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"Dragon's Maze" (171)

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Scab-Clan Giant
Scab-Clan Giant 4RedGreen (6)
Creature — Giant Warrior (4/5)

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

Dragon's Maze (Uncommon)
Showstopper
Showstopper 1BlackRed (3)
Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

Dragon's Maze (Uncommon)
Sin Collector
Sin Collector 1WhiteBlack (3)
Creature — Human Cleric (2/1)

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Dragon's Maze (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Orzhov (Uncommon)
Sire of Insanity
Sire of Insanity 4BlackRed (6)
Creature — Demon (6/4)

At the beginning of each end step, each player discards their hand.

Dragon's Maze (Rare)
Species Gorger
Species Gorger 3GreenBlue (5)
Creature — Frog Beast (6/6)

At the beginning of your upkeep, return a creature you control to its owner's hand.

Dragon's Maze (Uncommon)
Spike Jester
Spike Jester BlackRed (2)
Creature — Goblin Warrior (3/1)

Haste

Dragon's Maze (Uncommon)
Other Versions
Modern Masters 2017 Edition (Common)
Tajic, Blade of the Legion
Tajic, Blade of the Legion 2RedWhite (4)
Legendary Creature — Human Soldier (2/2)

Indestructible

Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Dragon's Maze (Rare)
Teysa, Envoy of Ghosts
Teysa, Envoy of Ghosts 5WhiteBlack (7)
Legendary Creature — Human Advisor (4/4)

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Dragon's Maze (Rare)
Other Versions
Commander 2015 (Rare)
Tithe Drinker
Tithe Drinker WhiteBlack (2)
Creature — Vampire (2/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Dragon's Maze (Common)
Other Versions
Commander 2017 (Common)
Trostani's Summoner
Trostani's Summoner 5GreenWhite (7)
Creature — Elf Shaman (1/1)

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Dragon's Maze (Uncommon)
Unflinching Courage
Unflinching Courage 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Dragon's Maze (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Battlebond (Uncommon)
Commander 2018 (Uncommon)
Varolz, the Scar-Striped
Varolz, the Scar-Striped 1BlackGreen (3)
Legendary Creature — Troll Warrior (2/2)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Dragon's Maze (Rare)
Viashino Firstblade
Viashino Firstblade 1RedWhite (3)
Creature — Viashino Soldier (2/2)

Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

Dragon's Maze (Common)
Voice of Resurgence
Voice of Resurgence GreenWhite (2)
Creature — Elemental (2/2)

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

Dragon's Maze (Mythic Rare)
Other Versions
Modern Masters 2017 Edition (Mythic Rare)
Double Masters (Rare)
Vorel of the Hull Clade
Vorel of the Hull Clade 1GreenBlue (3)
Legendary Creature — Human Merfolk (1/4)

GreenBlue, Tap: Double the number of each kind of counter on target artifact, creature, or land.

Dragon's Maze (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Guild Kit: Simic (Rare)
Warleader's Helix
Warleader's Helix 2RedWhite (4)
Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

Dragon's Maze (Uncommon)
Other Versions
Ultimate Masters (Uncommon)
Warped Physique
Warped Physique BlueBlack (2)
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Dragon's Maze (Uncommon)
Other Versions
Guild Kit: Dimir (Uncommon)
Woodlot Crawler
Woodlot Crawler BlueBlack (2)
Creature — Insect (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green

Dragon's Maze (Uncommon)
Zhur-Taa Ancient
Zhur-Taa Ancient 3RedGreen (5)
Creature — Beast (7/5)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Dragon's Maze (Rare)
Zhur-Taa Druid
Zhur-Taa Druid RedGreen (2)
Creature — Human Druid (1/1)

Tap: Add Green.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

Dragon's Maze (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Commander 2016 (Common)
Guild Kit: Gruul (Common)
Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Alive // Well (Well)
Alive // Well (Well) White (1)
Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armed // Dangerous (Armed)
Armed // Dangerous (Armed) 1Red (2)
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armed // Dangerous (Dangerous)
Armed // Dangerous (Dangerous) 3Green (4)
Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Beck // Call (Beck)
Beck // Call (Beck) GreenBlue (2)
Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Beck // Call (Call)
Beck // Call (Call) 4WhiteBlue (6)
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Breaking // Entering (Breaking)
Breaking // Entering (Breaking) BlueBlack (2)
Sorcery

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Breaking // Entering (Entering)
Breaking // Entering (Entering) 4BlackRed (6)
Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Catch // Release (Catch)
Catch // Release (Catch) 1BlueRed (3)
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Catch // Release (Release)
Catch // Release (Release) 4RedWhite (6)
Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Down // Dirty (Dirty)
Down // Dirty (Dirty) 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Down // Dirty (Down)
Down // Dirty (Down) 3Black (4)
Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Far // Away (Away)
Far // Away (Away) 2Black (3)
Instant

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Flesh // Blood (Blood)
Flesh // Blood (Blood) RedGreen (2)
Sorcery

Target creature you control deals damage equal to its power to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Flesh // Blood (Flesh)
Flesh // Blood (Flesh) 3BlackGreen (5)
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Give // Take (Give)
Give // Take (Give) 2Green (3)
Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Give // Take (Take)
Give // Take (Take) 2Blue (3)
Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Profit // Loss (Loss)
Profit // Loss (Loss) 2Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Profit // Loss (Profit)
Profit // Loss (Profit) 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Protect // Serve (Protect)
Protect // Serve (Protect) 2White (3)
Instant

Target creature gets +2/+4 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Protect // Serve (Serve)
Protect // Serve (Serve) 1Blue (2)
Instant

Target creature gets -6/-0 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Ready // Willing (Ready)
Ready // Willing (Ready) 1GreenWhite (3)
Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Ready // Willing (Willing)
Ready // Willing (Willing) 1WhiteBlack (3)
Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Toil // Trouble (Toil)
Toil // Trouble (Toil) 2Black (3)
Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Toil // Trouble (Trouble)
Toil // Trouble (Trouble) 2Red (3)
Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Turn // Burn (Burn)
Turn // Burn (Burn) 1Red (2)
Instant

Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Other Versions
Guild Kit: Izzet (Uncommon)
Turn // Burn (Turn)
Turn // Burn (Turn) 2Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Other Versions
Guild Kit: Izzet (Uncommon)
Wear // Tear (Tear)
Wear // Tear (Tear) White (1)
Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Wear // Tear (Wear)
Wear // Tear (Wear) 1Red (2)
Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Azorius Cluestone
Azorius Cluestone 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue, Tap, Sacrifice Azorius Cluestone: Draw a card.

Dragon's Maze (Common)
Boros Cluestone
Boros Cluestone 3 (3)
Artifact

Tap: Add Red or White.

RedWhite, Tap, Sacrifice Boros Cluestone: Draw a card.

Dragon's Maze (Common)
Other Versions
Commander 2015 (Common)
Commander Anthology 2018 (Common)
Dimir Cluestone
Dimir Cluestone 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack, Tap, Sacrifice Dimir Cluestone: Draw a card.

Dragon's Maze (Common)
Golgari Cluestone
Golgari Cluestone 3 (3)
Artifact

Tap: Add Black or Green.

BlackGreen, Tap, Sacrifice Golgari Cluestone: Draw a card.

Dragon's Maze (Common)
Gruul Cluestone
Gruul Cluestone 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen, Tap, Sacrifice Gruul Cluestone: Draw a card.

Dragon's Maze (Common)
Izzet Cluestone
Izzet Cluestone 3 (3)
Artifact

Tap: Add Blue or Red.

BlueRed, Tap, Sacrifice Izzet Cluestone: Draw a card.

Dragon's Maze (Common)
Orzhov Cluestone
Orzhov Cluestone 3 (3)
Artifact

Tap: Add White or Black.

WhiteBlack, Tap, Sacrifice Orzhov Cluestone: Draw a card.

Dragon's Maze (Common)
Other Versions
Commander 2015 (Common)
Rakdos Cluestone
Rakdos Cluestone 3 (3)
Artifact

Tap: Add Black or Red.

BlackRed, Tap, Sacrifice Rakdos Cluestone: Draw a card.

Dragon's Maze (Common)
Selesnya Cluestone
Selesnya Cluestone 3 (3)
Artifact

Tap: Add Green or White.

GreenWhite, Tap, Sacrifice Selesnya Cluestone: Draw a card.

Dragon's Maze (Common)
Simic Cluestone
Simic Cluestone 3 (3)
Artifact

Tap: Add Green or Blue.

GreenBlue, Tap, Sacrifice Simic Cluestone: Draw a card.

Dragon's Maze (Common)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Ravnica Allegiance (Common)
Boros Guildgate
Boros Guildgate (0)
Land — Gate

Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Duel Decks: Heroes vs. Monsters (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Commander Anthology 2018 (Common)
Guilds of Ravnica (Common)
Commander 2019 (Common)
Zendikar Rising Commander (Common)
Dimir Guildgate
Dimir Guildgate (0)
Land — Gate

Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander 2018 (Common)
Guilds of Ravnica (Common)
Zendikar Rising Commander (Common)
Golgari Guildgate
Golgari Guildgate (0)
Land — Gate

Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Guilds of Ravnica (Common)
Commander 2019 (Common)
Gruul Guildgate
Gruul Guildgate (0)
Land — Gate

Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Ravnica Allegiance (Common)
Zendikar Rising Commander (Common)
Izzet Guildgate
Izzet Guildgate (0)
Land — Gate

Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander 2018 (Common)
Guilds of Ravnica (Common)
Commander 2019 (Common)
Maze's End
Maze's End (0)
Land

Maze's End enters the battlefield tapped.

Tap: Add Colorless.

3, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Dragon's Maze (Mythic Rare)
Orzhov Guildgate
Orzhov Guildgate (0)
Land — Gate

Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Ravnica Allegiance (Common)
War of the Spark (Common)
Rakdos Guildgate
Rakdos Guildgate (0)
Land — Gate

Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Ravnica Allegiance (Common)
Commander 2019 (Common)
Selesnya Guildgate
Selesnya Guildgate (0)
Land — Gate

Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Guilds of Ravnica (Common)
Zendikar Rising Commander (Common)
Simic Guildgate
Simic Guildgate (0)
Land — Gate

Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Ravnica Allegiance (Common)
War of the Spark (Common)
Commander 2019 (Common)
12 >