Human Druid (1/1)

1Green: Return target basic land card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Gush
Gush 4Blue (5)
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.

Mercadian Masques (Common)
Hammer Mage
Hammer Mage 1Red (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessRed, Tap, Discard a card: Destroy all artifacts with mana value X or less.

Mercadian Masques (Uncommon)
Haunted Crossroads
Haunted Crossroads 2Black (3)
Enchantment

Black: Put target creature card from your graveyard on top of your library.

Mercadian Masques (Uncommon)
Heart of Ramos
Heart of Ramos 3 (3)
Artifact

Tap: Add Red.

Sacrifice Heart of Ramos: Add Red.

Mercadian Masques (Rare)
Henge Guardian
Henge Guardian 5 (5)
Artifact Creature — Dragon Wurm (3/4)

2: Henge Guardian gains trample until end of turn.

Mercadian Masques (Uncommon)
Henge of Ramos
Henge of Ramos (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Mercadian Masques (Uncommon)
Hickory Woodlot
Hickory Woodlot (0)
Land

Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Hickory Woodlot: Add GreenGreen. If there are no depletion counters on Hickory Woodlot, sacrifice it.

Mercadian Masques (Common)
High Market
High Market (0)
Land

Tap: Add Colorless.

Tap, Sacrifice a creature: You gain 1 life.

Mercadian Masques (Rare)
High Seas
High Seas 2Blue (3)
Enchantment

Red creature spells and green creature spells cost 1 more to cast.

Mercadian Masques (Uncommon)
Highway Robber
Highway Robber 2BlackBlack (4)
Creature — Human Mercenary (2/2)

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

Mercadian Masques (Common)
Hired Giant
Hired Giant 3Red (4)
Creature — Giant (4/4)

When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.

Mercadian Masques (Uncommon)
Honor the Fallen
Honor the Fallen 1White (2)
Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

Mercadian Masques (Rare)
Hoodwink
Hoodwink 1Blue (2)
Instant

Return target artifact, enchantment, or land to its owner's hand.

Mercadian Masques (Common)
Horn of Plenty
Horn of Plenty 6 (6)
Artifact

Whenever a player casts a spell, they may pay 1. If the player does, they draw a card at the beginning of the next end step.

Mercadian Masques (Rare)
Horn of Ramos
Horn of Ramos 3 (3)
Artifact

Tap: Add Green.

Sacrifice Horn of Ramos: Add Green.

Mercadian Masques (Rare)
Horned Troll
Horned Troll 2Green (3)
Creature — Troll (2/2)

Green: Regenerate Horned Troll.

Mercadian Masques (Common)
Howling Wolf
Howling Wolf 2GreenGreen (4)
Creature — Wolf (2/2)

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

Mercadian Masques (Common)
Hunted Wumpus
Hunted Wumpus 3Green (4)
Creature — Beast (6/6)

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Mercadian Masques (Uncommon)
Ignoble Soldier
Ignoble Soldier 2White (3)
Creature — Human Soldier (3/1)

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Mercadian Masques (Uncommon)
Indentured Djinn
Indentured Djinn 1BlueBlue (3)
Creature — Djinn (4/4)

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

Mercadian Masques (Uncommon)
Instigator
Instigator 1Black (2)
Creature — Human Spellshaper (1/1)

1BlackBlack, Tap, Discard a card: Creatures target player controls attack this turn if able.

Mercadian Masques (Rare)
Insubordination
Insubordination BlackBlack (2)
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Mercadian Masques (Common)
Intimidation
Intimidation 2BlackBlackBlack (5)
Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Mercadian Masques (Uncommon)
Invigorate
Invigorate 2Green (3)
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Mercadian Masques (Common)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Iron Lance
Iron Lance 2 (2)
Artifact

3, Tap: Target creature gains first strike until end of turn.

Mercadian Masques (Uncommon)
Island
Island (0)
Basic Land — Island

Mercadian Masques (Land)
Ivory Mask
Ivory Mask 2WhiteWhite (4)
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Mercadian Masques (Rare)
Jeweled Torque
Jeweled Torque 2 (2)
Artifact

As Jeweled Torque enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may pay 2. If you do, you gain 2 life.

Mercadian Masques (Uncommon)
Jhovall Queen
Jhovall Queen 4WhiteWhite (6)
Creature — Cat Rebel (4/7)

Vigilance

Mercadian Masques (Rare)
Jhovall Rider
Jhovall Rider 4White (5)
Creature — Human Rebel (3/3)

Trample

Mercadian Masques (Uncommon)
Karn's Touch
Karn's Touch BlueBlue (2)
Instant

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>

Mercadian Masques (Rare)
Kris Mage
Kris Mage Red (1)
Creature — Human Spellshaper (1/1)

Red, Tap, Discard a card: Kris Mage deals 1 damage to any target.

Mercadian Masques (Common)
Kyren Archive
Kyren Archive 3 (3)
Artifact

At the beginning of your upkeep, you may exile the top card of your library face down.

5, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.

Mercadian Masques (Rare)
Kyren Glider
Kyren Glider 1Red (2)
Creature — Goblin (1/1)

Flying

Kyren Glider can't block.

Mercadian Masques (Common)
Kyren Legate
Kyren Legate 1Red (2)
Creature — Goblin (1/1)

If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.

Haste

Mercadian Masques (Uncommon)
Kyren Negotiations
Kyren Negotiations 2RedRed (4)
Enchantment

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

Mercadian Masques (Uncommon)
Kyren Sniper
Kyren Sniper 2Red (3)
Creature — Goblin (1/1)

At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.

Mercadian Masques (Common)
Kyren Toy
Kyren Toy 3 (3)
Artifact

1, Tap: Put a charge counter on Kyren Toy.

Tap, Remove X charge counters from Kyren Toy: Add an amount of Colorless equal to X plus one.

Mercadian Masques (Rare)
Land Grant
Land Grant 1Green (2)
Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.

Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

Mercadian Masques (Common)
Larceny
Larceny 3BlackBlack (5)
Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Mercadian Masques (Uncommon)
Last Breath
Last Breath 1White (2)
Instant

Exile target creature with power 2 or less. Its controller gains 4 life.

Mercadian Masques (Uncommon)
Lava Runner
Lava Runner 1RedRed (3)
Creature — Lizard (2/2)

Haste

Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Mercadian Masques (Rare)
Ley Line
Ley Line 3Green (4)
Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

Mercadian Masques (Uncommon)
Liability
Liability 1BlackBlack (3)
Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Mercadian Masques (Rare)
Lightning Hounds
Lightning Hounds 2RedRed (4)
Creature — Dog (3/2)

First strike

Mercadian Masques (Common)
Lithophage
Lithophage 3RedRed (5)
Creature — Insect (7/7)

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

Mercadian Masques (Rare)
Lumbering Satyr
Lumbering Satyr 2GreenGreen (4)
Creature — Satyr Beast (5/4)

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Uncommon)
Lunge
Lunge 2Red (3)
Instant

Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.

Mercadian Masques (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Mercadian Masques (Uncommon)
Maggot Therapy
Maggot Therapy 2Black (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

Mercadian Masques (Common)
Magistrate's Scepter
Magistrate's Scepter 3 (3)
Artifact

4, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Mercadian Masques (Rare)
Magistrate's Veto
Magistrate's Veto 2Red (3)
Enchantment

White creatures and blue creatures can't block.

Mercadian Masques (Uncommon)
Megatherium
Megatherium 2Green (3)
Creature — Beast (4/4)

Trample

When Megatherium enters the battlefield, sacrifice it unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Mercadian Atlas
Mercadian Atlas 5 (5)
Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Mercadian Masques (Rare)
Mercadian Bazaar
Mercadian Bazaar (0)
Land

Mercadian Bazaar enters the battlefield tapped.

Tap: Put a storage counter on Mercadian Bazaar.

Tap, Remove any number of storage counters from Mercadian Bazaar: Add Red for each storage counter removed this way.

Mercadian Masques (Uncommon)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Midnight Ritual
Midnight Ritual Variable Colorless2Black (3)
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Mercadian Masques (Rare)
Misdirection
Misdirection 3BlueBlue (5)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

Mercadian Masques (Rare)
Misshapen Fiend
Misshapen Fiend 1Black (2)
Creature — Horror Mercenary (1/1)

Flying

Mercadian Masques (Common)
Misstep
Misstep 1Blue (2)
Sorcery

Creatures target player controls don't untap during that player's next untap step.

Mercadian Masques (Common)
Molting Harpy
Molting Harpy Black (1)
Creature — Harpy Mercenary (2/1)

Flying

At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.

Mercadian Masques (Uncommon)
Moment of Silence
Moment of Silence White (1)
Instant

Target player skips their next combat phase this turn.

Mercadian Masques (Common)
Monkey Cage
Monkey Cage 5 (5)
Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

Mercadian Masques (Rare)
Moonlit Wake
Moonlit Wake 2White (3)
Enchantment

Whenever a creature dies, you gain 1 life.

Mercadian Masques (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Mercadian Masques (Land)
Muzzle
Muzzle 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Mercadian Masques (Common)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Nether Spirit
Nether Spirit 1BlackBlack (3)
Creature — Spirit (2/2)

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

Mercadian Masques (Rare)
Nightwind Glider
Nightwind Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from black

Mercadian Masques (Common)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Notorious Assassin
Notorious Assassin 3Black (4)
Creature — Human Spellshaper Assassin (2/2)

2Black, Tap, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Rare)
Ogre Taskmaster
Ogre Taskmaster 3Red (4)
Creature — Ogre (4/3)

Ogre Taskmaster can't block.

Mercadian Masques (Uncommon)
Orim's Cure
Orim's Cure 1White (2)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Prevent the next 4 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Overtaker
Overtaker 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

3Blue, Tap, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Mercadian Masques (Rare)
Panacea
Panacea 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Prevent the next X damage that would be dealt to any target this turn.

Mercadian Masques (Uncommon)
1234 >
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