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Vedalken Plotter
( 3)
Creature — Vedalken Wizard
(1/1)
When Vedalken Plotter enters, exchange control of target land you control and target land an opponent controls.
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Vela the Night-Clad
( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Vendilion Clique
( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Venerated Teacher
( 3)
Creature — Human Wizard
(2/2)
When Venerated Teacher enters, put two level counters on each creature you control with level up.
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Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venser, Shaper Savant
( 4)
Legendary Creature — Human Wizard
(2/2)
Flash When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
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Veyran, Voice of Duality
( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vhal, Candlekeep Researcher
( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
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Viashino Pyromancer
( 2)
Creature — Lizard Wizard
(2/1)
When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
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Vigean Graftmage
( 3)
Creature — Vedalken Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.
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Vindictive Flamestoker
( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. , Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on Vindictive Flamestoker.
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Vindictive Lich
( 4)
Creature — Zombie Wizard
(4/1)
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
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Viscera Seer
( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Vizier of the Scorpion
( 3)
Creature — Zombie Wizard
(1/1)
When Vizier of the Scorpion enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vodalian Arcanist
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Hexcatcher
( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Vodalian Mindsinger
( 3)
Creature — Merfolk Wizard
(2/2)
Kicker and/or Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
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Vodalian Mystic
( 2)
Creature — Merfolk Wizard
(1/1)
: Target instant or sorcery spell becomes the color of your choice.
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Vohar, Vodalian Desecrator
( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Voidmage Husher
( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
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Voidwielder
( 5)
Creature — Human Wizard
(1/4)
When Voidwielder enters, you may return target creature to its owner's hand.
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Voldaren Bloodcaster
( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
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Volo, Guide to Monsters
( 4)
Legendary Creature — Human Wizard
(3/2)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
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Volo, Itinerant Scholar
( 3)
Legendary Creature — Human Wizard
(2/3)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background
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Volshe Tideturner
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
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Voltaic Visionary
( 2)
Creature — Human Wizard
(3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
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Vortex Runner
( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
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Wandering Graybeard
( 5)
Creature — Giant Wizard
(4/4)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
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Wandering Mage
( 3)
Creature — Human Cleric Wizard
(0/3)
, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
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Wanderwine Prophets
( 6)
Creature — Merfolk Wizard
(4/4)
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Warden of Evos Isle
( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
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Warden of the Beyond
( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
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Warden of the Eye
( 5)
Creature — Djinn Wizard
(3/3)
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
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Warped Researcher
( 5)
Creature — Human Wizard Mutant
(3/4)
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
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Warren Soultrader
( 3)
Creature — Zombie Goblin Wizard
(3/3)
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Watcher for Tomorrow
( 2)
Creature — Human Wizard
(2/1)
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
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Watchful Naga
( 3)
Creature — Snake Wizard
(2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Waterfall Aerialist
( 4)
Creature — Djinn Wizard
(3/1)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Waterspout Weavers
( 5)
Creature — Merfolk Wizard
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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Watertrap Weaver
( 3)
Creature — Merfolk Wizard
(2/2)
When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wavecrash Triton
( 3)
Creature — Merfolk Wizard
(1/4)
Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wee Dragonauts
( 3)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
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Whispering Wizard
( 4)
Creature — Human Wizard
(3/2)
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
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Wilderness Hypnotist
( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Wildfire Awakener
( 3)
Creature — Human Wizard
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
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Will, Scion of Peace
( 3)
Legendary Creature — Human Wizard
(2/4)
Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
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Willbender
( 2)
Creature — Human Wizard
(1/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
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Willbreaker
( 5)
Creature — Human Wizard
(2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
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Windcaller Aven
( 6)
Creature — Bird Wizard
(4/3)
Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.
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Windrider Patrol
( 5)
Creature — Merfolk Wizard
(4/3)
Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Windrider Wizard
( 3)
Creature — Human Wizard
(2/2)
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
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Windwright Mage
( 3)
Artifact Creature — Human Wizard
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard.
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Wingcrafter
( 1)
Creature — Human Wizard
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying.
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Wingspan Mentor
( 3)
Creature — Human Wizard
(1/3)
When Wingspan Mentor enters, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying.
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Winter Eladrin
( 3)
Creature — Faerie Elf Wizard
(2/2)
Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner's hand.
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Wistful Selkie
( 3)
Creature — Merfolk Wizard
(2/2)
When Wistful Selkie enters, draw a card.
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Wizard Mentor
( 3)
Creature — Human Wizard
(2/2)
: Return Wizard Mentor and target creature you control to their owner's hand.
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Wizard Replica
( 3)
Artifact Creature — Wizard
(1/3)
Flying , Sacrifice Wizard Replica: Counter target spell unless its controller pays .
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Wizards of Thay
( 4)
Creature — Human Wizard
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash.
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Wizards of the ________
( 4)
Creature — Human Wizard Performer
(3/1)
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
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Wizened Arbiter (playtest)
( 2)
Creature — — Human Soldier Wizard
(2/1)
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
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Wojek Embermage
( 4)
Creature — Human Wizard
(1/2)
Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
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Wonderscape Sage
( 2)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
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Wydwen, the Biting Gale
( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
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Xathrid Necromancer
( 3)
Creature — Human Wizard
(2/2)
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
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Xira Arien
( 3)
Legendary Creature — Insect Wizard
(1/2)
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Yidris, Maelstrom Wielder
( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Yixlid Jailer
( 2)
Creature — Zombie Wizard
(2/1)
Cards in graveyards lose all abilities.
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Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
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Zegana, Utopian Speaker
( 4)
Legendary Creature — Merfolk Wizard
(4/4)
When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
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Zenith Seeker
( 4)
Creature — Bird Wizard
(2/2)
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.
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Zimone, All-Questioning
( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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Zimone, Mystery Unraveler
( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zur the Enchanter
( 4)
Legendary Creature — Human Wizard
(1/4)
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Zur, Eternal Schemer
( 3)
Legendary Creature — Human Wizard
(1/4)
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Zuran Spellcaster
( 3)
Creature — Human Wizard
(1/1)
: Zuran Spellcaster deals 1 damage to any target.
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Zyym, Mesmeric Lord (playtest)
( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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