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Firefly
( 4)
Creature — Insect
(1/1)
Flying : Firefly gets +1/+0 until end of turn.
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Fireslinger
( 2)
Creature — Human Wizard
(1/1)
: Fireslinger deals 1 damage to any target and 1 damage to you.
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Flailing Drake
( 4)
Creature — Drake
(2/3)
Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
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Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Flowstone Giant
( 4)
Creature — Giant
(3/3)
: Flowstone Giant gets +2/-2 until end of turn.
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Flowstone Salamander
( 5)
Creature — Salamander
(3/4)
: Flowstone Salamander deals 1 damage to target creature blocking it.
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Flowstone Sculpture
( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>
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Flowstone Wyvern
( 5)
Creature — Drake
(3/3)
Flying : Flowstone Wyvern gets +2/-2 until end of turn.
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Fool's Tome
( 4)
Artifact
, : Draw a card. Activate only if you have no cards in hand.
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Forest
( 0)
Basic Land — Forest
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Frog Tongue
( 1)
Enchantment — Aura
Enchant creature When Frog Tongue enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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Fugitive Druid
( 4)
Creature — Human Druid
(3/2)
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Gallantry
( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghost Town
( 0)
Land
: Add . : Return Ghost Town to its owner's hand. Activate only if it's not your turn.
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Giant Crab
( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Grindstone
( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Hand to Hand
( 3)
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
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Hanna's Custody
( 3)
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
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Harrow
( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Havoc
( 2)
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
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Heart Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Treefolk
( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Helm of Possession
( 4)
Artifact
You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Hero's Resolve
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Horned Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Imps' Taunt
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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Insight
( 3)
Enchantment
Whenever an opponent casts a green spell, you draw a card.
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Interdict
( 2)
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Intuition
( 3)
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Invulnerability
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Island
( 0)
Basic Land — Island
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jet Medallion
( 2)
Artifact
Black spells you cast cost less to cast.
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Jinxed Idol
( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Kezzerdrix
( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
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Kindle
( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Knight Of Dawn (Knight of Dawn)
( 3)
Creature — Human Knight
(2/2)
First strike : Knight of Dawn gains protection from the color of your choice until end of turn.
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Krakilin
( 2)
Creature — Beast
(0/0)
Krakilin enters with X +1/+1 counters on it. : Regenerate Krakilin.
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Leeching Licid
( 2)
Creature — Licid
(1/1)
, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
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Legacy's Allure
( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <I>(This effect lasts indefinitely.)</I>
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Legerdemain
( 4)
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <I>(This effect lasts indefinitely.)</I>
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Light of Day
( 4)
Enchantment
Black creatures can't attack or block.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Living Death
( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Lobotomy
( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Lotus Petal
( 0)
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
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Maddening Imp
( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Magmasaur
( 5)
Creature — Elemental Dinosaur
(0/0)
Magmasaur enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Magnetic Web
( 2)
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.
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Mana Severance
( 2)
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
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Manakin
( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Manta Riders
( 1)
Creature — Merfolk
(1/1)
: Manta Riders gains flying until end of turn.
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Marble Titan
( 4)
Creature — Giant
(3/3)
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Marsh Lurker
( 4)
Creature — Beast
(3/2)
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Mawcor
( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Maze of Shadows
( 0)
Land
: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Meditate
( 3)
Instant
Draw four cards. You skip your next turn.
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Mindwhip Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
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Minion of the Wastes
( 6)
Creature — Minion
(*/*)
Trample As Minion of the Wastes enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
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Mirri's Guile
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Mnemonic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
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Mogg Cannon
( 2)
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
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Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
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Mogg Raider
( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Mogg Squad
( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Muscle Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
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Nature's Revolt
( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
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Needle Storm
( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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No Quarter
( 4)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
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Opportunist
( 3)
Creature — Human Soldier
(2/2)
: Opportunist deals 1 damage to target creature that was dealt damage this turn.
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Oracle en-Vec
( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Orim, Samite Healer
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Orim's Prayer
( 3)
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pallimud
( 3)
Creature — Beast
(*/3)
As Pallimud enters, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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