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"Zendikar Rising" (306)

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Island
Island (0)
Basic Land — Island

Zendikar Rising (Land)
Jace, Mirror Mage
Jace, Mirror Mage 1BlueBlue (3)
Legendary Planeswalker — Jace (4)

Kicker 2

When Jace, Mirror Mage enters, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Zendikar Rising (Mythic Rare)
Joraga Visionary
Joraga Visionary 3Green (4)
Creature — Elf Wizard (3/2)

When Joraga Visionary enters, draw a card.

Zendikar Rising (Common)
Journey to Oblivion
Journey to Oblivion 4White (5)
Enchantment

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

Zendikar Rising (Uncommon)
Jwari Disruption
Jwari Disruption 1Blue (2)
Instant

Counter target spell unless its controller pays 1.

Zendikar Rising (Uncommon)
Jwari Ruins
Jwari Ruins (0)
Land

Jwari Ruins enters tapped.

Tap: Add Blue.

Zendikar Rising (Uncommon)
Kabira Outrider
Kabira Outrider 3White (4)
Creature — Human Warrior (3/3)

When Kabira Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Kabira Plateau
Kabira Plateau (0)
Land

Kabira Plateau enters tapped.

Tap: Add White.

Zendikar Rising (Uncommon)
Kabira Takedown
Kabira Takedown 1White (2)
Instant

Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.

Zendikar Rising (Uncommon)
Kargan Intimidator
Kargan Intimidator 1Red (2)
Creature — Human Warrior (3/1)

Cowards can't block Warriors.

1: Choose one that hasn't been chosen this turn —

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

Zendikar Rising (Rare)
Kargan Warleader
Kargan Warleader 1RedWhite (3)
Creature — Human Warrior (3/3)

Other Warriors you control get +1/+1.

Zendikar Rising (Uncommon)
Kaza, Roil Chaser
Kaza, Roil Chaser BlueRed (2)
Legendary Creature — Human Wizard (1/2)

Flying, haste

Tap: The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where X is the number of Wizards you control as this ability resolves.

Zendikar Rising (Rare)
Kazandu Mammoth
Kazandu Mammoth 1GreenGreen (3)
Creature — Elephant (3/3)

Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.

Zendikar Rising (Rare)
Kazandu Nectarpot
Kazandu Nectarpot 1Green (2)
Creature — Insect (1/3)

Landfall — Whenever a land you control enters, you gain 1 life.

Zendikar Rising (Common)
Kazandu Stomper
Kazandu Stomper 5Green (6)
Creature — Beast (6/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Kazandu Stomper enters, return up to two lands you control to their owner's hand.

Zendikar Rising (Common)
Kazandu Valley
Kazandu Valley (0)
Land

Kazandu Valley enters tapped.

Tap: Add Green.

Zendikar Rising (Rare)
Kazuul's Cliffs
Kazuul's Cliffs (0)
Land

Kazuul's Cliffs enters tapped.

Tap: Add Red.

Zendikar Rising (Uncommon)
Kazuul's Fury
Kazuul's Fury 2Red (3)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Zendikar Rising (Uncommon)
Khalni Ambush
Khalni Ambush 2Green (3)
Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Zendikar Rising (Uncommon)
Khalni Territory
Khalni Territory (0)
Land

Khalni Territory enters tapped.

Tap: Add Green.

Zendikar Rising (Uncommon)
Kitesail Cleric
Kitesail Cleric White (1)
Creature — Kor Cleric (1/1)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Flying

When Kitesail Cleric enters, if it was kicked, tap up to two target creatures.

Zendikar Rising (Uncommon)
Kor Blademaster
Kor Blademaster 1White (2)
Creature — Kor Warrior (1/1)

Double strike

Equipped Warriors you control have double strike.

Zendikar Rising (Uncommon)
Kor Celebrant
Kor Celebrant 2White (3)
Creature — Kor Cleric (1/4)

Whenever Kor Celebrant or another creature you control enters, you gain 1 life.

Zendikar Rising (Common)
Lavaglide Pathway
Lavaglide Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Legion Angel
Legion Angel 2WhiteWhite (4)
Creature — Angel Warrior (4/3)

Flying

When Legion Angel enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Zendikar Rising (Rare)
Leyline Tyrant
Leyline Tyrant 2RedRed (4)
Creature — Dragon (4/4)

Flying

You don't lose unspent red mana as steps and phases end.

When Leyline Tyrant dies, you may pay any amount of Red. When you do, it deals that much damage to any target.

Zendikar Rising (Mythic Rare)
Linvala, Shield of Sea Gate
Linvala, Shield of Sea Gate 1WhiteBlue (3)
Legendary Creature — Angel Wizard (3/3)

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Zendikar Rising (Rare)
Lithoform Blight
Lithoform Blight 1Black (2)
Enchantment — Aura

Enchant land

When Lithoform Blight enters, draw a card.

Enchanted land loses all land types and abilities and has "Tap: Add Colorless" and "Tap, Pay 1 life: Add one mana of any color."

Zendikar Rising (Uncommon)
Lithoform Engine
Lithoform Engine 4 (4)
Legendary Artifact

2, Tap: Copy target activated or triggered ability you control. You may choose new targets for the copy.

3, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

4, Tap: Copy target permanent spell you control. (The copy becomes a token.)

Zendikar Rising (Mythic Rare)
Living Tempest
Living Tempest 4Blue (5)
Creature — Elemental (3/3)

Flash

Flying

Zendikar Rising (Common)
Lotus Cobra
Lotus Cobra 1Green (2)
Creature — Snake (2/1)

Landfall — Whenever a land you control enters, add one mana of any color.

Zendikar Rising (Rare)
Lullmage's Domination
Lullmage's Domination Variable ColorlessBlueBlueBlue (3)
Sorcery

This spell costs 3 less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.

Zendikar Rising (Uncommon)
Lullmage's Familiar
Lullmage's Familiar 1GreenBlue (3)
Creature — Beast (2/4)

Tap: Add Green or Blue.

Whenever you cast a kicked spell, you gain 2 life.

Zendikar Rising (Uncommon)
Luminarch Aspirant
Luminarch Aspirant 1White (2)
Creature — Human Cleric (1/1)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Zendikar Rising (Rare)
Maddening Cacophony
Maddening Cacophony 1Blue (2)
Sorcery

Kicker 3Blue

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Zendikar Rising (Rare)
Magmatic Channeler
Magmatic Channeler 1Red (2)
Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Zendikar Rising (Rare)
Makindi Mesas
Makindi Mesas (0)
Land

Makindi Mesas enters tapped.

Tap: Add White.

Zendikar Rising (Uncommon)
Makindi Ox
Makindi Ox 4White (5)
Creature — Ox (4/4)

Landfall — Whenever a land you control enters, tap target creature an opponent controls.

Zendikar Rising (Common)
Makindi Stampede
Makindi Stampede 3WhiteWhite (5)
Sorcery

Creatures you control get +2/+2 until end of turn.

Zendikar Rising (Uncommon)
Malakir Blood-Priest
Malakir Blood-Priest 1Black (2)
Creature — Vampire Cleric (2/1)

When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Malakir Mire
Malakir Mire (0)
Land

Malakir Mire enters tapped.

Tap: Add Black.

Zendikar Rising (Uncommon)
Malakir Rebirth
Malakir Rebirth Black (1)
Instant

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Zendikar Rising (Uncommon)
Marauding Blight-Priest
Marauding Blight-Priest 2Black (3)
Creature — Vampire Cleric (3/2)

Whenever you gain life, each opponent loses 1 life.

Zendikar Rising (Common)
Master of Winds
Master of Winds 2BlueBlue (4)
Creature — Sphinx Wizard (1/4)

Flying

When Master of Winds enters, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Zendikar Rising (Rare)
Maul of the Skyclaves
Maul of the Skyclaves 2White (3)
Artifact — Equipment

When Maul of the Skyclaves enters, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)

Equip 2WhiteWhite

Zendikar Rising (Rare)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)

Flying

Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Merfolk Windrobber
Merfolk Windrobber Blue (1)
Creature — Merfolk Rogue (1/1)

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Mesa Lynx
Mesa Lynx 1White (2)
Creature — Cat (2/1)

During turns other than yours, Mesa Lynx gets +0/+2.

Zendikar Rising (Common)
Might of Murasa
Might of Murasa 1Green (2)
Instant

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Zendikar Rising (Common)
Mind Carver
Mind Carver Black (1)
Artifact — Equipment

When Mind Carver enters, attach it to target creature you control.

Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.

Equip 2Black

Zendikar Rising (Uncommon)
Mind Drain
Mind Drain 2Black (3)
Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Zendikar Rising (Common)
Molten Blast
Molten Blast 2Red (3)
Instant

Choose one —

• Molten Blast deals 2 damage to target creature or planeswalker.

• Destroy target artifact.

Zendikar Rising (Common)
Moraug, Fury of Akoum
Moraug, Fury of Akoum 4RedRed (6)
Legendary Creature — Minotaur Warrior (6/6)

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Zendikar Rising (Mythic Rare)
Moss-Pit Skeleton
Moss-Pit Skeleton BlackGreen (2)
Creature — Plant Skeleton (2/2)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

Zendikar Rising (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Zendikar Rising (Land)
Murasa Brute
Murasa Brute 2Green (3)
Creature — Troll Warrior (3/3)

Zendikar Rising (Common)
Murasa Rootgrazer
Murasa Rootgrazer GreenWhite (2)
Creature — Beast (2/3)

Vigilance

Tap: You may put a basic land card from your hand onto the battlefield.

Tap: Return target basic land you control to its owner's hand.

Zendikar Rising (Uncommon)
Murasa Sproutling
Murasa Sproutling 2Green (3)
Creature — Plant Elemental (3/3)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Murasa Sproutling enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

Zendikar Rising (Uncommon)
Murkwater Pathway
Murkwater Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Myriad Construct
Myriad Construct 4 (4)
Artifact Creature — Construct (4/4)

Kicker 3

If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

Zendikar Rising (Rare)
Nahiri, Heir of the Ancients
Nahiri, Heir of the Ancients 2RedWhite (4)
Legendary Planeswalker — Nahiri (4)

+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

Zendikar Rising (Mythic Rare)
Nahiri's Binding
Nahiri's Binding 1WhiteWhite (3)
Enchantment — Aura

Enchant creature or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Zendikar Rising (Common)
Nahiri's Lithoforming
Nahiri's Lithoforming Variable ColorlessRedRed (2)
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Zendikar Rising (Rare)
Needleverge Pathway
Needleverge Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Zendikar Rising (Common)
Nighthawk Scavenger
Nighthawk Scavenger 1BlackBlack (3)
Creature — Vampire Rogue (1+*/3)

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Zendikar Rising (Rare)
Nimana Skitter-Sneak
Nimana Skitter-Sneak 3Black (4)
Creature — Human Rogue (3/4)

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Zendikar Rising (Common)
Nimana Skydancer
Nimana Skydancer 2Black (3)
Creature — Human Rogue (2/1)

Flash

Flying

When Nimana Skydancer enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Nimble Trapfinder
Nimble Trapfinder 1Blue (2)
Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Zendikar Rising (Rare)
Nissa of Shadowed Boughs
Nissa of Shadowed Boughs 2BlackGreen (4)
Legendary Planeswalker — Nissa (4)

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Zendikar Rising (Mythic Rare)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Nullpriest of Oblivion
Nullpriest of Oblivion 1Black (2)
Creature — Vampire Cleric (2/1)

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

Lifelink

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Zendikar Rising (Rare)
Oblivion's Hunger
Oblivion's Hunger 1Black (2)
Instant

Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)

Zendikar Rising (Common)
Omnath, Locus of Creation
Omnath, Locus of Creation RedGreenWhiteBlue (4)
Legendary Creature — Elemental (4/4)

When Omnath, Locus of Creation enters, draw a card.

Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add RedGreenWhiteBlue. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Zendikar Rising (Mythic Rare)
Ondu Inversion
Ondu Inversion 6WhiteWhite (8)
Sorcery

Destroy all nonland permanents.

Zendikar Rising (Rare)
Ondu Skyruins
Ondu Skyruins (0)
Land

Ondu Skyruins enters tapped.

Tap: Add White.

Zendikar Rising (Rare)
Orah, Skyclave Hierophant
Orah, Skyclave Hierophant 2WhiteBlack (4)
Legendary Creature — Kor Cleric (3/3)

Lifelink

Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

Zendikar Rising (Rare)
Oran-Rief Ooze
Oran-Rief Ooze 2Green (3)
Creature — Ooze (2/2)

When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

Zendikar Rising (Rare)
Paired Tactician
Paired Tactician 2White (3)
Creature — Human Warrior (3/2)

Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.

Zendikar Rising (Uncommon)
Pelakka Caverns
Pelakka Caverns (0)
Land

Pelakka Caverns enters tapped.

Tap: Add Black.

Zendikar Rising (Uncommon)
Pelakka Predation
Pelakka Predation 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.

Zendikar Rising (Uncommon)
Phylath, World Sculptor
Phylath, World Sculptor 4RedGreen (6)
Legendary Creature — Elemental (5/5)

When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.

Zendikar Rising (Rare)
Pillarverge Pathway
Pillarverge Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Plains
Plains (0)
Basic Land — Plains

Zendikar Rising (Land)
Practiced Tactics
Practiced Tactics White (1)
Instant

Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Pressure Point
Pressure Point 1White (2)
Instant

Tap target creature.

Draw a card.

Zendikar Rising (Common)
Prowling Felidar
Prowling Felidar 3White (4)
Creature — Cat Beast (2/3)

Vigilance

Landfall — Whenever a land you control enters, put a +1/+1 counter on Prowling Felidar.

Zendikar Rising (Common)
Pyroclastic Hellion
Pyroclastic Hellion 4Red (5)
Creature — Hellion (4/5)

When Pyroclastic Hellion enters, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.

Zendikar Rising (Common)
Rabid Bite
Rabid Bite 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

Zendikar Rising (Common)
Ravager's Mace
Ravager's Mace 1BlackRed (3)
Artifact — Equipment

When Ravager's Mace enters, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip 2BlackRed

Zendikar Rising (Uncommon)
Reclaim the Wastes
Reclaim the Wastes Green (1)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.

Zendikar Rising (Common)
Relic Amulet
Relic Amulet 2 (2)
Artifact

Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

2, Tap, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.

Zendikar Rising (Uncommon)
Relic Axe
Relic Axe 2 (2)
Artifact — Equipment

When Relic Axe enters, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Zendikar Rising (Uncommon)
Relic Golem
Relic Golem 3 (3)
Artifact Creature — Golem (6/6)

Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.

2, Tap: Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Uncommon)
Relic Robber
Relic Robber 2Red (3)
Creature — Goblin Rogue (2/2)

Haste

Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

Zendikar Rising (Rare)
Relic Vial
Relic Vial 3 (3)
Artifact

2, Tap, Sacrifice a creature: Draw a card.

As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

Zendikar Rising (Uncommon)
Resolute Strike
Resolute Strike White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

Zendikar Rising (Common)
Risen Riptide
Risen Riptide 2Blue (3)
Creature — Elemental (0/5)

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

Zendikar Rising (Common)
Riverglide Pathway
Riverglide Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Rockslide Sorcerer
Rockslide Sorcerer 3Red (4)
Creature — Human Wizard (3/3)

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.

Zendikar Rising (Uncommon)
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