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"Seventh Edition" (335)

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Foul Imp
Foul Imp BlackBlack (2)
Creature — Imp (2/2)

Flying

When Foul Imp enters, you lose 2 life.

Seventh Edition (Uncommon)
Fugue
Fugue 3BlackBlack (5)
Sorcery

Target player discards three cards.

Seventh Edition (Uncommon)
Fyndhorn Elder
Fyndhorn Elder 2Green (3)
Creature — Elf Druid (1/1)

Tap: Add GreenGreen.

Seventh Edition (Uncommon)
Gang of Elk
Gang of Elk 5Green (6)
Creature — Elk Beast (5/4)

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Seventh Edition (Uncommon)
Gerrard's Wisdom
Gerrard's Wisdom 2WhiteWhite (4)
Sorcery

You gain 2 life for each card in your hand.

Seventh Edition (Uncommon)
Ghitu Fire-Eater
Ghitu Fire-Eater 2Red (3)
Creature — Human Nomad (2/2)

Tap, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

Seventh Edition (Uncommon)
Giant Cockroach
Giant Cockroach 3Black (4)
Creature — Insect (4/2)

Seventh Edition (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Seventh Edition (Common)
Giant Octopus
Giant Octopus 3Blue (4)
Creature — Octopus (3/3)

Seventh Edition (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Seventh Edition (Common)
Glacial Wall
Glacial Wall 2Blue (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Seventh Edition (Uncommon)
Glorious Anthem
Glorious Anthem 1WhiteWhite (3)
Enchantment

Creatures you control get +1/+1.

Seventh Edition (Rare)
Goblin Chariot
Goblin Chariot 2Red (3)
Creature — Goblin Warrior (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Seventh Edition (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

Seventh Edition (Common)
Goblin Elite Infantry
Goblin Elite Infantry 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Seventh Edition (Common)
Goblin Gardener
Goblin Gardener 3Red (4)
Creature — Goblin (2/1)

When Goblin Gardener dies, destroy target land.

Seventh Edition (Common)
Goblin Glider
Goblin Glider 1Red (2)
Creature — Goblin (1/1)

Flying

Goblin Glider can't block.

Seventh Edition (Uncommon)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Seventh Edition (Rare)
Goblin Matron
Goblin Matron 2Red (3)
Creature — Goblin (1/1)

When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Seventh Edition (Uncommon)
Goblin Raider
Goblin Raider 1Red (2)
Creature — Goblin Warrior (2/2)

Goblin Raider can't block.

Seventh Edition (Common)
Goblin Spelunkers
Goblin Spelunkers 2Red (3)
Creature — Goblin Warrior (2/2)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Seventh Edition (Common)
Goblin War Drums
Goblin War Drums 2Red (3)
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Seventh Edition (Uncommon)
Gorilla Chieftain
Gorilla Chieftain 2GreenGreen (4)
Creature — Ape (3/3)

1Green: Regenerate Gorilla Chieftain.

Seventh Edition (Common)
Grafted Skullcap
Grafted Skullcap 4 (4)
Artifact

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Seventh Edition (Rare)
Granite Grip
Granite Grip 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

Seventh Edition (Common)
Grapeshot Catapult
Grapeshot Catapult 4 (4)
Artifact Creature — Construct (2/3)

Tap: Grapeshot Catapult deals 1 damage to target creature with flying.

Seventh Edition (Uncommon)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters, you may return target creature card from your graveyard to your hand.

Seventh Edition (Common)
Greed
Greed 3Black (4)
Enchantment

Black, Pay 2 life: Draw a card.

Seventh Edition (Rare)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Seventh Edition (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Seventh Edition (Common)
Heavy Ballista
Heavy Ballista 3White (4)
Creature — Human Soldier (2/3)

Tap: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Seventh Edition (Uncommon)
Hibernation
Hibernation 2Blue (3)
Instant

Return all green permanents to their owners' hands.

Seventh Edition (Uncommon)
Hill Giant
Hill Giant 3Red (4)
Creature — Giant (3/3)

Seventh Edition (Common)
Hollow Dogs
Hollow Dogs 4Black (5)
Creature — Phyrexian Zombie Dog (3/3)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Seventh Edition (Common)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Seventh Edition (Common)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Seventh Edition (Common)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Seventh Edition (Common)
Howl from Beyond
Howl from Beyond Variable ColorlessBlack (1)
Instant

Target creature gets +X/+0 until end of turn.

Seventh Edition (Common)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Seventh Edition (Rare)
Hurricane
Hurricane Variable ColorlessGreen (1)
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Seventh Edition (Rare)
Impatience
Impatience 2Red (3)
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Seventh Edition (Rare)
Infernal Contract
Infernal Contract BlackBlackBlack (3)
Sorcery

Draw four cards. You lose half your life, rounded up.

Seventh Edition (Rare)
Inferno
Inferno 5RedRed (7)
Instant

Inferno deals 6 damage to each creature and each player.

Seventh Edition (Rare)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Seventh Edition (Common)
Intrepid Hero
Intrepid Hero 2White (3)
Creature — Human Soldier (1/1)

Tap: Destroy target creature with power 4 or greater.

Seventh Edition (Rare)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Seventh Edition (Uncommon)
Island
Island (0)
Basic Land — Island

Seventh Edition (Land)
Ivory Cup
Ivory Cup 1 (1)
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Seventh Edition (Uncommon)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Seventh Edition (Rare)
Jandor's Saddlebags
Jandor's Saddlebags 2 (2)
Artifact

3, Tap: Untap target creature.

Seventh Edition (Rare)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Seventh Edition (Rare)
Karplusan Forest
Karplusan Forest (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Karplusan Forest deals 1 damage to you.

Seventh Edition (Rare)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Seventh Edition (Rare)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Seventh Edition (Common)
Knighthood
Knighthood 2White (3)
Enchantment

Creatures you control have first strike.

Seventh Edition (Uncommon)
Lava Axe
Lava Axe 4Red (5)
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Seventh Edition (Common)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Seventh Edition (Uncommon)
Levitation
Levitation 2BlueBlue (4)
Enchantment

Creatures you control have flying.

Seventh Edition (Uncommon)
Lightning Blast
Lightning Blast 3Red (4)
Instant

Lightning Blast deals 4 damage to any target.

Seventh Edition (Common)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Seventh Edition (Common)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Seventh Edition (Common)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Seventh Edition (Common)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Seventh Edition (Uncommon)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Seventh Edition (Common)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Seventh Edition (Rare)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Seventh Edition (Uncommon)
Mahamoti Djinn
Mahamoti Djinn 4BlueBlue (6)
Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Seventh Edition (Rare)
Mana Breach
Mana Breach 2Blue (3)
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Seventh Edition (Uncommon)
Mana Clash
Mana Clash Red (1)
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Seventh Edition (Rare)
Mana Short
Mana Short 2Blue (3)
Instant

Tap all lands target player controls and that player loses all unspent mana.

Seventh Edition (Rare)
Marble Diamond
Marble Diamond 2 (2)
Artifact

Marble Diamond enters tapped.

Tap: Add White.

Seventh Edition (Uncommon)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Seventh Edition (Rare)
Master Healer
Master Healer 4White (5)
Creature — Human Cleric (1/4)

Tap: Prevent the next 4 damage that would be dealt to any target this turn.

Seventh Edition (Rare)
Mawcor
Mawcor 3BlueBlue (5)
Creature — Beast (3/3)

Flying

Tap: Mawcor deals 1 damage to any target.

Seventh Edition (Rare)
Meekstone
Meekstone 1 (1)
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Seventh Edition (Rare)
Megrim
Megrim 2Black (3)
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Seventh Edition (Uncommon)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Seventh Edition (Common)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Seventh Edition (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Seventh Edition (Common)
Might of Oaks
Might of Oaks 3Green (4)
Instant

Target creature gets +7/+7 until end of turn.

Seventh Edition (Rare)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player mills two cards.

Seventh Edition (Rare)
Mind Rot
Mind Rot 2Black (3)
Sorcery

Target player discards two cards.

Seventh Edition (Common)
Monstrous Growth
Monstrous Growth 1Green (2)
Sorcery

Target creature gets +4/+4 until end of turn.

Seventh Edition (Common)
Moss Diamond
Moss Diamond 2 (2)
Artifact

Moss Diamond enters tapped.

Tap: Add Green.

Seventh Edition (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Seventh Edition (Land)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Seventh Edition (Rare)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Seventh Edition (Common)
Necrologia
Necrologia 3BlackBlack (5)
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Seventh Edition (Uncommon)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Seventh Edition (Rare)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Seventh Edition (Uncommon)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Seventh Edition (Rare)
Ogre Taskmaster
Ogre Taskmaster 3Red (4)
Creature — Ogre (4/3)

Ogre Taskmaster can't block.

Seventh Edition (Uncommon)
Okk
Okk 1Red (2)
Creature — Goblin (4/4)

Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.

Seventh Edition (Rare)
Opportunity
Opportunity 4BlueBlue (6)
Instant

Target player draws four cards.

Seventh Edition (Uncommon)
Opposition
Opposition 2BlueBlue (4)
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Seventh Edition (Rare)
Oppression
Oppression 1BlackBlack (3)
Enchantment

Whenever a player casts a spell, that player discards a card.

Seventh Edition (Rare)
Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Seventh Edition (Uncommon)
Orcish Oriflamme
Orcish Oriflamme 3Red (4)
Enchantment

Attacking creatures you control get +1/+0.

Seventh Edition (Uncommon)
Ostracize
Ostracize Black (1)
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

Seventh Edition (Common)
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