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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Baku Altar
 ( 2)
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. , , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
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Bala Ged Scorpion
  ( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
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Balan, Wandering Knight
   ( 4)
Legendary Creature — Cat Knight
(3/3)
First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.  : Attach all Equipment you control to Balan.
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Balance of Power
   ( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Balduvian Conjurer
  ( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Balduvian Frostwaker
  ( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
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Balduvian Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Balduvian Hydra
   ( 2)
Creature — Hydra
(0/1)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.   : Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
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Balduvian Rage
  ( 1)
Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Balduvian Warlord
  ( 4)
Creature — Human Barbarian
(3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
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Balduvian War-Makers
  ( 5)
Creature — Human Barbarian
(3/3)
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Balefire Dragon
   ( 7)
Creature — Dragon
(6/6)
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Balefire Liege
    ( 5)
Creature — Spirit Horror
(2/4)
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
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Baleful Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
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Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Balloon Peddler
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
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Ballot Broker
  ( 3)
Creature — Human Advisor
(2/3)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Ballynock Trapper
  ( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
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Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
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Balm of Restoration
 ( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
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Baloth Cage Trap
   ( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay  rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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Baloth Gorger
   ( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
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Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
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Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
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Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return Balshan Griffin to its owner's hand.
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Balthor the Defiled
   ( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1.   , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
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Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Banding Sliver
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Bane of Hanweir
( 0)
Creature — Werewolf
(5/5)
Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
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Bane of Progress
   ( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Baneslayer Aspirant
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Banewhip Punisher
  ( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
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Banisher Priest
   ( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Bankrupt in Blood
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
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Banners Raised
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Banshee of the Dread Choir
   ( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
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Bant Charm
   ( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Bant Sureblade
  ( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
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Bar the Door
  ( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Baral, Chief of Compliance
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
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Barbarian Bully
  ( 3)
Creature — Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.
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Barbarian General
  ( 5)
Creature — Human Barbarian Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Barbarian Lunatic
  ( 3)
Creature — Human Barbarian
(2/1)
 , Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
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Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
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Barbarian Riftcutter
  ( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice Barbarian Riftcutter: Destroy target land.
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Barbed Field
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to any target."
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Barbed Foliage
   ( 4)
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
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Barbed Lightning
  ( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
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Barbed Sextant
 ( 1)
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Barbed Shocker
  ( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Barbed Wire
 ( 3)
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. : Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
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Barbed-Back Wurm
  ( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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Bargain
  ( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
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Bargaining Table
 ( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
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Barge In
 ( 1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
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Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Barishi
   ( 4)
Creature — Elemental
(4/3)
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barkhide Mauler
  ( 5)
Creature — Beast
(4/4)
Cycling ( , Discard this card: Draw a card.)
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Barkhide Troll
  ( 2)
Creature — Troll
(2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Barl's Cage
 ( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
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Baron Sengir
    ( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Baron Von Count
   ( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Barrage of Expendables
 ( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
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Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
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Barrage Tyrant
  ( 5)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.)  , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
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Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Barreling Attack
   ( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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