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Master of Waves
Master of Waves 3Blue (4)
Creature — Merfolk Wizard (2/1)

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Duel Decks: Merfolk vs. Goblins (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Merfolk Branchwalker
Merfolk Branchwalker 1Green (2)
Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Merfolk Cave-Diver
Merfolk Cave-Diver 2Blue (3)
Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

The Lost Caverns of Ixalan (Uncommon)
Merfolk Coralsmith
Merfolk Coralsmith 2Blue (3)
Creature — Merfolk (2/3)

1: Merfolk Coralsmith gets +1/-1 until end of turn.

When Merfolk Coralsmith dies, scry 2.

Wilds of Eldraine (Common)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)

Flying

Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Historic Anthology 5 (Common)
Other Versions
Seventh Edition (Uncommon)
Exodus (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Magic 2012 (Common)
Tempest Remastered (Common)
Eternal Masters (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Merfolk Mesmerist
Merfolk Mesmerist 1Blue (2)
Creature — Merfolk Wizard (1/2)

Blue, Tap: Target player mills two cards.

Magic 2012 (Common)
Merfolk Mistbinder
Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)

Other Merfolk you control get +1/+1.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Merfolk Observer
Merfolk Observer 1Blue (2)
Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

Rise of the Eldrazi (Common)
Merfolk of the Depths
Merfolk of the Depths 4Green or BlueGreen or Blue (6)
Creature — Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Magic 2013 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Merfolk Pupil
Merfolk Pupil 1Blue (2)
Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters the battlefield, draw a card, then discard a card.

1Blue, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

Jumpstart 2022 (Common)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Merfolk Seer
Merfolk Seer 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay 1Blue. If you do, draw a card.

Mirage (Common)
Merfolk Skydiver
Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)

Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Explorers of Ixalan (Rare)
Jumpstart 2022 (Rare)
Merfolk Spy
Merfolk Spy Blue (1)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Merfolk Thaumaturgist
Merfolk Thaumaturgist 2Blue (3)
Creature — Merfolk Wizard (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Planar Chaos (Common)
Merfolk Traders
Merfolk Traders 1Blue (2)
Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

Weatherlight (Common)
Merfolk Trickster
Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)

Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Dominaria (Uncommon)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Merfolk Windrobber
Merfolk Windrobber Blue (1)
Creature — Merfolk Rogue (1/1)

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Merrow Bonegnawer
Merrow Bonegnawer Black (1)
Creature — Merfolk Rogue (1/1)

Tap: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Eventide (Common)
Merrow Grimeblotter
Merrow Grimeblotter 3Blue or Black (4)
Creature — Merfolk Wizard (2/2)

1Blue or Black, Untap: Target creature gets -2/-0 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Merrow Harbinger
Merrow Harbinger 3Blue (4)
Creature — Merfolk Wizard (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Merrow Levitator
Merrow Levitator 3Blue (4)
Creature — Merfolk Wizard (2/3)

Tap: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

Eventide (Common)
Merrow Reejerey
Merrow Reejerey 2Blue (3)
Creature — Merfolk Soldier (2/2)

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Historic Anthology 2 (Uncommon)
Jumpstart 2022 (Uncommon)
Merrow Wavebreakers
Merrow Wavebreakers 4Blue (5)
Creature — Merfolk Soldier (3/3)

1Blue, Untap: Merrow Wavebreakers gains flying until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Merrow Witsniper
Merrow Witsniper Blue (1)
Creature — Merfolk Rogue (1/1)

When Merrow Witsniper enters the battlefield, target player mills a card.

Morningtide (Common)
Mire Triton
Mire Triton 1Black (2)
Creature — Zombie Merfolk (2/1)

Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

Commander Masters (Common)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart (Uncommon)
Jumpstart 2022 (Uncommon)
Mist Dancer
Mist Dancer 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

Other Merfolk you control get +1/+0 and have flying.

Encore 5BlueBlue (5BlueBlue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

The Lost Caverns of Ixalan Commander (Rare)
Mistcaller
Mistcaller Blue (1)
Creature — Merfolk Wizard (1/1)

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Core Set 2019 (Rare)
Mist-Cloaked Herald
Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)

Mist-Cloaked Herald can't be blocked.

Core Set 2019 (Common)
Other Versions
Rivals of Ixalan (Common)
Mistway Spy
Mistway Spy Blue (1)
Creature — Merfolk Detective (1/1)

Flying

Disguise 1Blue (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

Murders at Karlov Manor (Uncommon)
Moonlit Scavengers
Moonlit Scavengers 5Blue (6)
Creature — Merfolk Rogue (4/5)

When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.

Throne of Eldraine (Common)
Nicanzil, Current Conductor
Nicanzil, Current Conductor GreenBlue (2)
Legendary Creature — Merfolk Scout (2/3)

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

The Lost Caverns of Ixalan (Uncommon)
Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper 3WhiteBlue (5)
Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Battle for Zendikar (Rare)
Nyxborn Seaguard
Nyxborn Seaguard 2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)

Theros Beyond Death (Common)
Nyxborn Triton
Nyxborn Triton 2Blue (3)
Enchantment Creature — Merfolk (2/3)

Bestow 4Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.

Born of the Gods (Common)
Overtaker
Overtaker 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

3Blue, Tap, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Promo set for Gatherer (Rare)
Other Versions
Mercadian Masques (Rare)
Paperfin Rascal
Paperfin Rascal 2Blue (3)
Creature — Merfolk Rogue (2/2)

When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Prime Speaker Zegana
Prime Speaker Zegana 2GreenGreenBlueBlue (6)
Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Mythic Rare)
Commander 2015 (Mythic Rare)
The Lost Caverns of Ixalan Commander (Mythic Rare)
Prismwake Merrow
Prismwake Merrow 2Blue (3)
Creature — Merfolk Wizard (2/1)

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

Shadowmoor (Common)
Puresight Merrow
Puresight Merrow White or BlueWhite or Blue (2)
Creature — Merfolk Wizard (2/2)

White or Blue, Untap: Look at the top card of your library. You may exile that card. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Quandrix Pledgemage
Quandrix Pledgemage 1Green or BlueGreen or Blue (3)
Creature — Merfolk Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.

Strixhaven: School of Mages (Common)
Raving Visionary
Raving Visionary 1Blue (2)
Creature — Merfolk Wizard (1/1)

Blue, Tap: Draw a card, then discard a card.

Delirium — 2Blue, Tap: Draw a card. Activate only if there are four or more card types among cards in your graveyard.

Modern Horizons 2 (Uncommon)
Razorfin Abolisher
Razorfin Abolisher 2Blue (3)
Creature — Merfolk Wizard (2/2)

1Blue, Tap: Return target creature with a counter on it to its owner's hand.

Eventide (Uncommon)
Razorfin Hunter
Razorfin Hunter BlueRed (2)
Creature — Merfolk Goblin (1/1)

Tap: Razorfin Hunter deals 1 damage to any target.

Apocalypse (Common)
Reef Shaman
Reef Shaman Blue (1)
Creature — Merfolk Shaman (0/2)

Tap: Target land becomes the basic land type of your choice until end of turn.

Apocalypse (Common)
Riptide Pilferer
Riptide Pilferer 1Blue (2)
Creature — Merfolk Rogue (1/1)

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Rishadan Dockhand
Rishadan Dockhand Blue (1)
Creature — Merfolk (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1, Tap: Tap target land.

Modern Horizons 2 (Rare)
River Darter
River Darter 2Blue (3)
Creature — Merfolk Warrior (2/3)

River Darter can't be blocked by Dinosaurs.

Rivals of Ixalan (Common)
River Herald Guide
River Herald Guide 2Green (3)
Creature — Merfolk Scout (3/1)

Vigilance

When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
River Herald Scout
River Herald Scout 1Blue (2)
Creature — Merfolk Scout (1/2)

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
River Merfolk
River Merfolk BlueBlue (2)
Creature — Merfolk (2/1)

Blue: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Masters Edition (Common)
Other Versions
Fallen Empires (Rare)
River Sneak
River Sneak 1Blue (2)
Creature — Merfolk Warrior (1/1)

River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Riverwise Augur
Riverwise Augur 3Blue (4)
Creature — Merfolk Wizard (2/2)

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tenth Edition (Common)
Other Versions
Nemesis (Common)
Rootwater Diver
Rootwater Diver Blue (1)
Creature — Merfolk (1/1)

Tap, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

Tempest (Uncommon)
Rootwater Hunter
Rootwater Hunter 2Blue (3)
Creature — Merfolk (1/1)

Tap: Rootwater Hunter deals 1 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Tempest (Common)
Tempest Remastered (Uncommon)
Rootwater Matriarch
Rootwater Matriarch 2BlueBlue (4)
Creature — Merfolk (2/3)

Tap: Gain control of target creature for as long as that creature is enchanted.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Rootwater Mystic
Rootwater Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue: Look at the top card of target player's library.

Exodus (Common)
Rootwater Shaman
Rootwater Shaman 2Blue (3)
Creature — Merfolk Shaman (2/2)

You may cast Aura spells with enchant creature as though they had flash.

Tempest (Rare)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles.

Nemesis (Rare)
Sage of Fables
Sage of Fables 2Blue (3)
Creature — Merfolk Wizard (2/2)

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Sage of the Falls
Sage of the Falls 4Blue (5)
Creature — Merfolk Wizard (2/5)

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

Jumpstart 2022 (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Saltwater Stalwart
Saltwater Stalwart 3Blue (4)
Creature — Merfolk Warrior (2/4)

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Jumpstart 2022 (Common)
Other Versions
Battlebond (Common)
Salvager of Secrets
Salvager of Secrets 3BlueBlue (5)
Creature — Merfolk Wizard (2/2)

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Game Night 2019 (Common)
Other Versions
Core Set 2019 (Common)
Sandbar Merfolk
Sandbar Merfolk Blue (1)
Creature — Merfolk (1/1)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Saprazzan Bailiff
Saprazzan Bailiff 3BlueBlue (5)
Creature — Merfolk (2/2)

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mercadian Masques (Rare)
Saprazzan Heir
Saprazzan Heir 1Blue (2)
Creature — Merfolk (1/1)

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Mercadian Masques (Rare)
Saprazzan Legate
Saprazzan Legate 3Blue (4)
Creature — Merfolk Soldier (1/3)

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying

Mercadian Masques (Uncommon)
Saprazzan Outrigger
Saprazzan Outrigger 3Blue (4)
Creature — Merfolk (5/5)

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

Mercadian Masques (Common)
Saprazzan Raider
Saprazzan Raider 2Blue (3)
Creature — Merfolk (1/2)

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Mercadian Masques (Common)
Scroll Thief
Scroll Thief 2Blue (3)
Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Sea Gate Loremaster
Sea Gate Loremaster 4Blue (5)
Creature — Merfolk Wizard Ally (1/3)

Tap: Draw a card for each Ally you control.

Zendikar (Rare)
Sea Scryer
Sea Scryer 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Add Colorless.

1, Tap: Add Blue.

Mirage (Common)
Seafloor Oracle
Seafloor Oracle 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

Whenever a Merfolk you control deals combat damage to a player, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Jumpstart 2022 (Rare)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Seascape Aerialist
Seascape Aerialist 4Blue (5)
Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

Zendikar (Uncommon)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Seeker of Sunlight
Seeker of Sunlight Green (1)
Creature — Merfolk Scout (1/1)

2Green: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Sejiri Merfolk
Sejiri Merfolk 1Blue (2)
Creature — Merfolk Soldier (2/1)

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Worldwake (Uncommon)
Selkie Hedge-Mage
Selkie Hedge-Mage 2Green or Blue (3)
Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Eventide (Uncommon)
Sentinel of the Nameless City
Sentinel of the Nameless City 2Green (3)
Creature — Merfolk Warrior Scout (3/4)

Vigilance

Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Rare)
Sentinel of the Pearl Trident
Sentinel of the Pearl Trident 4Blue (5)
Creature — Merfolk Soldier (3/3)

Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Double Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Shaper Apprentice
Shaper Apprentice 1Blue (2)
Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Shapers of Nature
Shapers of Nature 1GreenBlue (3)
Creature — Merfolk Shaman (3/3)

3Green: Put a +1/+1 counter on target creature.

2Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

Ixalan (Uncommon)
Sharae of Numbing Depths
Sharae of Numbing Depths 2WhiteBlue (4)
Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Uncommon)
Shipwreck Dowser
Shipwreck Dowser 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Commander Masters (Common)
Other Versions
Core Set 2021 (Uncommon)
Shoreline Raider
Shoreline Raider 2Blue (3)
Creature — Merfolk (2/2)

Protection from Kavu

Invasion (Common)
Shoreline Scout
Shoreline Scout Blue (1)
Creature — — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.

As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Sigil Tracer
Sigil Tracer 1BlueBlue (3)
Creature — Merfolk Wizard (2/2)

1Blue, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Morningtide (Rare)
Silvergill Adept
Silvergill Adept 1Blue (2)
Creature — Merfolk Wizard (2/1)

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay 3.

When Silvergill Adept enters the battlefield, draw a card.

Rivals of Ixalan (Uncommon)
Other Versions
Lorwyn (Uncommon)
Silvergill Douser
Silvergill Douser 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Lorwyn (Common)
Simic Fluxmage
Simic Fluxmage 2Blue (3)
Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1Blue, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Gatecrash (Uncommon)
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