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Kellan, Daring Traveler
Kellan, Daring Traveler 1White (2)
Legendary Creature — Human Faerie Scout (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

The Lost Caverns of Ixalan (Rare)
Kellan, Planar Trailblazer
Kellan, Planar Trailblazer Red (1)
Legendary Creature — Human Faerie Scout (2/1)

1Red: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."

2Red: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

Magic: The Gathering Foundations (Rare)
Kinjalli's Dawnrunner
Kinjalli's Dawnrunner 2White (3)
Creature — Human Scout (1/1)

Double strike

When Kinjalli's Dawnrunner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Kitesail Scout
Kitesail Scout White (1)
Creature — Kor Scout (1/1)

Flying

Battle for Zendikar (Common)
Kithkin Mourncaller
Kithkin Mourncaller 2Green (3)
Creature — Kithkin Scout (2/2)

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Lorwyn (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kaldheim Commander (Common)
Other Versions
Zendikar (Common)
Duel Decks: Venser vs. Koth (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Kor Line-Slinger
Kor Line-Slinger 1White (2)
Creature — Kor Scout (0/1)

Tap: Tap target creature with power 3 or less.

Rise of the Eldrazi (Common)
Kraul Foragers
Kraul Foragers 4Green (5)
Creature — Insect Scout (4/4)

Undergrowth — When Kraul Foragers enters, you gain 1 life for each creature card in your graveyard.

Jumpstart 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Lagonna-Band Trailblazer
Lagonna-Band Trailblazer White (1)
Creature — Centaur Scout (0/4)

Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

Journey into Nyx (Common)
Lantern Scout
Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.

Battle for Zendikar (Rare)
Llanowar Envoy
Llanowar Envoy 2Green (3)
Creature — Elf Scout (3/2)

1Green: Add one mana of any color.

Dominaria (Common)
Llanowar Scout
Llanowar Scout 1Green (2)
Creature — Elf Scout (1/3)

Tap: You may put a land card from your hand onto the battlefield.

Dominaria (Common)
Long River Lurker
Long River Lurker 2Blue (3)
Creature — Frog Scout (2/3)

Ward 1

Other Frogs you control have ward 1.

When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.

Bloomburrow (Uncommon)
Lonis, Cryptozoologist
Lonis, Cryptozoologist GreenBlue (2)
Legendary Creature — Snake Elf Scout (1/2)

Whenever another nontoken creature you control enters, investigate.

Tap, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Lothlórien Lookout
Lothlórien Lookout 1Green (2)
Creature — Elf Scout (1/3)

Whenever Lothlórien Lookout attacks, scry 1.

The Lord of the Rings: Tales of Middle Earth (Common)
Makindi Aeronaut
Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)

Flying

Oath of the Gatewatch (Common)
Mardu Scout
Mardu Scout RedRed (2)
Creature — Goblin Scout (3/1)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Master of Diversion
Master of Diversion 2White (3)
Creature — Human Scout (2/2)

Whenever Master of Diversion attacks, tap target creature defending player controls.

Magic 2014 Core Set (Common)
Mausoleum Guard
Mausoleum Guard 3White (4)
Creature — Human Scout (2/2)

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Melira, Sylvok Outcast
Melira, Sylvok Outcast 1Green (2)
Legendary Creature — Human Scout (2/2)

You can't get poison counters.

Creatures you control can't have -1/-1 counters put on them.

Creatures your opponents control lose infect.

New Phyrexia (Rare)
Melira, the Living Cure
Melira, the Living Cure GreenWhite (2)
Legendary Creature — Human Scout (3/3)

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.

Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Phyrexia: All Will Be One (Rare)
Merfolk Branchwalker
Merfolk Branchwalker 1Green (2)
Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Merfolk Cave-Diver
Merfolk Cave-Diver 2Blue (3)
Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

The Lost Caverns of Ixalan (Uncommon)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Miara, Thorn of the Glade
Miara, Thorn of the Glade 1Black (2)
Legendary Creature — Elf Scout (1/2)

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay 1 and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)

Kaldheim Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Minotaur Explorer
Minotaur Explorer 1Red (2)
Creature — Minotaur Scout (3/3)

When Minotaur Explorer enters, sacrifice it unless you discard a card at random.

Odyssey (Uncommon)
Mirkwood Trapper
Mirkwood Trapper 1GreenBlue (3)
Creature — Elf Scout (1/4)

Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.

Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Mtenda Herder
Mtenda Herder White (1)
Creature — Human Scout (1/1)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Mirage (Common)
Mwonvuli Beast Tracker
Mwonvuli Beast Tracker 1GreenGreen (3)
Creature — Human Scout (2/1)

When Mwonvuli Beast Tracker enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

Magic 2013 (Uncommon)
Nacatl Outlander
Nacatl Outlander RedGreen (2)
Creature — Cat Scout (2/2)

Protection from blue

Conflux (Common)
Nael, Avizoa Aeronaut
Nael, Avizoa Aeronaut 2GreenBlue (4)
Legendary Creature — Elf Scout (2/4)

Flying

Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Dominaria United (Uncommon)
Nessian Wanderer
Nessian Wanderer 1Green (2)
Creature — Satyr Scout (1/3)

Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Nicanzil, Current Conductor
Nicanzil, Current Conductor GreenBlue (2)
Legendary Creature — Merfolk Scout (2/3)

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

The Lost Caverns of Ixalan (Uncommon)
Nimrodel Watcher
Nimrodel Watcher 1Blue (2)
Creature — Elf Scout (2/1)

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Nissa, Resurgent Animist
Nissa, Resurgent Animist 2Green (3)
Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Nissa, Vastwood Seer
Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)

When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
No-Regrets Egret (playtest)
No-Regrets Egret (playtest) 1Blue (2)
Creature — — Bird Scout (2/2)

Flying

Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Mystery Booster 2: Convention Edition (Rare)
Norwood Ranger
Norwood Ranger Green (1)
Creature — Elf Scout Ranger (1/2)

Portal Second Age (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Nyxborn Courser
Nyxborn Courser 1WhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)

Theros Beyond Death (Common)
Oltec Archaeologists
Oltec Archaeologists 4White (5)
Creature — Human Artificer Scout (4/4)

When Oltec Archaeologists enters, choose one —

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

The Lost Caverns of Ixalan (Common)
Optimistic Scavenger
Optimistic Scavenger White (1)
Creature — Human Scout (1/1)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Duskmourn: House of Horror (Uncommon)
Oreskos Explorer
Oreskos Explorer 1White (2)
Creature — Cat Scout (2/2)

When Oreskos Explorer enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

Commander Masters (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Commander 2017 (Uncommon)
Battlebond (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Patient Naturalist
Patient Naturalist 2Green (3)
Creature — Human Scout (2/3)

When Patient Naturalist enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

Outlaws of Thunder Junction (Common)
Pileated Provisioner
Pileated Provisioner 4White (5)
Creature — Bird Scout (3/4)

Flying

When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.

Bloomburrow (Common)
Pious Wayfarer
Pious Wayfarer White (1)
Creature — Human Scout (1/2)

Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Plumecreed Escort
Plumecreed Escort 1Blue (2)
Creature — Bird Scout (2/1)

Flash

Flying

When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.

Bloomburrow (Uncommon)
Plumecreed Mentor
Plumecreed Mentor 1WhiteBlue (3)
Creature — Bird Scout (2/3)

Flying

Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.

Bloomburrow (Uncommon)
Portent Tracker
Portent Tracker 1Green (2)
Creature — Satyr Scout (1/1)

Tap: Untap target land.

Tap: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.

March of the Machine (Common)
Primeval Herald
Primeval Herald 3Green (4)
Creature — Elf Scout (3/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Jumpstart 2022 (Uncommon)
Queen's Agent
Queen's Agent 5Black (6)
Creature — Vampire Scout (3/3)

Lifelink

When Queen's Agent enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Quirion Explorer
Quirion Explorer 1Green (2)
Creature — Elf Druid Scout (1/1)

Tap: Add one mana of any color that a land an opponent controls could produce.

Commander 2016 (Common)
Other Versions
Planeshift (Common)
Quirion Trailblazer
Quirion Trailblazer 3Green (4)
Creature — Elf Scout (1/2)

When Quirion Trailblazer enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Invasion (Common)
Rappelling Scouts
Rappelling Scouts 2WhiteWhite (4)
Creature — Human Rebel Scout (1/4)

Flying

2White: Rappelling Scouts gains protection from the color of your choice until end of turn.

Mercadian Masques (Rare)
Realm Seekers
Realm Seekers 4GreenGreen (6)
Creature — Elf Scout (0/0)

Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

2Green, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Commander 2016 (Rare)
Reckless Pyrosurfer
Reckless Pyrosurfer 1Red (2)
Creature — Human Scout (2/2)

Haste

Landfall — Whenever a land you control enters, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)

Modern Horizons 3 (Uncommon)
Tlincalli Hunter (Retrieve Prey)
Tlincalli Hunter (Retrieve Prey) 1Green (2)
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
River Herald Guide
River Herald Guide 2Green (3)
Creature — Merfolk Scout (3/1)

Vigilance

When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
River Herald Scout
River Herald Scout 1Blue (2)
Creature — Merfolk Scout (1/2)

When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Rootrider Faun
Rootrider Faun 1Green (2)
Creature — Satyr Scout (1/3)

Tap: Add Green.

1, Tap: Add one mana of any color.

Wilds of Eldraine (Common)
Roving Harper
Roving Harper 2White (3)
Creature — Elf Scout (2/2)

When Roving Harper enters, draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Ruby, Daring Tracker
Ruby, Daring Tracker RedGreen (2)
Legendary Creature — Human Scout (1/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

Tap: Add Red or Green.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Wilds of Eldraine (Uncommon)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Common)
Other Versions
Shadowmoor (Common)
Saffi Eriksdotter
Saffi Eriksdotter GreenWhite (2)
Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sakura-Tribe Scout
Sakura-Tribe Scout Green (1)
Creature — Snake Shaman Scout (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Saviors of Kamigawa (Common)
Salt Road Patrol
Salt Road Patrol 3White (4)
Creature — Human Scout (2/5)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Khans of Tarkir (Common)
Salvage Scout
Salvage Scout White (1)
Creature — Human Scout (1/1)

White, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

Scars of Mirrodin (Common)
Sand Scout
Sand Scout 1White (2)
Creature — Human Scout (2/2)

When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

Outlaws of Thunder Junction Commander (Rare)
Sandsteppe Scavenger
Sandsteppe Scavenger 4Green (5)
Creature — Dog Scout (2/2)

When Sandsteppe Scavenger enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Dragons of Tarkir (Common)
Sarinth Steelseeker
Sarinth Steelseeker 1Green (2)
Creature — Human Artificer Scout (1/2)

Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

The Brothers' War (Uncommon)
Scholar of New Horizons
Scholar of New Horizons 1White (2)
Creature — Human Scout (1/1)

Scholar of New Horizons enters with a +1/+1 counter on it.

Tap, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

The Brothers' War Commander (Rare)
Scurry of Squirrels
Scurry of Squirrels 2Green (3)
Creature — Squirrel Scout (2/2)

Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)

Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.

Bloomburrow Commander (Rare)
Seedpod Squire
Seedpod Squire 3White or Blue (4)
Creature — Bird Scout (3/3)

Flying

Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.

Bloomburrow (Common)
Seeker of Sunlight
Seeker of Sunlight Green (1)
Creature — Merfolk Scout (1/1)

2Green: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Seekers' Squire
Seekers' Squire 1Black (2)
Creature — Human Scout (1/2)

When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Double Masters 2022 (Common)
Other Versions
Ixalan (Uncommon)
Selvala, Eager Trailblazer
Selvala, Eager Trailblazer 2GreenWhite (4)
Legendary Creature — Elf Scout (4/5)

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Tap: Choose a color. Add one mana of that color for each different power among creatures you control.

Outlaws of Thunder Junction (Mythic Rare)
Selvala, Explorer Returned
Selvala, Explorer Returned 1GreenWhite (3)
Legendary Creature — Elf Scout (2/4)

Parley — Tap: Each player reveals the top card of their library. For each nonland card revealed this way, add Green and you gain 1 life. Then each player draws a card.

Bloomburrow Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Selvala, Heart of the Wilds
Selvala, Heart of the Wilds 1GreenGreen (3)
Legendary Creature — Elf Scout (2/3)

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Conspiracy: Take the Crown (Mythic Rare)
Jumpstart (Mythic Rare)
Commander Masters (Mythic Rare)
Sentinel of the Nameless City
Sentinel of the Nameless City 2Green (3)
Creature — Merfolk Warrior Scout (3/4)

Vigilance

Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Rare)
Senu, Keen-Eyed Protector
Senu, Keen-Eyed Protector 1White (2)
Legendary Creature — Bird Scout (2/1)

Flying, vigilance

Tap, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2.

When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.

Assassin's Creed (Rare)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Shoreline Scout
Shoreline Scout Blue (1)
Creature — — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.

As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Silhana Wayfinder
Silhana Wayfinder 1Green (2)
Creature — Elf Scout (2/1)

When Silhana Wayfinder enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Silkwing Scout
Silkwing Scout 2Blue (3)
Creature — Faerie Scout (2/1)

Flying

Green, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dissension (Common)
Skyclave Aerialist
Skyclave Aerialist 1Blue (2)
Creature — Merfolk Scout (2/1)

Flying

4Phyrexian Green: Transform Skyclave Aerialist. Activate only as a sorcery. (Phyrexian Green can be paid with either Green or 2 life.)

March of the Machine (Uncommon)
Skyclave Invader
Skyclave Invader (0)
Creature — Phyrexian Merfolk Scout (2/4)

Flying

When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

March of the Machine (Uncommon)
Skyknight Squire
Skyknight Squire 1White (2)
Creature — Cat Scout (1/1)

Whenever another creature you control enters, put a +1/+1 counter on this creature.

As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Magic: The Gathering Foundations (Rare)
Skyline Scout
Skyline Scout 1White (2)
Creature — Human Scout (2/1)

Whenever Skyline Scout attacks, you may pay 1White. If you do, it gains flying until end of turn.

Guilds of Ravnica (Common)
Skyrider Patrol
Skyrider Patrol 2GreenBlue (4)
Creature — Elf Scout (2/3)

Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Core Set 2019 (Uncommon)
Space Marine Scout
Space Marine Scout 2White (3)
Creature — Astartes Scout (2/1)

First strike, vigilance

Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Uncommon)
Spire Tracer
Spire Tracer Green (1)
Creature — Elf Scout (1/1)

Spire Tracer can't be blocked except by creatures with flying or reach.

Gatecrash (Common)
Squad Rallier
Squad Rallier 3White (4)
Creature — Human Scout (3/4)

2White: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Magic: The Gathering Foundations (Common)
Streambed Aquitects
Streambed Aquitects 1BlueBlue (3)
Creature — Merfolk Scout (2/3)

Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Sunrise Seeker
Sunrise Seeker 4White (5)
Creature — Human Scout (3/3)

Vigilance

When Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Sylvan Ranger
Sylvan Ranger 1Green (2)
Creature — Elf Scout Ranger (1/1)

When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wilds of Eldraine Commander (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Jumpstart (Common)
Tajuru Stalwart
Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)

Converge — Tajuru Stalwart enters with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Common)
Talas Explorer
Talas Explorer 1Blue (2)
Creature — Human Pirate Scout (1/1)

Flying

When Talas Explorer enters, look at target opponent's hand.

Portal Second Age (Common)
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