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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Necromancer's Covenant
    ( 6)
Enchantment
When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
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Necromancer's Stockpile
  ( 2)
Enchantment
 , Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
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Necromaster Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
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Necromentia
   ( 3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Necrotic Hex
  ( 7)
Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
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Nested Ghoul
   ( 5)
Creature — Phyrexian Zombie Warrior
(4/2)
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
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Nevinyrral, Urborg Tyrant
    ( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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Night Shift of the Living Dead
  ( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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No Way Out
  ( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Noosegraf Mob
   ( 6)
Creature — Zombie
(0/0)
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
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Null Caller
  ( 4)
Creature — Vampire Shaman
(2/4)
 , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Oath of Liliana
  ( 3)
Legendary Enchantment
When Oath of Liliana enters, each opponent sacrifices a creature of their choice. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
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Oglor, Devoted Assistant
  ( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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On Wings of Gold
  ( 4)
Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
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Open the Graves
   ( 5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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Overseer of the Damned
   ( 7)
Creature — Demon
(5/5)
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Poppet Stitcher
  ( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Rakshasa Gravecaller
  ( 5)
Creature — Demon
(3/6)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
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Rank Officer
  ( 4)
Creature — Zombie Soldier
(3/1)
When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.  , , Exile a creature card from your graveyard: Each opponent loses 2 life.
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Reap the Seagraf
  ( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Relentless Advance
  ( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Never // Return (Return)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Revenge of the Drowned
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Rise from the Tides
  ( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Risen Necroregent
  ( 5)
Creature — Zombie Cat Knight
(5/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
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Ritual of the Returned
  ( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
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Rotten Reunion
 ( 1)
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sarcomancy
 ( 1)
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
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Screeching Scorchbeast
   ( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Shamble Back
 ( 1)
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
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Sidisi, Brood Tyrant
    ( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
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Skull Skaab
  ( 2)
Creature — Zombie
(2/2)
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
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Soul Separator
 ( 3)
Artifact
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Startle
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
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Stir the Sands
   ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
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Syphon Flesh
  ( 5)
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
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Tainted Adversary
  ( 2)
Creature — Zombie
(2/3)
Deathtouch When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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The Book of Vile Darkness
   ( 3)
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
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The Necrobloom
    ( 4)
Legendary Creature — Plant
(2/7)
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
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Tobias, Doomed Conqueror
   ( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Toll of the Invasion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Tombstone Stairwell
   ( 4)
World Enchantment
Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
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Tormod, the Desecrator
  ( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tymaret Calls the Dead
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Servant
  ( 4)
Creature — Zombie
(3/2)
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Unscythe, Killer of Kings
    ( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip 
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Varina, Lich Queen
    ( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Vault 12: The Necropolis
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vile Rebirth
 ( 1)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Wakedancer
  ( 3)
Creature — Human Shaman
(2/2)
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
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Wand of Orcus
  ( 3)
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip 
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Waste Not
  ( 2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add  . Whenever an opponent discards a noncreature, nonland card, draw a card.
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Widespread Brutality
    ( 4)
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Wight
  ( 2)
Creature — Zombie Soldier
(3/2)
This creature enters tapped. Life Drain — Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
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Wilhelt, the Rotcleaver
   ( 4)
Legendary Creature — Zombie Warrior
(3/3)
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
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Wizened Mentor
  ( 2)
Creature — Zombie Cleric
(2/2)
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
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Xathrid Necromancer
  ( 3)
Creature — Human Wizard
(2/2)
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
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Zahur, Glory's Past
  ( 2)
Legendary Creature — Zombie Cat Warrior
(3/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
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Zombie Infestation
  ( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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