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Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Rare)
Auratouched Mage
Auratouched Mage 5White (6)
Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Planechase Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Planechase 2012 Edition (Uncommon)
Aurelia, Exemplar of Justice
Aurelia, Exemplar of Justice 2RedWhite (4)
Legendary Creature — Angel (2/5)

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Guilds of Ravnica (Mythic Rare)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Guild Kit: Boros (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Aurelia's Fury
Aurelia's Fury Variable ColorlessRedWhite (2)
Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Gatecrash (Mythic Rare)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Auriok Champion
Auriok Champion WhiteWhite (2)
Creature — Human Cleric (1/1)

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Iconic Masters (Rare)
Other Versions
Fifth Dawn (Rare)
Auriok Edgewright
Auriok Edgewright WhiteWhite (2)
Creature — Human Soldier (2/2)

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Scars of Mirrodin (Uncommon)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Auriok Replica
Auriok Replica 3 (3)
Artifact Creature — Cleric (2/2)

White, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Scars of Mirrodin (Common)
Auriok Salvagers
Auriok Salvagers 3White (4)
Creature — Human Soldier (2/4)

1White: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Modern Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Auriok Siege Sled
Auriok Siege Sled 6 (6)
Artifact Creature — Juggernaut (3/5)

1: Target artifact creature blocks Auriok Siege Sled this turn if able.

1: Target artifact creature can't block Auriok Siege Sled this turn.

Darksteel (Uncommon)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Auriok Sunchaser
Auriok Sunchaser 1White (2)
Creature — Human Soldier (1/1)

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Scars of Mirrodin (Common)
Auriok Survivors
Auriok Survivors 5White (6)
Creature — Human Soldier (4/6)

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

New Phyrexia (Uncommon)
Auriok Transfixer
Auriok Transfixer White (1)
Creature — Human Scout (1/1)

White, Tap: Tap target artifact.

Mirrodin (Common)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aurochs
Aurochs 3Green (4)
Creature — Aurochs (2/3)

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Aurochs Herd
Aurochs Herd 5Green (6)
Creature — Aurochs (4/4)

Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Coldsnap (Common)
Aurora Champion
Aurora Champion 2White (3)
Creature — Elf Warrior (3/2)

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Battlebond (Common)
Aurora Eidolon
Aurora Eidolon 3White (4)
Creature — Spirit (2/2)

White, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Dissension (Common)
Aurora Griffin
Aurora Griffin 3White (4)
Creature — Griffin (2/2)

Flying

White: Target permanent becomes white until end of turn.

Planeshift (Common)
Aurora of Emrakul
Aurora of Emrakul (0)
Creature — Eldrazi Reflection (1/4)

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

Eldritch Moon (Uncommon)
Auspicious Ancestor
Auspicious Ancestor 3White (4)
Creature — Human Cleric (2/3)

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Mirage (Rare)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Iconic Masters (Rare)
Other Versions
Lorwyn (Rare)
Magic: The Gathering-Commander (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Hour of Devastation (Uncommon)
Authority of the Consuls
Authority of the Consuls White (1)
Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Kaladesh (Rare)
Autochthon Wurm
Autochthon Wurm 10GreenGreenGreenWhiteWhite (15)
Creature — Wurm (9/14)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample

Ravnica: City of Guilds (Rare)
Auto-Key
Auto-Key (0)
Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "Tap: You gain 3 life."

Unstable (Common)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Autumnal Gloom
Autumnal Gloom 2Green (3)
Enchantment

Black: Put the top card of your library into your graveyard.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Shadows over Innistrad (Uncommon)
Autumn's Veil
Autumn's Veil Green (1)
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Magic 2012 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Kitsune Mystic (Autumn-Tail, Kitsune Sage)
Kitsune Mystic (Autumn-Tail, Kitsune Sage) 3White (4)
Legendary Creature — Fox Wizard (4/5)

1: Attach target Aura attached to a creature to another creature.

Champions of Kamigawa (Rare)
Avacyn, Angel of Hope
Avacyn, Angel of Hope 5WhiteWhiteWhite (8)
Legendary Creature — Angel (8/8)

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Iconic Masters (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Avacyn, Guardian Angel
Avacyn, Guardian Angel 2WhiteWhiteWhite (5)
Legendary Creature — Angel (5/4)

Flying, vigilance

1White: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

5WhiteWhite: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Magic 2015 Core Set (Rare)
Avacyn, the Purifier
Avacyn, the Purifier (0)
Legendary Creature — Angel (6/5)

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

From the Vault: Transform (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Avacynian Missionaries
Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Shadows over Innistrad (Uncommon)
Avacynian Priest
Avacynian Priest 1White (2)
Creature — Human Cleric (1/2)

1, Tap: Tap target non-Human creature.

Innistrad (Common)
Avacyn's Collar
Avacyn's Collar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 2

Dark Ascension (Uncommon)
Avacyn's Judgment
Avacyn's Judgment 1Red (2)
Sorcery

Madness Variable ColorlessRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

Commander 2019 (Rare)
Other Versions
Shadows over Innistrad (Rare)
Avacyn's Pilgrim
Avacyn's Pilgrim Green (1)
Creature — Human Monk (1/1)

Tap: Add White.

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Common)
Avalanche
Avalanche Variable Colorless2RedRed (4)
Sorcery

Destroy X target snow lands.

Ice Age (Uncommon)
Avalanche Riders
Avalanche Riders 3Red (4)
Creature — Human Nomad (2/2)

Haste

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Legacy (Uncommon)
Avalanche Tusker
Avalanche Tusker 2GreenBlueRed (5)
Creature — Elephant Warrior (6/4)

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

Khans of Tarkir (Rare)
Avarax
Avarax 3RedRed (5)
Creature — Beast (3/3)

Haste

When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.

1Red: Avarax gets +1/+0 until end of turn.

Eternal Masters (Common)
Other Versions
Onslaught (Uncommon)
Avarice Amulet
Avarice Amulet 4 (4)
Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Avarice Totem
Avarice Totem 1 (1)
Artifact

5: Exchange control of Avarice Totem and target nonland permanent.

Fifth Dawn (Uncommon)
Avaricious Dragon
Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Magic Origins (Mythic Rare)
Avatar of Discord
Avatar of Discord Black or RedBlack or RedBlack or Red (3)
Creature — Avatar (5/3)

(Black or Red can be paid with either Black or Red.)

Flying

When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Guild Kit: Rakdos (Rare)
Other Versions
Dissension (Rare)
Archenemy (Rare)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Prophecy (Rare)
Magic: The Gathering-Commander (Rare)
Avatar of Growth
Avatar of Growth 4GreenGreen (6)
Creature — Elemental Avatar (4/4)

This spell costs 1 less to cast for each opponent you have.

Trample

When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.

Game Night (Mythic Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Promo set for Gatherer (Rare)
Other Versions
Eighth Edition (Rare)
Prophecy (Rare)
Avatar of Me
Avatar of Me 2BlueBlue (4)
Creature — Avatar (*/*)

This spell costs 1 more to cast for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me is the color of your eyes.

Unhinged (Rare)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Rare)
Other Versions
Prophecy (Rare)
Avatar of Slaughter
Avatar of Slaughter 6RedRed (8)
Creature — Avatar (8/8)

All creatures have double strike and attack each combat if able.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Avatar of the Resolute
Avatar of the Resolute GreenGreen (2)
Creature — Avatar (3/2)

Reach, trample

Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Dragons of Tarkir (Rare)
Avatar of Will
Avatar of Will 6BlueBlue (8)
Creature — Avatar (5/6)

If an opponent has no cards in hand, this spell costs 6 less to cast.

Flying

Prophecy (Rare)
Avatar of Woe
Avatar of Woe 6BlackBlack (8)
Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tap: Destroy target creature. It can't be regenerated.

Commander Anthology 2018 (Rare)
Other Versions
Prophecy (Rare)
Time Spiral "Timeshifted" (Special)
Archenemy (Rare)
Magic: The Gathering-Commander (Rare)
Premium Deck Series: Graveborn (Rare)
Conspiracy: Take the Crown (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Aven Archer
Aven Archer 3WhiteWhite (5)
Creature — Bird Soldier Archer (2/2)

Flying

2White, Tap: Aven Archer deals 2 damage to target attacking or blocking creature.

Odyssey (Uncommon)
Aven Augur
Aven Augur 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.

Future Sight (Common)
Aven Battle Priest
Aven Battle Priest 5White (6)
Creature — Bird Cleric (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

Magic Origins (Common)
Aven Brigadier
Aven Brigadier 3WhiteWhiteWhite (6)
Creature — Bird Soldier (3/5)

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

Onslaught (Rare)
Aven Cloudchaser
Aven Cloudchaser 3White (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Odyssey (Common)
Aven Envoy
Aven Envoy Blue (1)
Creature — Bird Soldier (0/2)

Flying

Legions (Common)
Aven Eternal
Aven Eternal 2Blue (3)
Creature — Zombie Bird Warrior (2/2)

Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Aven Farseer
Aven Farseer 1White (2)
Creature — Bird Soldier (1/1)

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Scourge (Common)
Aven Fateshaper
Aven Fateshaper 6Blue (7)
Creature — Bird Wizard (4/5)

Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

4Blue: Look at the top four cards of your library, then put them back in any order.

Onslaught (Uncommon)
Aven Fisher
Aven Fisher 3Blue (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Odyssey (Common)
Aven Fleetwing
Aven Fleetwing 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Aven Flock
Aven Flock 4White (5)
Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

White: Aven Flock gets +0/+1 until end of turn.

Odyssey (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Aven Fogbringer
Aven Fogbringer 3Blue (4)
Creature — Bird Wizard (2/1)

Flying

When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

Judgment (Common)
Aven Initiate
Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)

Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Common)
Aven Liberator
Aven Liberator 2WhiteWhite (4)
Creature — Bird Soldier (2/3)

Flying

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Scourge (Common)
Aven Mimeomancer
Aven Mimeomancer 1WhiteBlue (3)
Creature — Bird Wizard (3/1)

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

Alara Reborn (Rare)
Aven Mindcensor
Aven Mindcensor 2White (3)
Creature — Bird Wizard (2/1)

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Future Sight (Uncommon)
Amonkhet (Rare)
Aven of Enduring Hope
Aven of Enduring Hope 4White (5)
Creature — Bird Cleric (3/3)

Flying

When Aven of Enduring Hope enters the battlefield, you gain 3 life.

Hour of Devastation (Common)
Aven Redeemer
Aven Redeemer 3White (4)
Creature — Bird Cleric (2/2)

Flying

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Legions (Common)
Aven Reedstalker
Aven Reedstalker 3Blue (4)
Creature — Bird Warrior (2/3)

Flash

Flying

Hour of Devastation (Common)
Aven Riftwatcher
Aven Riftwatcher 2White (3)
Creature — Bird Rebel Soldier (2/3)

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Eternal Masters (Common)
Other Versions
Planar Chaos (Common)
Aven Sentry
Aven Sentry 3White (4)
Creature — Bird Soldier (3/2)

Flying

Dominaria (Common)
Aven Shrine
Aven Shrine 1WhiteWhite (3)
Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Aven Skirmisher
Aven Skirmisher White (1)
Creature — Bird Warrior (1/1)

Flying

Fate Reforged (Common)
Aven Smokeweaver
Aven Smokeweaver 2BlueBlue (4)
Creature — Bird Soldier (2/3)

Flying, protection from red

Odyssey (Uncommon)
Aven Soulgazer
Aven Soulgazer 3WhiteWhite (5)
Creature — Bird Cleric (3/3)

Flying

2White: Look at target face-down creature.

Onslaught (Uncommon)
Aven Squire
Aven Squire 1White (2)
Creature — Bird Soldier (1/1)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Conflux (Common)
Aven Sunstriker
Aven Sunstriker 1WhiteWhite (3)
Creature — Bird Warrior (1/1)

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Megamorph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Aven Surveyor
Aven Surveyor 3BlueBlue (5)
Creature — Bird Scout (2/2)

Flying

When Aven Surveyor enters the battlefield, choose one —

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

Fate Reforged (Common)
Aven Tactician
Aven Tactician 4White (5)
Creature — Bird Soldier (2/3)

Flying

When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Aven Trailblazer
Aven Trailblazer 2White (3)
Creature — Bird Soldier (2/*)

Flying

Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Conflux (Common)
Aven Trooper
Aven Trooper 3White (4)
Creature — Bird Soldier (1/1)

Flying

2White, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Torment (Common)
Aven Warcraft
Aven Warcraft 2White (3)
Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Judgment (Uncommon)
Aven Warhawk
Aven Warhawk 4White (5)
Creature — Bird Soldier (2/2)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)

Flying

Legions (Uncommon)
Aven Wind Guide
Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Uncommon)
Aven Wind Mage
Aven Wind Mage 2Blue (3)
Creature — Bird Wizard (2/2)

Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Game Night 2019 (Common)
Other Versions
Core Set 2019 (Common)
Aven Windreader
Aven Windreader 3BlueBlue (5)
Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Target player reveals the top card of their library.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Odyssey (Common)
Avenger en-Dal
Avenger en-Dal 1White (2)
Creature — Human Spellshaper (1/1)

2White, Tap, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Nemesis (Rare)
Avenger of Zendikar
Avenger of Zendikar 5GreenGreen (7)
Creature — Elemental (5/5)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Commander 2018 (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Duel Decks: Zendikar vs. Eldrazi (Mythic Rare)
Avenging Angel
Avenging Angel 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Avenging Arrow
Avenging Arrow 2White (3)
Instant

Destroy target creature that dealt damage this turn.

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