SEARCH:

+whenever, +"deals combat damage", +"draw a card" (147)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Seshiro the Anointed
Seshiro the Anointed 4GreenGreen (6)
Legendary Creature — Snake Monk (3/4)

Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.

Champions of Kamigawa (Rare)
Shadowmage Infiltrator
Shadowmage Infiltrator 1BlueBlack (3)
Creature — Human Wizard (1/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Odyssey (Rare)
Time Spiral "Timeshifted" (Special)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Masters 25 (Uncommon)
Streets of New Capenna Commander (Rare)
Shaman of the Great Hunt
Shaman of the Great Hunt 3Red (4)
Creature — Orc Shaman (4/2)

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — 2Green or BlueGreen or Blue: Draw a card for each creature you control with power 4 or greater.

Fate Reforged (Mythic Rare)
Shoreline Looter
Shoreline Looter 1Blue (2)
Creature — Rat Rogue (1/1)

Shoreline Looter can't be blocked.

Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.

Bloomburrow (Uncommon)
Shoreline Salvager
Shoreline Salvager 3Black (4)
Creature — Surrakar (3/3)

Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.

Worldwake (Uncommon)
Sidar Jabari of Zhalfir
Sidar Jabari of Zhalfir 1WhiteBlueBlack (4)
Legendary Creature — Human Knight (4/3)

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

March of the Machine Commander (Mythic Rare)
Silent Hallcreeper
Silent Hallcreeper 1Blue (2)
Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

Duskmourn: House of Horror (Rare)
Silent Submersible
Silent Submersible BlueBlue (2)
Artifact — Vehicle (2/3)

Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

War of the Spark (Rare)
Silverpelt Werewolf
Silverpelt Werewolf (0)
Creature — Werewolf (4/5)

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

Dark Ascension (Uncommon)
Sixth Sense
Sixth Sense Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Skeleton Key
Skeleton Key 1 (1)
Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip 2

Shadows over Innistrad (Uncommon)
Sleeper's Robe
Sleeper's Robe BlueBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Invasion (Uncommon)
Slith Strider
Slith Strider 1BlueBlue (3)
Creature — Slith (1/1)

Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirrodin (Uncommon)
Soulknife Spy
Soulknife Spy 2Blue (3)
Creature — Elf Rogue (3/2)

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Spelling Bee
Spelling Bee 2Green (3)
Creature — Alien Insect (1/1)

Flying, deathtouch

Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Unfinity (Acorn) (Rare)
Spy Eye
Spy Eye 2BlueBlue (4)
Creature — Eye Spy (1/3)

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Unstable (Uncommon)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Stealer of Secrets
Stealer of Secrets 2Blue (3)
Creature — Human Rogue (2/2)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Welcome Deck 2017 (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Stinkweed Imp
Stinkweed Imp 2Black (3)
Creature — Imp (1/2)

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Time Spiral Remastered (Bonus)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks: Izzet vs. Golgari (Common)
Modern Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Guild Kit: Golgari (Common)
Sturmgeist
Sturmgeist 3BlueBlue (5)
Creature — Spirit (*/*)

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Innistrad (Rare)
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner 2Red (3)
Legendary Creature — Human Shaman (2/3)

Haste

1: Another target creature with power 2 or less can't be blocked this turn.

1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Commander Masters (Uncommon)
Other Versions
Core Set 2021 (Rare)
Sure-Footed Infiltrator
Sure-Footed Infiltrator 3Blue (4)
Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Zendikar Rising (Uncommon)
Suspicious Stowaway
Suspicious Stowaway 1Blue (2)
Creature — Human Rogue Werewolf (1/1)

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Special Guests (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Synapse Sliver
Synapse Sliver 4Blue (5)
Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Commander Masters (Rare)
Other Versions
Legions (Rare)
Tamiyo, Field Researcher
Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Legendary Planeswalker — Tamiyo (4)

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Bloomburrow Commander (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Shadows Over Innistrad Remastered (Mythic Rare)
Tervigon
Tervigon Variable Colorless1Green (2)
Creature — Tyranid (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

Warhammer 40,000 Commander (Rare)
Thassa's Emissary
Thassa's Emissary 3Blue (4)
Enchantment Creature — Crab (3/3)

Bestow 5Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.

Theros (Uncommon)
The Beast, Deathless Prince
The Beast, Deathless Prince 2BlackRed (4)
Legendary Creature — Demon (6/6)

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

Doctor Who Commander (Rare)
The Indomitable
The Indomitable 2BlueBlue (4)
Legendary Artifact — Vehicle (6/6)

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

The Lost Caverns of Ixalan Commander (Rare)
The Master, Mesmerist
The Master, Mesmerist 2BlueBlack (4)
Legendary Creature — Time Lord Rogue (3/3)

Tap: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

Doctor Who Commander (Rare)
Tomebound Lich
Tomebound Lich 1BlueBlack (3)
Creature — Zombie Wizard (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters or deals combat damage to a player, draw a card, then discard a card.

Core Set 2020 (Uncommon)
Toski, Bearer of Secrets
Toski, Bearer of Secrets 3Green (4)
Legendary Creature — Squirrel (1/1)

This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.

Bloomburrow Commander (Rare)
Other Versions
Kaldheim (Rare)
Special Guests (Mythic Rare)
Murders at Karlov Manor Commander (Rare)
Tovolar, Dire Overlord
Tovolar, Dire Overlord 1RedGreen (3)
Legendary Creature — Human Werewolf (3/3)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

Innistrad: Midnight Hunt (Rare)
Tovolar, the Midnight Scourge
Tovolar, the Midnight Scourge (0)
Legendary Creature — Werewolf (4/4)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

Variable ColorlessRedGreen: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

Innistrad: Midnight Hunt (Rare)
Undercover Crocodelf
Undercover Crocodelf 4GreenBlue (6)
Creature — Elf Crocodile Detective (5/5)

Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Disguise 3Green or BlueGreen or Blue (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Unnatural Moonrise
Unnatural Moonrise RedGreen (2)
Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Flashback 2RedGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Urgoros, the Empty One
Urgoros, the Empty One 4BlackBlack (6)
Legendary Creature — Specter (4/3)

Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

Dominaria (Uncommon)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Vanguard Suppressor
Vanguard Suppressor 3Blue (4)
Creature — Astartes Warrior (3/2)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying

Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

Warhammer 40,000 Commander (Rare)
Vraska Joins Up
Vraska Joins Up BlackGreen (2)
Legendary Enchantment

When Vraska Joins Up enters, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Rare)
Vraska, Golgari Queen
Vraska, Golgari Queen 2BlackGreen (4)
Legendary Planeswalker — Vraska (4)

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with mana value 3 or less.

−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Secret Lair Drop (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Guilds of Ravnica Mythic Edition (Mythic Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Warriors' Lesson
Warriors' Lesson Green (1)
Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Theros (Uncommon)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Zephyr Boots
Zephyr Boots 1 (1)
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Strixhaven: School of Mages (Uncommon)
12 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue