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Mystic Speculation
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Mystic Visionary
  ( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — This creature has flying as long as seven or more cards are in your graveyard.
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Mythic Proportions
    ( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Naban, Dean of Iteration
  ( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nahiri's Machinations
  ( 2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.  : This enchantment deals 1 damage to target blocking creature.
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Nameless Inversion
  ( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.
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Nanogene Conversion
  ( 4)
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
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Nassari, Dean of Expression
   ( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
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Natural Connection
  ( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Natural Reclamation
  ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
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Natural Selection
 ( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
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Navigation Orb
 ( 3)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Necrogen Communion
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
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Necromantic Selection
    ( 7)
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Nightmare Incursion
  ( 6)
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
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Nim Abomination
  ( 3)
Creature — Zombie
(3/4)
At the beginning of your end step, if this creature is untapped, you lose 3 life.
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Nimble Obstructionist
  ( 3)
Creature — Bird Wizard
(3/1)
Flash Flying Cycling  ( , Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
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Nimbus Champion
  ( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Nip Gwyllion
 ( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nissa's Expedition
  ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Revelation
   ( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Niv-Mizzet, Visionary
   ( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
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Notion Rain
   ( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Notion Thief
   ( 4)
Creature — Human Rogue
(3/1)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Null Champion
  ( 2)
Creature — Zombie Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 : Regenerate this creature.
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Null Profusion
   ( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Nullpriest of Oblivion
  ( 2)
Creature — Vampire Cleric
(2/1)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
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Nurgle's Conscription
  ( 5)
Instant
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
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Nylea's Intervention
   ( 2)
Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
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Nyx Infusion
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
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Oblation
  ( 3)
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
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Oblivion Crown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Oblivion Ring
  ( 3)
Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Oblivion Sower
 ( 6)
Creature — Eldrazi
(5/8)
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Oblivion Strike
  ( 4)
Sorcery
Devoid (This card has no color.) Exile target creature.
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Oblivion's Hunger
  ( 2)
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Officious Interrogation
  ( 2)
Instant
This spell costs  more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
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Ojer Taq, Deepest Foundation
   ( 6)
Legendary Creature — God
(6/6)
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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Old-Fashioned Vampire
   ( 5)
Creature — Vampyre
(3/3)
Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Ondu Champion
   ( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
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Ongoing Investigation
  ( 2)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")  , Exile a creature card from your graveyard: Investigate. You gain 2 life.
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Oni Possession
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
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Opal Champion
  ( 3)
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
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Opposition
   ( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
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Opposition Agent
  ( 3)
Creature — Human Rogue
(3/2)
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
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Oppression
   ( 3)
Enchantment
Whenever a player casts a spell, that player discards a card.
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Order of Succession
  ( 4)
Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
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Ordered Migration
   ( 5)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
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Organic Extinction
   ( 10)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Destroy all nonartifact creatures.
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Osgood, Operation Double
   ( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Ossification
  ( 2)
Enchantment — Aura
Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
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Outpace Oblivion
  ( 3)
Enchantment
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. , Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
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Pact of Negation
 ( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay   . If you don't, you lose the game.
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Padeem, Consul of Innovation
  ( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
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Pain Magnification
   ( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
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Paladin of Predation
   ( 7)
Creature — Phyrexian Knight
(6/7)
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) This creature can't be blocked by creatures with power 2 or less.
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Palliation Accord
   ( 5)
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
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Paranoid Delusions
  ( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Parhelion II
   ( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Parhelion Patrol
  ( 4)
Creature — Human Knight
(2/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Passionate Archaeologist
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Path of Annihilation
  ( 4)
Enchantment
Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Eldrazi you control have " : Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
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Patriar's Humiliation
 ( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Pause for Reflection
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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Pawpatch Formation
  ( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Peak Eruption
  ( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Pelakka Predation
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Perception Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Perch Protection
   ( 6)
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
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Peregrination
  ( 4)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Permission Denied
  ( 2)
Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Persistent Petitioners
  ( 2)
Creature — Human Advisor
(1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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Personal Incarnation
    ( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
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Persuasion
   ( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
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Pest Infestation
   ( 1)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
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Phalanx Formation
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phantasmal Abomination
   ( 3)
Creature — Illusion
(5/5)
Defender When this creature becomes the target of a spell or ability, sacrifice it.
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Pharika, God of Affliction
   ( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature.  : Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
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Pharika's Libation
  ( 3)
Instant
Choose one — • Target opponent sacrifices a creature of their choice. • Target opponent sacrifices an enchantment of their choice.
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Phenax, God of Deception
   ( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have " : Target player mills X cards, where X is this creature's toughness."
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Phyrexian Missionary
  ( 2)
Creature — Phyrexian Human Cleric
(2/3)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
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Phyrexian Reclamation
 ( 1)
Enchantment
 , Pay 2 life: Return target creature card from your graveyard to your hand.
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Pia's Revolution
  ( 3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
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Pileated Provisioner
  ( 5)
Creature — Bird Scout
(3/4)
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
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Pin Collection
  ( 1)
Artifact — Equipment
When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment. Equip 
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Pinion Feast
  ( 5)
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Pious Interdiction
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
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Pit Scorpion
  ( 3)
Creature — Scorpion
(1/1)
Whenever this creature deals damage to a player, that player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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