SEARCH:

+draw, +cards (1205)

12345678910111213 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Teferi's Response
Teferi's Response 1Blue (2)
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Invasion (Rare)
Teferi's Tutelage
Teferi's Tutelage 2Blue (3)
Enchantment

When Teferi's Tutelage enters, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Core Set 2021 (Uncommon)
Tempest Hart
Tempest Hart 3Green (4)
Creature — Elemental Elk (3/4)

Trample

Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.

Wilds of Eldraine (Uncommon)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Temporary Truce
Temporary Truce 1White (2)
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Portal (Rare)
Test of Talents
Test of Talents 1Blue (2)
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Strixhaven: School of Mages (Uncommon)
Tevesh Szat, Doom of Fools
Tevesh Szat, Doom of Fools 4Black (5)
Legendary Planeswalker — Szat (4)

+2: Create two 0/1 black Thrull creature tokens.

+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Commander Legends (Mythic Rare)
Tezzeret, Artifice Master
Tezzeret, Artifice Master 3BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)

+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.

−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Jumpstart 2022 (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh 2BlueBlue (4)
Legendary Planeswalker — Tezzeret (4)

The first activated ability of an artifact you activate each turn costs 2 less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
Tezzeret, Cruel Machinist
Tezzeret, Cruel Machinist 4BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)

+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.

−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Core Set 2019 (Mythic Rare)
Tezzeret's Ambition
Tezzeret's Ambition 3BlueBlue (5)
Sorcery

Draw three cards. If you control no artifacts, discard a card.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Tezzeret's Gambit
Tezzeret's Gambit 3Phyrexian Blue (4)
Sorcery

(Phyrexian Blue can be paid with either Blue or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Modern Horizons 3 Commander (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2019 (Uncommon)
Strixhaven Mystical Archive (Rare)
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Thassa's Bounty
Thassa's Bounty 5Blue (6)
Sorcery

Draw three cards. Target player mills three cards.

Theros (Common)
The Ancient One
The Ancient One BlueBlack (2)
Legendary Creature — Spirit God (8/8)

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.

2BlueBlack: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

The Lost Caverns of Ixalan (Mythic Rare)
The Antiquities War
The Antiquities War 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Dominaria (Rare)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Bath Song
The Bath Song 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Draw two cards, then discard a card.

III — Shuffle any number of target cards from your graveyard into your library. Add BlueBlue.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Cruelty of Gix
The Cruelty of Gix 3BlackBlack (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

III — Put target creature card from a graveyard onto the battlefield under your control.

Dominaria United (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Eldest Reborn
The Eldest Reborn 4Black (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker of their choice.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander 2019 (Uncommon)
Commander Masters (Uncommon)
The End
The End 2BlackBlack (4)
Instant

This spell costs 2 less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Wilds of Eldraine (Rare)
The Everflowing Well
The Everflowing Well 2Blue (3)
Legendary Artifact

When The Everflowing Well enters, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Lost Caverns of Ixalan (Rare)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Bloomburrow Commander (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
The Great Synthesis
The Great Synthesis (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II — Return all non-Phyrexian creatures to their owners' hands.

III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Necrobloom
The Necrobloom 1WhiteBlackGreen (4)
Legendary Creature — Plant (2/7)

Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Modern Horizons 3 (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
The Royal Scions
The Royal Scions 1BlueRed (3)
Legendary Planeswalker — Will Rowan (5)

+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Throne of Eldraine (Mythic Rare)
The Spear of Leonidas
The Spear of Leonidas 2Red (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Bull Rush — It gains double strike until end of turn.

• Summon — Create Phobos, a legendary 3/2 red Horse creature token.

• Revelation — Discard two cards, then draw two cards.

Equip 2

Assassin's Creed (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Tale of Tamiyo
The Tale of Tamiyo 2Blue (3)
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Duskmourn: House of Horror (Rare)
The Three Seasons
The Three Seasons GreenBlue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Kaldheim (Uncommon)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Ur-Dragon
The Ur-Dragon 4WhiteBlueBlackRedGreen (9)
Legendary Creature — Dragon Avatar (10/10)

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Commander Masters (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The War in Heaven
The War in Heaven 3BlackBlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Warhammer 40,000 Commander (Rare)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
The World Spell
The World Spell 5GreenGreen (7)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Dominaria United (Mythic Rare)
They Came from the Pipes
They Came from the Pipes 4Blue (5)
Enchantment

When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control enters, draw a card.

Duskmourn: House of Horror Commander (Rare)
Thickest in the Thicket
Thickest in the Thicket 3GreenGreen (5)
Enchantment

When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.

At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Bloomburrow Commander (Rare)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
Thirst for Discovery
Thirst for Discovery 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

Innistrad: Crimson Vow (Uncommon)
Thirst for Knowledge
Thirst for Knowledge 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Modern Masters (Uncommon)
Commander 2018 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty (Uncommon)
The Brothers' War Commander (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Duskmourn: House of Horror Commander (Common)
Other Versions
Theros Beyond Death (Common)
Thought Monitor
Thought Monitor 6Blue (7)
Artifact Creature — Construct (2/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

When Thought Monitor enters, draw two cards.

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
The Brothers' War Commander (Rare)
Thought Reflection
Thought Reflection 4BlueBlueBlue (7)
Enchantment

If you would draw a card, draw two cards instead.

Double Masters (Rare)
Other Versions
Shadowmoor (Rare)
Commander 2015 (Rare)
Thought Scour
Thought Scour Blue (1)
Instant

Target player mills two cards.

Draw a card.

Double Masters 2022 (Common)
Other Versions
Dark Ascension (Common)
Duel Decks: Jace vs. Vraska (Common)
Iconic Masters (Common)
Jumpstart (Common)
Thought Shucker
Thought Shucker 1Blue (2)
Creature — Rat Rogue (1/3)

Threshold — 1Blue: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.

Bloomburrow (Common)
Thought Sponge
Thought Sponge 3Blue (4)
Creature — Sponge (1/1)

Flash

Thought Sponge enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.

When Thought Sponge dies, draw cards equal to its power.

Commander 2019 (Rare)
Thoughtcast
Thoughtcast 4Blue (5)
Sorcery

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Draw two cards.

March of the Machine Commander (Common)
Other Versions
Mirrodin (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Masters 2015 Edition (Common)
Kamigawa: Neon Dynasty Commander (Common)
The Brothers' War Commander (Common)
Thoughtflare
Thoughtflare 3BlueRed (5)
Instant

Draw four cards, then discard two cards.

Return to Ravnica (Uncommon)
Thran Tome
Thran Tome 4 (4)
Artifact

5, Tap: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Weatherlight (Rare)
Three Steps Ahead
Three Steps Ahead Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1Blue — Counter target spell.

+ 3 — Create a token that's a copy of target artifact or creature you control.

+ 2 — Draw two cards, then discard a card.

Outlaws of Thunder Junction (Rare)
Thrill of Possibility
Thrill of Possibility 1Red (2)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Magic: The Gathering Foundations (Common)
Other Versions
Throne of Eldraine (Common)
Theros Beyond Death (Common)
Core Set 2021 (Common)
Strixhaven Mystical Archive (Uncommon)
Dominaria United (Common)
Dominaria United Commander (Common)
Jumpstart 2022 (Common)
Phyrexia: All Will Be One (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Thrilling Discovery
Thrilling Discovery RedWhite (2)
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Strixhaven: School of Mages (Common)
Throne of Eldraine
Throne of Eldraine 5 (5)
Legendary Artifact

As Throne of Eldraine enters, choose a color.

Tap: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.

3, Tap: Draw two cards. Spend only mana of the chosen color to activate this ability.

Wilds of Eldraine Commander (Rare)
Thundering Djinn
Thundering Djinn 3BlueRed (5)
Creature — Djinn (3/4)

Flying

Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.

Modern Horizons (Uncommon)
Tibalt, the Fiend-Blooded
Tibalt, the Fiend-Blooded RedRed (2)
Legendary Planeswalker — Tibalt (2)

+1: Draw a card, then discard a card at random.

−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Tidings
Tidings 3BlueBlue (5)
Sorcery

Draw four cards.

Commander 2018 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Time Reversal
Time Reversal 3BlueBlue (5)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Magic 2012 (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Time Spiral
Time Spiral 4BlueBlue (6)
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Urza's Saga (Rare)
Timetwister
Timetwister 2Blue (3)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Tinybones, Trinket Thief
Tinybones, Trinket Thief 1Black (2)
Legendary Creature — Skeleton Rogue (1/2)

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

4BlackBlack: Each opponent with no cards in hand loses 10 life.

Jumpstart (Mythic Rare)
Tishana, Voice of Thunder
Tishana, Voice of Thunder 5GreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters, draw a card for each creature you control.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Toil // Trouble (Toil)
Toil // Trouble (Toil) 2Black (3)
Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Tolarian Winds
Tolarian Winds 1Blue (2)
Instant

Discard all the cards in your hand, then draw that many cards.

Beatdown Box Set (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Toluz, Clever Conductor
Toluz, Clever Conductor White or BlueBlueBlue or Black (3)
Legendary Creature — Human Rogue (3/1)

When Toluz, Clever Conductor enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, exile them from your graveyard.

When Toluz dies, put the cards exiled with it into their owner's hand.

Streets of New Capenna (Rare)
Tome Anima
Tome Anima 3Blue (4)
Creature — Spirit (3/3)

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Tomorrow, Azami's Familiar
Tomorrow, Azami's Familiar 5Blue (6)
Legendary Creature — Spirit (1/5)

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Betrayers of Kamigawa (Rare)
Jushi Apprentice (Tomoya the Revealer)
Jushi Apprentice (Tomoya the Revealer) 1Blue (2)
Legendary Creature — Human Wizard (2/3)

3BlueBlue, Tap: Target player draws X cards, where X is the number of cards in your hand.

Champions of Kamigawa (Rare)
Tormenting Voice
Tormenting Voice 1Red (2)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Shadows Over Innistrad Remastered (Common)
Other Versions
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Shadows over Innistrad (Common)
Conspiracy: Take the Crown (Common)
Amonkhet (Common)
Iconic Masters (Common)
Core Set 2019 (Common)
Game Night (Common)
Zendikar Rising (Common)
Amonkhet Remastered (Common)
Jumpstart 2022 (Common)
Touch of Brilliance
Touch of Brilliance 3Blue (4)
Sorcery

Draw two cards.

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Portal (Common)
Tower of Fortunes
Tower of Fortunes 4 (4)
Artifact

8, Tap: Draw four cards.

Commander 2013 Edition (Rare)
Other Versions
Mirrodin (Rare)
Track Down
Track Down 1Green (2)
Sorcery

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Core Set 2021 (Common)
Trade Secrets
Trade Secrets 1BlueBlue (3)
Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

Magic: The Gathering-Commander (Rare)
Other Versions
Onslaught (Rare)
Tragic Lesson
Tragic Lesson 2Blue (3)
Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Jumpstart 2022 (Common)
Other Versions
Hour of Devastation (Common)
Transcendent Message
Transcendent Message Variable ColorlessBlueBlueBlueBlue (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Draw X cards.

March of the Machine (Rare)
Trash the Town
Trash the Town Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Put two +1/+1 counters on target creature.

+ 1 — Target creature gains trample until end of turn.

+ 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Outlaws of Thunder Junction (Uncommon)
Traverse Eternity
Traverse Eternity 2BlueBlue (4)
Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Rare)
Treacherous Blessing
Treacherous Blessing 2Black (3)
Enchantment

When Treacherous Blessing enters, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Theros Beyond Death (Rare)
Treacherous Greed
Treacherous Greed 1WhiteBlack (3)
Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.

Draw three cards. Each opponent loses 3 life and you gain 3 life.

Murders at Karlov Manor (Rare)
Treasure Chest
Treasure Chest 3 (3)
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped — You lose 3 life.

2–9 | Create five Treasure tokens.

10–19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Treasure Cruise
Treasure Cruise 7Blue (8)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Draw three cards.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Khans of Tarkir (Common)
Commander 2016 (Common)
Commander Anthology 2018 (Common)
Ultimate Masters (Common)
Time Spiral Remastered (Bonus)
Commander 2021 (Common)
Streets of New Capenna Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Treeshaker Chimera
Treeshaker Chimera 5GreenGreen (7)
Creature — Chimera (8/5)

All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

Streets of New Capenna Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Treetop Sentries
Treetop Sentries 3Green (4)
Creature — Squirrel Archer (2/4)

Reach

When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Bloomburrow (Common)
Trench Stalker
Trench Stalker 4Black (5)
Creature — Beast Horror (4/5)

As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.

The Brothers' War (Common)
Trenzalore Clocktower
Trenzalore Clocktower (0)
Legendary Land

Tap: Add Blue. Put a time counter on Trenzalore Clocktower.

1Blue, Tap, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Doctor Who Commander (Rare)
12345678910111213 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue