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Primevals' Glorious Rebirth
Primevals' Glorious Rebirth 5WhiteBlack (7)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

Dominaria United Commander (Rare)
Other Versions
Dominaria (Rare)
Raise the Past
Raise the Past 2WhiteWhite (4)
Sorcery

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Magic: The Gathering Foundations (Rare)
Rally the Ancestors
Rally the Ancestors Variable ColorlessWhiteWhite (2)
Instant

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Fate Reforged (Rare)
Ral's Dispersal
Ral's Dispersal 3BlueBlue (5)
Instant

Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

Guilds of Ravnica (Rare)
Recall
Recall Variable ColorlessVariable ColorlessBlue (1)
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Legends (Rare)
Chronicles (Uncommon)
Redress Fate
Redress Fate 6WhiteWhite (8)
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle 3White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Duskmourn: House of Horror Commander (Rare)
Renegade Rallier
Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)

Revolt — When Renegade Rallier enters, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Replenish
Replenish 3White (4)
Sorcery

Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>

Urza's Destiny (Rare)
Resurgent Belief
Resurgent Belief (0)
Sorcery

Suspend 2—1White (Rather than cast this card from your hand, pay 1White and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Modern Horizons 2 (Rare)
Return of the Nightstalkers
Return of the Nightstalkers 5BlackBlack (7)
Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

Portal Second Age (Rare)
Returned Pastcaller
Returned Pastcaller 3RedRed or WhiteWhite (6)
Creature — Spirit Cleric (4/2)

Flying

When Returned Pastcaller enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Revive the Fallen
Revive the Fallen 1Black (2)
Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Morningtide (Uncommon)
Revivify
Revivify 2White (3)
Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1–14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Rare)
Roar of Reclamation
Roar of Reclamation 5WhiteWhite (7)
Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

Fifth Dawn (Rare)
Saprazzan Bailiff
Saprazzan Bailiff 3BlueBlue (5)
Creature — Merfolk (2/2)

When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mercadian Masques (Rare)
Savior of the Small
Savior of the Small 3White (4)
Creature — Kor Survivor (3/4)

Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Say Its Name
Say Its Name 1Green (2)
Sorcery

Mill three cards. Then you may return a creature or land card from your graveyard to your hand.

Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

Duskmourn: House of Horror (Common)
Second Sunrise
Second Sunrise 1WhiteWhite (3)
Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Mirrodin (Rare)
Shadow of the Grave
Shadow of the Grave 1Black (2)
Instant

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Sister Hospitaller
Sister Hospitaller 4WhiteBlack (6)
Creature — Human Cleric (3/2)

Medicus Ministorum — When Sister Hospitaller enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.

Warhammer 40,000 Commander (Rare)
Soul Stair Expedition
Soul Stair Expedition Black (1)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Zendikar (Common)
Soulquake
Soulquake 3BlueBlueBlackBlack (7)
Sorcery

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

Alara Reborn (Rare)
Splendid Reclamation
Splendid Reclamation 3Green (4)
Sorcery

Return all land cards from your graveyard to the battlefield tapped.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Innistrad: Crimson Vow (Rare)
Starfall Invocation
Starfall Invocation 3WhiteWhite (5)
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Bloomburrow (Rare)
Storm of Souls
Storm of Souls 4WhiteWhite (6)
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Bloomburrow Commander (Rare)
Other Versions
Innistrad: Crimson Vow Commander (Rare)
Struggle for Sanity
Struggle for Sanity 2BlackBlack (4)
Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Champions of Kamigawa (Uncommon)
Tamiyo, Collector of Tales
Tamiyo, Collector of Tales 2GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

−3: Return target card from your graveyard to your hand.

War of the Spark (Rare)
Terror Ballista
Terror Ballista 7 (7)
Artifact Creature — Construct (5/3)

Menace

Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Teyo, Aegis Adept
Teyo, Aegis Adept 2WhiteWhite (4)
Legendary Planeswalker — — Teyo

+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."

−2: Conjure a card named Lumbering Lightshield onto the battlefield.

−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."

Jumpstart: Historic Horizons (Mythic Rare)
Tezzeret, Master of the Bridge
Tezzeret, Master of the Bridge 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

Creature and planeswalker spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

−3: Return target artifact card from your graveyard to your hand.

−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

War of the Spark (Mythic Rare)
The Aesir Escape Valhalla
The Aesir Escape Valhalla 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your graveyard. You gain life equal to its mana value.

II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.

III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.

Assassin's Creed (Uncommon)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Necrobloom
The Necrobloom 1WhiteBlackGreen (4)
Legendary Creature — Plant (2/7)

Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Modern Horizons 3 (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
Tidecaller Mentor
Tidecaller Mentor 1BlueBlack (3)
Creature — Rat Wizard (3/3)

Menace

Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.

Bloomburrow (Uncommon)
Titania, Gaea Incarnate
Titania, Gaea Incarnate (0)
Legendary Creature — Elemental Avatar (*/*)

Vigilance, reach, trample, haste

Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.

When Titania enters, return all land cards from your graveyard to the battlefield tapped.

3Green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

The Brothers' War (Mythic Rare)
Triumphant Reckoning
Triumphant Reckoning 6WhiteWhiteWhite (9)
Sorcery

Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.

Historic Anthology 4 (Mythic Rare)
Other Versions
Commander Legends (Mythic Rare)
Twilight Shepherd
Twilight Shepherd 3WhiteWhiteWhite (6)
Creature — Angel (5/5)

Flying, vigilance

When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Duel Decks Anthology, Divine vs. Demonic (Rare)
Other Versions
Shadowmoor (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Commander 2014 (Rare)
Twilight's Call
Twilight's Call 4BlackBlack (6)
Sorcery

You may cast Twilight's Call as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.

Duel Decks: Izzet vs. Golgari (Rare)
Other Versions
Invasion (Rare)
Underworld Cerberus
Underworld Cerberus 3BlackRed (5)
Creature — Dog (6/6)

Underworld Cerberus can't be blocked except by three or more creatures.

Cards in graveyards can't be the targets of spells or abilities.

When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.

Theros (Mythic Rare)
Unstable Glyphbridge
Unstable Glyphbridge 3WhiteWhite (5)
Artifact

When Unstable Glyphbridge enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.

Craft with artifact 3WhiteWhite (3WhiteWhite, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Rare)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
Vladimir and Godfrey
Vladimir and Godfrey 2White (3)
Legendary Creature — — Zombie Knight (3/2)

Rejuvenation — 2White: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.

Alchemy Horizons: Baldur's Gate (Rare)
Wake the Past
Wake the Past 5RedWhite (7)
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2021 (Rare)
What Must Be Done
What Must Be Done 3WhiteWhite (5)
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Whiteout
Whiteout 1Green (2)
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Uncommon)
Masters Edition II (Common)
Woodland Guidance
Woodland Guidance 3Green (4)
Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Exile Woodland Guidance.

Lorwyn (Uncommon)
World Shaper
World Shaper 3Green (4)
Creature — Merfolk Shaman (3/3)

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Arena Base Set (Rare)
Streets of New Capenna Commander (Rare)
Wrenn and Seven
Wrenn and Seven 3GreenGreen (5)
Legendary Planeswalker — Wrenn (5)

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Innistrad: Midnight Hunt (Mythic Rare)
Zombie Apocalypse
Zombie Apocalypse 3BlackBlackBlack (6)
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Dark Ascension (Rare)
12 >
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