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"Shadows over Innistrad" (320)

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Game Trail
Game Trail (0)
Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

Tap: Add Red or Green.

Shadows over Innistrad (Rare)
Gatstaf Arsonists
Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Shadows over Innistrad (Common)
Gatstaf Ravagers
Gatstaf Ravagers (0)
Creature — Werewolf (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

Shadows over Innistrad (Common)
Geier Reach Bandit
Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Shadows over Innistrad (Rare)
Geistblast
Geistblast 2Red (3)
Instant

Geistblast deals 2 damage to any target.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Shadows over Innistrad (Uncommon)
Geralf's Masterpiece
Geralf's Masterpiece 3BlueBlue (5)
Creature — Zombie Horror (7/7)

Flying

Geralf's Masterpiece gets -1/-1 for each card in your hand.

3Blue, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

Shadows over Innistrad (Mythic Rare)
Ghostly Wings
Ghostly Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Shadows over Innistrad (Common)
Ghoulcaller's Accomplice
Ghoulcaller's Accomplice 1Black (2)
Creature — Human Rogue (2/2)

3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Shadows over Innistrad (Common)
Ghoulsteed
Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)

2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

Shadows over Innistrad (Uncommon)
Gibbering Fiend
Gibbering Fiend 1Red (2)
Creature — Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

Shadows over Innistrad (Uncommon)
Gisa's Bidding
Gisa's Bidding 2BlackBlack (4)
Sorcery

Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Gloomwidow
Gloomwidow 2Green (3)
Creature — Spider (3/3)

Reach

Gloomwidow can block only creatures with flying.

Shadows over Innistrad (Uncommon)
Goldnight Castigator
Goldnight Castigator 2RedRed (4)
Creature — Angel (4/9)

Flying, haste

If a source would deal damage to you, it deals double that damage to you instead.

If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

Shadows over Innistrad (Mythic Rare)
Gone Missing
Gone Missing 4Blue (5)
Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Graf Mole
Graf Mole 2Green (3)
Creature — Mole Beast (2/4)

Whenever you sacrifice a Clue, you gain 3 life.

Shadows over Innistrad (Uncommon)
Grotesque Mutation
Grotesque Mutation 1Black (2)
Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Shadows over Innistrad (Common)
Groundskeeper
Groundskeeper Green (1)
Creature — Human Druid (1/1)

1Green: Return target basic land card from your graveyard to your hand.

Shadows over Innistrad (Uncommon)
Gryff's Boon
Gryff's Boon White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

3White: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Shadows over Innistrad (Uncommon)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Shadows over Innistrad (Rare)
Harness the Storm
Harness the Storm 2Red (3)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

Shadows over Innistrad (Rare)
Harvest Hand
Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)

When Harvest Hand dies, return it to the battlefield transformed under your control.

Shadows over Innistrad (Uncommon)
Haunted Cloak
Haunted Cloak 3 (3)
Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Shadows over Innistrad (Uncommon)
Heir of Falkenrath
Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Shadows over Innistrad (Uncommon)
Heir to the Night
Heir to the Night (0)
Creature — Vampire Berserker (3/2)

Flying

Shadows over Innistrad (Uncommon)
Hermit of the Natterknolls
Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

Shadows over Innistrad (Uncommon)
Highland Lake
Highland Lake (0)
Land

Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

Shadows over Innistrad (Uncommon)
Hinterland Logger
Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Shadows over Innistrad (Common)
Hope Against Hope
Hope Against Hope 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

Shadows over Innistrad (Uncommon)
Hound of the Farbogs
Hound of the Farbogs 4Black (5)
Creature — Zombie Dog (5/3)

Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

Shadows over Innistrad (Common)
Howlpack Resurgence
Howlpack Resurgence 2Green (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Shadows over Innistrad (Uncommon)
Howlpack Wolf
Howlpack Wolf 2Red (3)
Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Shadows over Innistrad (Common)
Hulking Devil
Hulking Devil 3Red (4)
Creature — Devil (5/2)

Shadows over Innistrad (Common)
Humble the Brute
Humble the Brute 4White (5)
Instant

Destroy target creature with power 4 or greater.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Uncommon)
Incited Rabble
Incited Rabble (0)
Creature — Human (2/3)

Incited Rabble attacks each combat if able.

2: Incited Rabble gets +1/+0 until end of turn.

Shadows over Innistrad (Uncommon)
Incorrigible Youths
Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)

Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Indulgent Aristocrat
Indulgent Aristocrat Black (1)
Creature — Vampire Noble (1/1)

Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Shadows over Innistrad (Uncommon)
Inexorable Blob
Inexorable Blob 2Green (3)
Creature — Ooze (3/3)

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

Shadows over Innistrad (Rare)
Infectious Curse
Infectious Curse (0)
Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost 1 less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Shadows over Innistrad (Uncommon)
Inner Struggle
Inner Struggle 3Red (4)
Instant

Target creature deals damage to itself equal to its power.

Shadows over Innistrad (Uncommon)
Inquisitor's Ox
Inquisitor's Ox 3White (4)
Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Insidious Mist
Insidious Mist (0)
Creature — Elemental (0/1)

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

Shadows over Innistrad (Rare)
Insolent Neonate
Insolent Neonate Red (1)
Creature — Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

Shadows over Innistrad (Common)
Inspiring Captain
Inspiring Captain 3White (4)
Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Common)
Intrepid Provisioner
Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)

Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

Shadows over Innistrad (Common)
Invasive Surgery
Invasive Surgery Blue (1)
Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

Shadows over Innistrad (Uncommon)
Invocation of Saint Traft
Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Shadows over Innistrad (Rare)
Island
Island (0)
Basic Land — Island

Shadows over Innistrad (Land)
Jace, Unraveler of Secrets
Jace, Unraveler of Secrets 3BlueBlue (5)
Legendary Planeswalker — Jace (5)

+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.

−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Shadows over Innistrad (Mythic Rare)
Jace's Scrutiny
Jace's Scrutiny 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Just the Wind
Just the Wind 1Blue (2)
Instant

Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Kessig Dire Swine
Kessig Dire Swine 4GreenGreen (6)
Creature — Boar Horror (6/6)

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Kessig Forgemaster
Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Shadows over Innistrad (Uncommon)
Kindly Stranger
Kindly Stranger 2Black (3)
Creature — Human (2/3)

Delirium — 2Black: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Krallenhorde Howler
Krallenhorde Howler (0)
Creature — Werewolf (3/3)

Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Shadows over Innistrad (Uncommon)
Lambholt Butcher
Lambholt Butcher (0)
Creature — Werewolf (4/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

Shadows over Innistrad (Uncommon)
Lambholt Pacifist
Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

Shadows over Innistrad (Uncommon)
Lamplighter of Selhoff
Lamplighter of Selhoff 4Blue (5)
Creature — Zombie Horror (3/5)

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

Shadows over Innistrad (Common)
Lightning Axe
Lightning Axe Red (1)
Instant

As an additional cost to cast this spell, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

Shadows over Innistrad (Uncommon)
Liliana's Indignation
Liliana's Indignation Variable ColorlessBlack (1)
Sorcery

Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.

Shadows over Innistrad (Uncommon)
Loam Dryad
Loam Dryad Green (1)
Creature — Dryad Horror (1/2)

Tap, Tap an untapped creature you control: Add one mana of any color.

Shadows over Innistrad (Common)
Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls (0)
Creature — Werewolf (3/5)

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Shadows over Innistrad (Uncommon)
Lunarch Inquisitors
Lunarch Inquisitors (0)
Creature — Human Cleric (4/4)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

Shadows over Innistrad (Uncommon)
Macabre Waltz
Macabre Waltz 1Black (2)
Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Shadows over Innistrad (Common)
Mad Prophet
Mad Prophet 3Red (4)
Creature — Human Shaman (2/2)

Haste

Tap, Discard a card: Draw a card.

Shadows over Innistrad (Uncommon)
Magmatic Chasm
Magmatic Chasm 1Red (2)
Sorcery

Creatures without flying can't block this turn.

Shadows over Innistrad (Common)
Magnifying Glass
Magnifying Glass 3 (3)
Artifact

Tap: Add Colorless.

4, Tap: Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Uncommon)
Malevolent Whispers
Malevolent Whispers 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness 3Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Manic Scribe
Manic Scribe 1Blue (2)
Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

Shadows over Innistrad (Uncommon)
Markov Dreadknight
Markov Dreadknight 3BlackBlack (5)
Creature — Vampire Knight (3/3)

Flying

2Black, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

Shadows over Innistrad (Rare)
Merciless Resolve
Merciless Resolve 2Black (3)
Instant

As an additional cost to cast this spell, sacrifice a creature or land.

Draw two cards.

Shadows over Innistrad (Common)
Might Beyond Reason
Might Beyond Reason 3Green (4)
Instant

Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Militant Inquisitor
Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)

Militant Inquisitor gets +1/+0 for each Equipment you control.

Shadows over Innistrad (Common)
Mindwrack Demon
Mindwrack Demon 2BlackBlack (4)
Creature — Demon (4/5)

Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Mythic Rare)
Moldgraf Scavenger
Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)

Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Moonlight Hunt
Moonlight Hunt 1Green (2)
Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Shadows over Innistrad (Uncommon)
Moonrise Intruder
Moonrise Intruder (0)
Creature — Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

Shadows over Innistrad (Uncommon)
Moorland Drifter
Moorland Drifter 1White (2)
Creature — Spirit (2/2)

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Morkrut Necropod
Morkrut Necropod 5Black (6)
Creature — Slug Horror (7/7)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

Shadows over Innistrad (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Shadows over Innistrad (Land)
Murderer's Axe
Murderer's Axe 4 (4)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip—Discard a card.

Shadows over Innistrad (Uncommon)
Murderous Compulsion
Murderous Compulsion 1Black (2)
Sorcery

Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Nagging Thoughts
Nagging Thoughts 1Blue (2)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Nahiri, the Harbinger
Nahiri, the Harbinger 2RedWhite (4)
Legendary Planeswalker — Nahiri (4)

+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.

−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

Shadows over Innistrad (Mythic Rare)
Nahiri's Machinations
Nahiri's Machinations 1White (2)
Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

Shadows over Innistrad (Uncommon)
Nearheath Chaplain
Nearheath Chaplain 3White (4)
Creature — Human Cleric (3/1)

Lifelink

2White, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

Shadows over Innistrad (Uncommon)
Neck Breaker
Neck Breaker (0)
Creature — Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Shadows over Innistrad (Uncommon)
Neglected Heirloom
Neglected Heirloom 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip 1

Shadows over Innistrad (Uncommon)
Nephalia Moondrakes
Nephalia Moondrakes 5BlueBlue (7)
Creature — Drake (5/5)

Flying

When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.

4BlueBlue, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Shadows over Innistrad (Rare)
Niblis of Dusk
Niblis of Dusk 2Blue (3)
Creature — Spirit (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Shadows over Innistrad (Common)
Not Forgotten
Not Forgotten 1White (2)
Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Uncommon)
Obsessive Skinner
Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

Shadows over Innistrad (Uncommon)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows over Innistrad (Rare)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)

Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows over Innistrad (Mythic Rare)
Olivia's Bloodsworn
Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)

Flying

Olivia's Bloodsworn can't block.

Red: Target Vampire gains haste until end of turn.

Shadows over Innistrad (Uncommon)
One of the Pack
One of the Pack (0)
Creature — Werewolf (5/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

Shadows over Innistrad (Common)
Ongoing Investigation
Ongoing Investigation 1Blue (2)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

1Green, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Shadows over Innistrad (Uncommon)
Open the Armory
Open the Armory 1White (2)
Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Shadows over Innistrad (Uncommon)
Ormendahl, Profane Prince
Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)

Flying, lifelink, indestructible, haste

Shadows over Innistrad (Rare)
Pack Guardian
Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Shadows over Innistrad (Uncommon)
Pale Rider of Trostad
Pale Rider of Trostad 1Black (2)
Creature — Spirit (3/3)

Skulk (This creature can't be blocked by creatures with greater power.)

When Pale Rider of Trostad enters the battlefield, discard a card.

Shadows over Innistrad (Uncommon)
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